ActionScript 2.0 :: Graphical Representations Of Physics/mathematicsformulas?

Dec 12, 2004

Im trying to find some examples of graphical representations of physics/mathematicsformulas. You know, where a pattern is drawn based on that formula.

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Build A Model With Physics Incorporated Without Physics Engine?

Feb 3, 2010

I wanted to study some physics code lines related to flash actionscript 2.0.Is there anyway to build a model with physics incorporated without a physics engine? By bare actionscript?If yes, can anyone show me a tutorial or an explanation to learn somehting about it, please?

View 0 Replies

ActionScript 3.0 :: Is Basic Physics Possible Without Physics Engine

Aug 29, 2011

I know you can add a var to add grvity and velocity ect. But what are the limits of this?Can i have a ball roll downhill using physics from within flash, without a external physics engine like box 2D.Can i have impulses? Well thats not important just wondering really.What can you do with physics in flash?

View 5 Replies

C# :: - Accessing Object Properties From String Representations

Mar 19, 2010

In actionscript an object's property can be accesses in this way: object["propertyname"] Is something like this possible in c#, without using reflection?

View 2 Replies

Flex :: Graphical Representation Of Data In AS3

Jun 17, 2009

I am a newbie in flex. Latest task is to generate a graph or a network based on the data input. What is the best way to do it. Also when clicked on a node of a network it should show the associated data with that node.

View 2 Replies

ActionScript 2.0 :: Fancy Menu With Seven Graphical Items?

Jul 3, 2006

I need a menu with 7 graphical items:
1 2 3 4 5 6 7

Where the item to the farthest left is largest in physical size. If someone clicks on, say, "5" in this example, 5 will scroll to the left, getting larger as it does so. As it scrolls to the left, 1,2,3 and 4 with drop off one at a time reappearing instantaneously in small size on the right of the menu. So, after someone has clicked "5" the menu will look like this:
5 6 7 1 2 3 4

View 2 Replies

ActionScript 3.0 :: Graphical While Scaling Skewed Text?

Oct 29, 2010

I have an isometric board. On some of these tiles there are textfields which are skewed so that the text runs parallel to the sides of the tiles. The user can zoom out giving a wider view of the board. This is done by scaling the parent tile to about 0.5 of the original size. When doing this at a certain threshold the text will no longer be parallel to the sides of the tile and will look as if the text pop's up. Does anyone have any ideas of what causes this.

View 2 Replies

Professional :: Graphical Anomolies In Flash Movie Export

Jan 26, 2010

I am importing quicktime videos into flash from premiere (cs3) and exporting them --- however, for some odd reason (and this does not happen consistently) small pink boxes show up towards the bottom of the screen for a couple frames and then disappear in the final product (Flash file). I've exported the movie several times and sometimes they do not show up at all; other times, they are present in various places in the movie. Does anyone have any idea what could be causing these bizarre artifacts in the final export?

View 1 Replies

AS3 :: Flash Using Custom Graphical Assets In Pure Project

Mar 27, 2011

I created some button states in flash (swc), and I want to use them in a pure AS3 project. They are movie clips with class of neatButton_on and neatButton_off respectively. I call them like this:[code]I've also used assets, especially for different states of the same item, where I've put everything in one movie clip and then switched frames as needed. Is one way faster than the other? is there a best practice?

View 2 Replies

ActionScript 3.0 :: Include A Graphical Movie Clip In An Object?

Mar 14, 2011

I am an experienced programmer, but an as3 OOP newbie. I am trying to FINALLY make the switch to authoring in OOP, but there is one hitch that I can't wrap my head aroFor my first use of OOP, I wanted to make a "Dialogue box" object that I could share among multiple applications. This consists of a rectangle graphic with two dynamic text fields and a "close" button.It seems that objects exist as ".as" files - but if I want to use graphics and textfields that I have created in the Flash UI, where do those go, and how do I refer to them? Do I have to make all my graphics programatically? Or do I have to include a copy of them in the library of every fla file that will be using my object?

View 1 Replies

ActionScript 3.0 :: Mouse Event Listener To A Graphical Line Object?

Apr 21, 2011

I have to develop an application in flex. In that application an user can draw line while dragging the mouse. Then if he clicks on that line it should be selected. How to add mouse click event listener to a line object?

View 3 Replies

Flex :: Draw Multiple Graphical Objects In A Spark ItemRenderer Using MXML?

Apr 26, 2011

I would like my spark ItemRenderer to be able to render a varying number of graphical objects that depends on the user input. As an example, let's say that I want to render a set of ellipses on a line.I've been using MXML for my most recent batch of ItemRenderers and have loved every minute of it, but I'm not sure how to accomplish the above goal with an MXML IR. In Actionscript I can acquire the list of ellipses locations and draw them programmatically in the updateDisplayList method. Is there an equivalent in MXML?

View 1 Replies

Professional :: Flash Player 10.2.159.1 Standalone Application CRASH With High Graphical Processing

Apr 16, 2011

Flash Player  10.2.153.1and  Flash Player  10.2.159.1 are crashing my standalone application. Later with  version 10.1 the application run ok, never crashes but was taking more than  90% CPU. The  new Flash Player solve the problem of resources, and drop down CPU to  30%, but  the application crashes always after a while, unespectly, or if I open the window of other application.
 
In  the other hand when I disable the harware acceleration at the swf  settings, the application goes crazy and start to make rapid flashes, and frame rate goes down to 8. [URL]. Right click on the Flash logo, Settings,then UNcheck the hardware acceleration in Display Settings.)
 
I'm  on a Mac Mini Core 2 Duo with Mac OS X 10.6.7 (the last Snow Leopard  these days). The graphical card is Nvidia GeForce 9400M.
 
I  did test the application at a Mac Book Pro core i5, Mac OS X 10.6.7,   graphica card Nvidia GeForce GT 330M and the application is more  stable but finally crashes too.
 
Finally if I export my application  with GPU Hardware acceleration at Publish Settings, my application  crashes almost inmediatly after I open it in each of the computers.
 
My guess is that the new Flash Version is using my graphical proccesor in a corrupted way.

View 6 Replies

ActionScript 3.0 :: Get Best Physics Engine?

Mar 9, 2011

I am in need for some 2D physics seen from "above and straight down". Basicly I can sum it up with a "throwing balls into walls" kinda physics.

There seem to be quite a few physic engines for as3 out there, but I wonder if anyone have anyone special to recommend regarding my particular need as well as performance of the engines.

View 9 Replies

ActionScript 2.0 :: Scripting The Physics Of A Toy Top?

May 7, 2004

I'm trying to create a simple top game. Except, the movement of toy tops isn't so simple.I've been able to get the top to trace out squashed loocking spirals. However, the motion isn't random and there's no object detection. I was thinking that some variation of a bouncing ball script might work. However, the movement would have to be confined to the appearance of a perspective plane (so that it looks like it is spinning on something flat)

View 11 Replies

ActionScript 3.0 :: Easy To Use Flash Physics

Mar 16, 2011

I want to make a game using physics in Flash, so I stumbled upon Box2D, but i find that hard to use [the basics are simple, but when i see the scripts,so i was wondering if there are easy to use flash physics engines?

View 6 Replies

Physics SDK For Flash With Realistic Model

Feb 1, 2010

There are some open SDK for Flash, that could be done. Rotating photos with physics? Examples of such programs BumTop, ePic, Coloris (no physics). The photo on the plane, it can be moved to the real physics?

View 1 Replies

Collision Detection And Bounce Physics?

Jun 15, 2011

I need help with one of my Flash projects,I'm trying to use gskinners shape based collision detection, but for some reason I cant get it to work, but im pretty new to using classes, so I dont understand the structure too much. Can i get a tutorial on how to use the gskinner class? im using the as2 version.heres the code, bare with me, there's a lot here. in all codes, mc1 is the track outline MC, and mc2 is the car

basicly im making a 2D top down version of WipEout HD Fury, so file structure is something like this (the .fla is called wipeout as3 because i was initialy coding in as3 and never changed the filename).wipeout as3.fla (the flash file containing all the MCs and animations, but only enough coding to import all of the external code files, as well as the VCam and its script)
the code is;

Code: Select all #include RaceControl.as"

the RaceControl.as is used to determine the Car's control scheme, and refers to a physics code called RaceCar.as. i found it on the interwebs, all credit to matt carpenter;

Code: Select all// Race control

// Create key listener[code]........

the Bounce Function is my own work, and is what i want to happen when a collision is detected.now, the movieclip used for the car is my own drawn design, as is the track, and i want to use GSkinner's shape based collision to detect the collisions properly. so far i have the car driving around quite happily but i need it to collide with the walls of the track, rather than drive right through them.

View 1 Replies

ActionScript 2.0 :: Realistic Car Driving Physics?

May 23, 2005

i was just wondering, how could you make realistic car driving, with regard to turning, braking, backing up etc.....

View 4 Replies

ActionScript 2.0 :: Falling Physics On Rollover

Apr 2, 2005

I need to animate little blocks to fall down when rollovered... but i want them to start falling and keep falling once mouse hittests with it... so when the mouse isn't over the clip... it keeps falling... does anyone know how i can do this? and if anyone knows some good actionscript for elastic falling with slight rotation that would be sweet....

View 5 Replies

Flash Pro Or Flash Builder To Make Graphical Web Widgets With Sockets?

Oct 6, 2010

I've contacted Adobe sales and tech support, and realized that I need to talk to someone who actually develops with these tools.I want to develop some simple graphical widgets with the ability to reload themselves via an xml-socket a couple of times a second. Which Adobe tool should I buy-- Flash Builder, or Flash Pro?

View 1 Replies

ActionScript 3.0 :: Flash CS5 Built In Physics Discovered

Dec 27, 2010

You know how adobe promised us physics in flash?URL...If you've been wondering why they left it out, turns out they didn't.URL...

View 4 Replies

ActionScript 3.0 :: The Right Physics Engine / Collission Detection?

Apr 15, 2010

Some time ago i played this great flash game I want to create a simple level where you can walk around, just like in that game. But i was wondering what kindof physics engine or collission detection i would need if you want to walk over hills or objects where the persons reacts to

View 2 Replies

Collision Physics For Top-Down Racing Game (Flash / AS3)

Jul 28, 2010

I am trying to figure out the collision physics for a top-down racing game in Flash / AS3. I am currently using the hitTestPoint method for detecting collisions, but I don't know how to apply a decent physics method to bounce a vehicle off of a wall that it hits.

View 2 Replies

Flash :: Get A Physics Engine Like Nape Working?

Jan 9, 2011

Introduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: [URL] I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck.

My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this:

[Code]...

View 1 Replies

Flash Bone Tool - Add Gravity/physics?

Oct 8, 2011

I've made a character, and used the bone tool to make it move in runtime.This works fine, but now I want to add gravity/physics, so I can throw my character and it lands on the ground like a real ragdoll. How do I do this in actionscript 3 ? And is it possible to do this within the fla (no class file).

View 1 Replies

ActionScript 3.0 :: Splat Animation Effect With Physics?

Aug 28, 2011

I have been trying to see how this splat effect animation from some sort of "paintball game" works. I think this is using an open-source APE(Actionscript Physics Engine).Actually, I guess it's the one from cove.orgAs I cannot post links yet I'll tell you where it is.If you don't feel like wanting to look for it,I can PM you with the link to it.Write this in the google bar : "Minijuegos"+"Battle Paint" // that is the name of the game.There is a class named "Floor" which is used in the menu of the game, where random splat shots start appearing in the background. I am trying to figure out how it works.This is the class code: I think everythig related to the splats is in there, but still don't see which functions make the whole animation.

The key must be in functions: generateSplatter","createSplotch","generateSplotch","generateSplatterHd","addSplatterHd","addColor"(I think this function adds color to the splatters, which is not so important right now) and that's all with the functions.There is an array, ThePaintSplatArray( must be an array containing a lot of particles, which are bitmaps of small circles i guess)I'm not used to working with AS.That's why I'm doing a deep analysis of the code to understand the way it works.he code was way too long to put it here. SO I zipped it up. YOu will found the floor and particle(what makes the physics stuff work) .as files.

View 0 Replies

ActionScript 3.0 :: Flash Speed Of Collision (physics)?

Jul 29, 2010

I have the values (x, y, xSpeed, ySpeed) of the movieclips (Hero and Badguy)Now, when they collide, how will i calculate how hard the collision is?Obviously weight, acceleration, etc. are out of the question, as it just needs to be based on their speeds.

View 4 Replies

ActionScript 1/2 :: Applying Physics To Movieclip Created With CreateEmptyMovieClip?

Jun 14, 2009

As the title suggests i want to apply physics (gravity mainly) to a line drawn with the curser using the createEmptyMovieClip method.Below is the code in the main frame (sorry its a bit long), what I'm trying to do is make something like crayon physics (i know it will be difficult).So far i can draw lines and make certain objects ( a ball for example) be affected by gravity, but when I try to make the drawn lines be affected by gravity it stuffs up.he first line drawn is produced in the wrong position, (it should be at mouse point but isn't) and you can't draw any subsequent lines. This problem doesnt exist when i remove the gravityBasically what i want is that each line that is drawn can have actions assigned to it... (so i can add gravity and unique properties for different line types)

//force settings
//Drawing tools
_global.general = 0x0000FF;

[code]....

View 3 Replies

ActionScript 1/2 :: Add A Small Amount Of Physics To Some Moving Elements?

Nov 4, 2009

I need to add a small amount of physics to some moving elements.I found flade, but it looks like overkill for what I'm looking for. Also, all the examples are side-views with gravity.
 
Basicaly, I have a top-down view, and have square shapes that I want to be able to slide along a wall when they hit it at an angle. They don't even need to rotate when they make impact. I tried comming up with my own solution, based on the relative rotations and quarants they collide on, but it is very clunky. I can't help but feel there is a better way to do this. Heck, there might even be some usefull ActionScript function that I don't know about.

View 14 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved