ActionScript 2.0 :: Create A "input Text Box" That Changes A Variable?

Apr 14, 2006

i have 2 questions.

1: how do i create a "input text box" that changes a variable?

how to creat the ground he is gonna walk on (right now he is just walking in the air) so what are the codes for making a box that "egon" (the guy in my mini-game) can walk on??

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[code]........

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TIMELINE
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[code]...

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[Code]...

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[Code]..

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I keep getting an error when I try to run an app on BB Playbook that says Cannot create property editable on qnx.fuse.ui.text .StageTextInput.The same exact code works fine in Android and on the Flash Builder built in simulator, but errors on a physical Playbook and in the Blackberry Playbook Simulator. The area of code that seems to be causing the error is as follows:

<s:VGroup includeIn="login" top="10" left="10" right="10" id="loginForm">
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ActionScript 2.0 :: Create A MC From A Dynamic Input Text Field?

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I am new at flash and am trying to create a input text box message that goes away when the user types. Here is an example of what I want to do: [URL] On the bottom right hand corner when you click on the input box, the message goes away. Is it possible to do this in flash?

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I tried to create a input text that asks the user to enter a value then i wanted that value to be compared with another var by an if statement but when it gets to that part it always goes to the else condition. I did check the values by making the flash view, they are the same but its still not running as i want it to.

anyways ill leave you with the code :

variables:
btn: a button i created
maq: an empty string that stores the value of the input text
GPA.text: name of the input text
V3: is just a dynamic text to let me know if the condition is met or not

Code:
stop();
btn.addEventListener(MouseEvent.MOUSE_UP,checker);
function checker(Event:MouseEvent):void

[Code]...

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I'm trying to create a text input quiz game.In frame 1, I have the actions:

stop();
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on (release, keyPress "<Enter>") {
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[code]....

Everytime I enter the words sun or the sun, I get sent to the "wrong" frame instead of my "win" frame.

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