ActionScript 2.0 :: Create Code That Makes A Movieclip Repeled By The Mouse?
Nov 6, 2006
i had this problem buggin me all evenin... does anyone know how to create code that makes a movieclip repeled by the mouse? like this kind of movement.. -- http:[url].....
I have recently followed a tutorial to make a movieclip in flash that makes buttons spin around a point depending on the mouse position. I have made my own version off this and would like to use it in a full flash website that i am making at the moment.
The only problem that i am having is with aligning this clip and as it is made up of script i cant physicly drag it to were i want it. I understand how to alighn this with x/y positioning but when i preview the flash in a web browser it is positioned correctly but then when i 'full screen' the browser this clip jumps about 4 inches down the page.
I'm wondering if having large peces of text commented in your code, will affect the file size of your exported file, when you put it on the net.About half of my code is commented, so removing it would reduce my file size significantly, and thus decrease loading time. or is commented code removed automatically when you export the .fla file?
I happen to have this real massive code for an object in my game.(please guys dont move this to the game section the problem has hardly anything to do with that) One of them is a propane tank, the other a box and the third is a barrel.(it doesnt really make much diff i just want you guys to get a better picture of whats going on)So inside of each movieclip i put in this MASSIVE code.
ActionScript Code: onClipEvent(load) { var right:Boolean = true; }
[code]....
it works fine but when i put in an instance name the whole thing messes up.only one of them works and all the others follow commands from the same one. so lets say if presse is true for the working on, presse will be true for all the rest. The problem still happens if i use different combinations of objects like 3 crates or 1 propane tank and 2 crates. Can someone please help me find a solution without changing the instance name. By the way '_root.hater' is the character.
I am trying to get my mc to move up and have copies of that same mc follow about every 40 pixels. Basically a scroll with my "8ball" mc. Showing the mc every 30 pixels in the y-direction. I am using this code in the mc and I get a message saying that the script is causing Flash Player to run slowly.[code]
I can create a MovieClip using the follwiFirst, select rectangle tool from ToolsWindow and draw a rectangle by dragging through mouse.Then press F8 by selecting the drawn rectangle, select radio-button with "MovieClip" and click "OK". Now give the instance-name to this newly created Movieclip(say,myMovie). Now, we are able to use this MovieClip.But, I need to create a custom-sized MovieClip upon which I place text-fields(not known i.e., it is dynamically known(say, "x" no. of text-fields are required)). Hence the MovieClip size must be increased/decreased as per our requirement
I am trying to make a flash footer for this forum. A footer is 300 by 60. If the user mouses on the top half of the footer, then my image inside will scroll up. Vice versa for mousing on the bottom half. It aint seem to work. I put the below on the image, which is a movie clip.
Code: onClipEvent (load) { //because the footer is 30 pixels high newHeight = this._height+30; }
I'm developing a kiosk in AS3 that utilizes StageVideo (publishing for FP 10.2 on a Mac Mini). It works fine, except as soon as StageVideo is engaged the mouse becomes visible. This is a public kiosk so I need the mouse to stay hidden.
I have create a simple tooltip movieclip that follows the mouse. the tooltip will popup when I hover over another movieclip, but when the tooltip is visible and I move the mouse onto the tooltip it disappears, because I have a mouse out event on the second movieclip to remove the tooltip. Is there a way to make the tooltip visible but not affect anything, such as mouse over and mouse out?
i'd like to create a single movieclip that responds to the same input (mouse click) in two different ways: if playhead is on frame labeled "one" go to frame labeled "two", otherwise if playhead is on frame labeled "two" go to frame labeled "one". i've tried if/else and switch statements with no success - what's a good approach to doing this?
I have a movieclip with dynamic text fields and images, when I add 3D animation to my movieclip it makes my dynamic text and dynamic images slightly blurry. Is there a way to fix this? I'm not using papervision or any 3rd party library I'm using the Flash API.
If I add the button component to my movieclip it makes it bigger, as if there's some sort of invisible padding or margin around it. Making a new fla, dragging the button component, and setting the below code as the document class produces a trace of w: 320, h:250 when run.Removing the mc.addChild(btn) line gives me a trace of w: 320 h: 240.The button isn't even close to the edge of the movieclip, so why is it expanding the movieclip's height by 10 pixels? I've been reading the documentation for the last few hours, but I can't find some hidden margin style or anything of the like I've been missing. The FLA & .as file are available here http[url].....
Youl have to see my fla to see what i mean, but when i press shift to attach movie and make the movieclip go right, Theres 2 problems. 1, When i start shooting, i cant shoot more than one of the movieclip, and 2. There seems to be a second point where the movieclips spawn when i press shift. It's fixed btw. I only just figured out how to make things shoot, now this is happening. P.s. The art isnt supposed to be good, im going to replace it all when my friend finishes drawing it p.p.s. my fla is too big so i zipped the SWf, just change the extension to .fla
I'm looking for a script that makes a movieclip move to a certain x position (_x = -563) and when it reach that x position it should jump back to its original position (_x = 0 and start moving again to _x = -563
I built my first simple class which just makes a movieclip move around randomly on the stage. I wanted to know if the "class" experts can take a look at my code and let me know how I can improve. I want it so that it is the most efficient code and can be applied to any movieclip that I want as easy as possible.
When we want to know if a MovieClip animation has ended, we use to listen the enter frame event and check if current frame is the final one (where the movieclip frame has a stop).
But we've thought on a new idea: to extend MovieClip and override stop method. In the override we dispatch an event indicating the animation is ended. So, we hope the clip to find a stop in a frame, call the overriden method and execute both, the super.stop() and the event dispatch.
I'm trying to create a flash program that uses it's own code to send and create images. Each square has a colour and that colour gets added into the array. A black, then grey, then white is:
filecode = ["Bl", "Gr", "Wh"];
That works fine, but when I try to paste it into an Input text box it will only fill in the first part of the array.
filecode = ["Bl,Gr,Wh"];
So the program has NO idea what I want.The only ways I can think of fixing this is by putting in 402 text boxes to suit every box...But every one of them needs a Variable Name.Or by sending the information straight into the array. But this way you are just looking at what you just drew, and that is not at ALL practical.
I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.However, I have a problem, the code I have is for bitmap!How can I change it so it works for MovieClip instead?I want to use the MovieClip instead of bitmap?Also want to use the MovieClip class instead of Sprite class?[code]
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
Can a button play a movieclip if it lives within another movieclip? Let me explain: Buttons in a map key ran route animations on the map. Code for button (accessed by selecting button and F9) ..reads : on (release) { gotoAndPlay("BusRoute_375");}
[Code]...
All layers and consequently all route movieClips that relate to the map as well as the stop codes for the individual route animations now reside within that MovieClip which sits on a new layer above the map key layer. However, the key buttons no longer run the route animations. What should be done so that when clicked they still play the route MovieClips. Its like the button code cant see the layers it once refered to, now that they are in a movieclip.
I have a problem concerning sound. Sound and AS3 to be more specific.my shoddy description of the problem, but here it is: How do I stop() an AS3 INTERNAL sound from another movieclip?
This following Audio-code is on a movieclip within a (Base)movieclip. It stops playing/looping when a button is pressed that gotoAndStops on another frame within the same (Base)movieclip. But when a button is pressed outside the movieclip and (Base)movieclip, which gotoAndStops on another movieclip on the timeline, it continues playing.