ActionScript 2.0 :: Fade In Multiple Movieclips?

May 26, 2007

I was wondering if there is a way to fade in multiple movieclips, one after another, w/o using setInterval? I've tried setInterval, but I got some strange results...

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[Code].....

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I have 5 buttons and each one needs to fade in a movieclip3 of the movieclips are just static text2 are slideshowsthe problem i have is that I want each movieclip to fade in and then fade out when another is selected from the main menu buttons!I've looked all over the forums and cant find the answer anywhere in simple terms (I'm new at flash!)Is there an actionscript I can add to the buttons or movieclip to make it do this?

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ActionScript 2.0 :: Fade In / Out MovieClips - EnterFrame

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I have one mc called iquality. Inside this I have to mc's called iqualityactive_mc and iqualityinactive_mc applied to those two mc's is a script that fades one in and fades one out.

iqualityactive_mc
Code:
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My question is how do I get it to do the samething but in reverse after it is done?

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[Code].....

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I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.

The Code I have so far is....

Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
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[Code].....

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Flash CS3, actionscript 2.0. I have a timeline animation that I am trying to convert to actionscript. Basically there are 8 movieclips that I have added to the timeline that fade in at different times. I have the code for each of the tweens figured out
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Basic problem here. I'm adding a bunch of movieclips using the addChild method. I simply want to remove/hide/fade them after a button click, but I am unsure of how to refer to the movieclips which I've just added.

Here is the code as it stands:
Code: Select allimport gs.TweenLite;
import gs.easing.*;
var strip:Bgstrip;
var contentBg:ContentBg = new ContentBg();
contentBg.x = 440;
contentBg.y = 166;
addChild(contentBg);
[Code] .....

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I have to make a text fade off slowly, at the same time a text behind fading on at the same position, Can I do this with different MovieClips or I have to use a simngle text component... Ok, this what I want: (fading on) SomeText (fading off/fading on)Some other text (fading off)

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I'm working on a slide show which I would like work automatically (fade in and out) as well as being able to be prompted to switch via buttons... I know this is a super simple thing, but I cannot get all the buttons to work. The buttons are copies of the same instance with different instance names and are located at the 3 respective frames in timeline where the pieces of slideshow should fade in/out. I get the first set of buttons to work:

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But when I add more buttons that are located later on in a timeline, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at INDEX_TEST_r3_fla::MainTimeline/frame1()

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I figured out how I can create a roll over effect on one button so it fades in & out depending on if you are on it or not. I'm trying to create the same effect for my other 13 or so buttons & I can't seem to get it. I keep getting errors any way I try to code it. This is the code I have **trying to add the code for my first 2 thumbs"

[Code]...

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I have a few movieClips and I would like them to play one after the other. [At end of MovieClip play next movieClip]. Using AS3 to Tween, this is my first Clip props.
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I am a newbie in flash Action script2can anyone please tell me that how can i duplicate a movieclip to as much numbers i want through out the stage using actionscript2. i have searched lots of posts in sites but i can't get it

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ActionScript 3.0 :: How To Remove Multiple XML MovieClips

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I am making a website with complete external xml data holding text and urls to images. I have several categories. One of the category has three sub categories as menu. When I click btn1 it gets the xml and start making text field, rectangles, lines and picture frame for thumbnails. Before that I use a single movieClip container to hold all that stuff and then point it to mask and scroller too.That is working fine. Now the problem is that when I click on btn2 I want to remove previous container and make a new one.

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I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...

stage.addChild(zone0_mc);
zone0_mc.x=267.6;
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[code].....

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Multiple Instances Of Movieclips Working With AS3?

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I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:

mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
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[code].....

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I have created a flash whack-a-mole game, and coded the 9 different x and y cordinates the 4 moles can come up on. But I can't code it so that the moles can never have the same x and y cordinates.
 
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I'm following a tower defence tutorial and part of the code is set up so I can build towers on the "grass" movie clip. I wanted to add more patches of "grass" and gave them all the same instance name so I can be able to place towers on them, but I have the problem that I can only place towers on the first item I placed and has the instance name of "grass". I can't seem to place towers on the other patches of grass.I removed the instance name of the first patch of grass and it let me build towers on the second patch, but the second patch only.

[Code]...

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I have 3 movie clips in my scene and they all function properly individually.Problem: only the first movieclip will work in my test of the full scene.If I move a movieclip from the bottom to the first position in my scene, then it will run while the others are stopped I can't figure out how to tell the program to activate all 3 simultaneously - so each button (linked to one scene in the movie clip) will be available to click.The code from each movie clip essentially looks like this

stop();
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[code]....

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[Code]...

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Flash :: Multiple Movieclips All Go To The Same Spot?

Mar 7, 2011

So I'm trying to shoot multiple bullets out of my body and it all works except I have an odd problem of just one bullet showing up and updating to set position for the new ones.
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The result of tracing the bulletContainer counts correctly in that its telling me that movieclips ARE being added to the stage; I Just know it comes down to some kind of logic that im forgetting. Here's My Code (The Bullet it self is a class)

[Code]...

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