ActionScript 2.0 :: GetBytesTotal() Method Of The Sound Object?

Sep 13, 2008

What's the purpose of the getBytesTotal() method of the Sound object since it returns the same value as the getBytesLoaded() method? Note that I mean streaming mode here.

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Actionscript 3 :: Sound.extract Method Empties Sound Object Data

May 20, 2011

I am using the following to extract the byte info from a sound object - however if I go back to the same sound object and run this again, The byteArray has no bytes available.

var data:ByteArray = new ByteArray;
sound.extract(data,sound.length*44.1);
data.position = 0;
return data;

Is this the correct behavior? Is there not a way to do this multiple times on the same sound object?

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ActionScript 2.0 :: GetBytesTotal For Sound File Undefined?

Jul 23, 2010

Why do my preloaders never work? I'm looking to develop a system which reads mp3 files from xml and loads them all with loadSound during preloading phase, the idea is to add all the totalBytes into one var so I can display one percentage for preloading all the files. However, no matter what I try Sound instances getBytesTotal() methods always return undefined when swf is run from host, even though I can hear sounds playing when they load. Of course in test movie everything works fine. In this method of my PreloadManager class I wait for sounds to load:

Code:
public static function waitForSounds() {
PreloadManager.timeline.debug.text += "
waitForSounds()" ;

[Code]....

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ActionScript 2.0 :: GetBytesTotal For LoadVariables?

Dec 11, 2003

I'm doing my portfolio in FlashMX using Actionscript. Everything in that sites has a preloader.

Anyway, in the actual portfolio section I use variables form a .txt to load each work (that way I can add in a more easy way new content). The .txt contains location of images, text shown, titel, and some other variables. Each .txt is aprox. 350bytes.

The problem is that if the variables aren't loaded fast enough the content of each work is shown wrong.

Is there a way to calculate getBytesTotal() for variables ?

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Flash :: Dynamically Create New Sound Objects Based On Raw WAV / DATA Or Other Sound Object?

Jan 31, 2012

Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:

An existing Sound object; A ByteArray object;

For example, say you have a "dry" sound of a gun-shot. You could:

[Code]...

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ActionScript 2.0 :: F8 - Attach Sound Object To A Separate Mc To Control Independently From All Other Sound / Root Volumes

Mar 15, 2008

I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:

[Code]...

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Actionscript 2.0 :: To Stop Preloader From GetBytesTotal?

Feb 20, 2009

I currently have my preloader set to getBytesloaded getBytesTotal (etc.), before it plays the 1st frame of the entire Flash file, but I only want the preloader to load the first (let's say) 500 frames, then play them accordingly.

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Flash - Take Two Sound Objects And Combine Them Into One Sound Object

Nov 15, 2010

Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.

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ActionScript 2.0 :: Streaming Sound Distorted - Sound Object?

Jun 14, 2004

I have a streaming sound that is loaded into my flash movie (will end up on CD) that is very distorted, it sounds like someone is slowing down the audio, the voice sounds deep and slow

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ActionScript 1/2 :: Can't Get GetBytesLoaded And GetBytesTotal To Work Properly

Jul 22, 2009

I am using Flash CS3 with ActionScript 2 and am having a problem getting getBytesLoaded and getBytesTotal to work properly. Probably I am taking the reading in the wrong spot, but I can't figure out where I should be doing it. The code will read an xml file which contains pictures and url links to where I want each picture to go, and then loads and shows a picture for 3 seconds, then goes on to the next one. I am trying to show the preloader bar "LOADING" by adjusting the _xscale as a percentage of BytesLoaded/BytesTotal. The code should work, but my getBytesLoaded and getBytesTotal is either showing 0% or 100% and nothing in between. Here is my code and I have left some of my trace statements in the code below as well. The problem occurs in the this.onEnterFrame = function() which is about half way thru the code:

[Code]...

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ActionScript 2.0 :: MovieClip.getBytesTotal() Gives Unusual Values?

Dec 13, 2010

I am dynamically loading an image into a movieclip using a preloader but cannot successfully calculate the percent loaded since I cannot get the getBytesTotal() method to work. I understand why it is not printing the percentage but what I do not understand is how getBytesTotal is behaving. Here is a segment of my output. l means loaded and t means total.

Code:
l = 0
t = -1

[code]......

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ActionScript 2.0 :: GetBytesTotal() From An Externally Loading Picture?

May 31, 2005

I'm using this code to load a .jpg into a movieclip with the instance name picholderCode:_root.picholder.loadMovie("pic.jpg");How do I get getBytesTotal() or getBytesLoaded() to work with this picture? I've tried to get the total and loaded this way:

Code:
_root.picholder.getBytesLoaded()
But it doesn't seem to work

[code]....

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ActionScript 2.0 :: Different GetBytesTotal Behavior On Images Created With GD In PHP?

May 13, 2008

The XML file of the image list is created from DB and images are fed to flash through script which creates images on the fly with PHPs GD library. Images are shown and browsing through pictures works.The thing not working is the preloader. the loaded bytes are never equal to total bytes so the preloader never gets shown.

When I trace the getBytesTotal inside enterFrame I get two different numbers. First two frames the total bytes equal to 4 then on the other frames function returns the right size value of the file.This issue persist only when I feed the FLASH with GD images. If I pass the normal image file, the preloader works great.

I'm assuming the issue is when GD creates the image the fileSize is uknown. I tried getting the file size of GD created file by caching the created file, checking the filesize and passing it through headers but the preloader still won't work and getBytesTotal still returns 4 before giving the right size...

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Actionscript 3 :: Use One Object's Method To Update A Variable In Another Object?

Feb 27, 2012

I am not sure if I worded the question correctly, however, I have code to detail it. Firstly, I have a class Class1:

[Code]...

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ActionScript 3.0 :: Method For Zoned Sound?

May 28, 2009

I am trying to get sounds working in my game and would like to have different sounds play and loop depending on where my player.mc is within its parent mc (game.mc). So if my game.mc is 1000 pixels wide and player.mc.x is <= 500 it will play and loop sound1, and if player.mc.x is > 500 it will play and loop sound2. I have the playing and looping done with a SOUND_COMPLETE listener but if one sound is playing and player.mc moves from one "zone" into the other I cant get the sound to stop and the new one to start. Currently it will only play the new sound once the previous sound ends.

I have probably gone about it all wrong and there will be a much simpler way to achieve this but I cant work it out. What is the best way to do this?

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ActionScript 3.0 :: Add A Sound To The LineTo() Method

Aug 10, 2010

I am trying to add a sound to the LineTo() method. Inside a function I draw the Line and immediately call the Sound file. Here is the code, Is this right ? (jus giving the function here )

function leaderRT(e:MouseEvent){
if(flag) {
graphics.lineStyle(1, 0xCC00FF);
graphics.lineTo(e.localX,e.localY);

[code]....

I want the sound to be played until the line is drawn. Wat modification has to be done ? Also when I execute the above file I get the Stream error ?

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ActionScript 3.0 :: Sound.extract() Method Undefined When Test The Movie

Mar 24, 2010

I have installed Flash CS4 upgrade successfully with Flash CS3 full. I have also installed Flash CS3 full and then CS4 upgrade, but it made no difference. I cannot test an example that uses sound.extract() method. When I test the movie, I get an error message stating "Call to a possibly undefined method extract through a reference with static type flash.media.Sound".

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ActionScript 3.0 :: Accessing Object - Error "Cannot Access A Property Or Method Of A Null Object Reference"

May 31, 2009

I have problem with accessing object created by function imported from another package.
I have 2 packages DragDrop and UserInterface. In UserInterface I create methods for buttons and later add them in DragDrop . I make it in two different ways:
One(this one works):

[Code]....

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ActionScript 2.0 :: OnEnterFrame Method Run Within An Object?

Mar 18, 2004

I am trying to implement an onEnterFrame method within an object that is not applied to a MovieClip. The onEnterFrame is not running, most likely because it is not a movieClip. Is there a way of making it run without attaching anything to the stage?

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ActionScript 2.0 :: Can OnEnterFrame Method Run Within An Object

Mar 18, 2004

I am trying to implement an onEnterFrame method within an object that is not applied to a MovieClip. The onEnterFrame is not running, most likely because it is not a movieClip. Is there a way of making it run without attaching anything to the stage?

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ActionScript 2.0 :: Create A Method In An Object?

Aug 31, 2002

How do I create a method in an object,

[Code]....

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Cannot Access A Property Or Method Of A Null Object

Feb 27, 2010

[code]Is my code and when adding the backtostart function i always get the error if i remove the back and backtostart parts of the code it runs fine any help?

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Flex :: Method That Gets Called Just Before Object Destroyed

Nov 19, 2009

Is there method that gets called just before object destroyed? So I can override it.

Like

protected override function beforeDestuction():void
{
trace("This object is about to be destroyed!");
}

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Actionscript 3 :: Object Is A Null Reference Only When Using A Method?

Feb 7, 2011

I have a object called "target" with a property called "movement":

private function start() {
var movement:IMovement = new ZigZagMovement(target);
target.movement = movement;

[code]....

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JavaScript :: Object Does Not Support Property Or Method In IE

Feb 24, 2012

function getFlashMovieObject(movieName) {
debugger;
if (navigator.appName.indexOf("Microsoft") != -1) {
return window[movieName]
} else { return document[movieName] }
} function helloJS() {
I am calling action script function this way, this is working fine in mozilla but throwing error in IE.

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ActionScript 3.0 :: Return An Object Reference From A Method?

Nov 5, 2010

I am new to actionscript and doing some research on it and stumbled upon this situation.[code]...

However, I expect that currentFig would contain a reference to a Figure object created in AddFig method, but it's not. What am I doing wrong? Why does an object exist only within a method?

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ActionScript 2.0 :: Rotating An Object Within The SlideTo Method?

Jun 9, 2007

I'm using the mc_tween2.as tween class and the slideTo method for moving objects around on the screen.

What I'm trying to do is to have the objects rotate "x" degrees when clicked. Right now, they move, let's say, 20px across the x-axis. But I want it to move 20px while rotating 15 degress clockwise. Is that possible using this method?

I know there's a way to rotate objects using the _rotation feature, but that doesn't move it using any tweens; it just "snaps" it into place. I'm looking to rotate the object using a tween, while sliding sliding around using the slideTo method.

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ActionScript 3.0 :: Get Method From Object Base Class?

May 12, 2009

i'm trying to make a navigation menu and all the sprites in the menu must have the same Behavior. So i make a Base Class for all the Sprites and i add the Events (rollover/rollout) to this class and it works. Now i want to access a method of the sprites Base Class from my DocumentClass, but i don't know how. My Document Class:

[Code]...

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ActionScript 3.0 :: Call A Static Method From A Class Object?

Jul 15, 2009

I have a pointer to a Class object like so:

var temp_class:Class = getDefinitionByName(getQualifiedClassName(some_obj ect)) as Class;

I want to use it to call a static method 'can build' on that class, like so:

function can_build_ot(c:Class, qualifier:Object):Boolean {
if (c.can_build(this, qualifier)) {return true;}
return false;
}

When I do this, Flash CS4 AS3 tells me

1180: Call to a possibly undefined method can_build.

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CS4 :: Cannot Access A Property Or Method Of A Null Object Reference

Feb 3, 2010

"Cannot access a property or method of a null object reference."I'm trying to get a button to go to a frame in my movie and stop. The code I am using is

Code:

btn1_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler5);
function mouseDownHandler5(event:MouseEvent):void {
gotoAndStop(19);
}

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