I'm doing a few tests to it, and i am wondering, how can you create blocks in the air that you can hit, that won't allow the ball to pass through it, so when you hit it you bounce back down the the ground?
On a game we just completed in Flash Builder 4, there are a couple of links like this:
var sponsorLink:String = http://www.plantersplace.com/; navigateToURL(new URLRequest(sponsorLink), _blank);
IE 7 in some installations is treating this as a popup. Firefox 3.6, Chrome 5, Safari 4 all fine.
The game in question is at [URL]
Click "continue without logging in, then click "show hint". Click the hint. This should fire the above code and open a new window.
Several users in IE report this gives them a pop up alert. I am trying to find out why and what can be done about it. I have tried the solution I found at Zorked but people STILL say they are getting popup alerts.
i am accessing flash content in IE.I am getting this error all the time.Error - Alternate HTML content should be placed here. This content requires the Adobe Flash Player. Get Flash
I need to build a series of blocks, (red, orange, yellow, green, purple). When the user clicks a block, that block changes color). (and each block color on is stored as a boolean, isClicked = TRUE/FALSE).
What is the best way to accomplish this in a "block" class? Below is my code.
so I have buttons that launch a new html page via: getURL("xxxx.html", "_blank");but users have to approve Internet Explorer (and the like) to approve popups.. when they do it restarts the flash movie - namely restarting the whole site. Are there any workarounds? do i have any options?
We have a Flash swf object embedded in an html page. When the user sees the page it's just a small button, but on the rollover state the area of the object expands and covers more of the page. This is how it was designed. The problem seems to be that the maximum size of the swf object, even though it's transparent and "invisible" unless the user rolls over the button, blocks out all the underlying html so you can't access any of the links. It's as if the object is covering that part of the page even when it's not expanded. I've tried every publish setting I can imagine to compensate and make the item truly transparent so the "hidden" underlying links will still be clickable, but just can't get it.
I want a transparent movie clip that displays a tool tip when you roll over it. Beneath that movie clip I have other movie clips that I want to be clickable. Unfortunately having the "onRollOver" event on the top layer movie clip blocks the "onRelease" events of the lower movie clips. If I move the smaller movie clips on top it will work but I have to setup a tool tip for each of them (and it disappears and reappears when I move from one MC to another). I also thought about using the "onMouseMove" event and doing a hit test, but that seems less efficient.
The problem arises in the reflection. It's a duplicate MC of the main text. Once the faces spin to show letters, green boxes of text appear on top of the letters. In the reflection, once these boxes disappear the letters that were behind them do too.
Im trying to use a loop to set up 4 rows of 10 "blocks" in flash. I have a movieclip with an idName of "Block". My idea was to imbed the singular row of blocks loop within the loop of rows so that it generates the four rows quickly and all at once. I was trying to use the following code but it doesn't work. It seems to show only the last block in the loop and I did some echo checking at the end and found that after the loop completes, there are no activated blocks. I found this by doing another loop and tracing all the blocks _x properties which all returned undefined.....even the last one which was still visible...:
Code: /* Constants Section */ var NumBlocks = 10; var NumRows = 4; var StageWidth = Stage.width; var StageHeight = Stage.height; var BlockWidth = StageWidth/NumBlocks; [Code] .....
I'm trying to make a maze that's not made of square blocks,The little guy in the left-hand side moves when the user presses an arrow button, but when he can't walk through the lines (walls)I'm guessing that I can't use the usual "hitTest" command, so is there any way i can achieve this without finding every point where the lines cross and do a specific hitTest (hitTest (x,y,true) )?
Many people install an add on to their browser - such as Flashblocker, or FlashOff - in order to stop annoying advertisements from auto-running. Is it possible to detect that this has been done, and then (obviously) use JScript to put up an alternative if this is the case?
If you cannot do this, then there is really no point to using Flash's higher functions, because the majority of users will see them only if they click a gray panel with a hopeful button in the middle of it. Flash becomes merely a decorative bolt on for web applications.
Is anyone else seeing this is there any real information about how / when and what kinds of rendering rules there? I don't even know if the preview is live or cached. Googling for google preview is not all that helpful, I don't see any guides or help files coming up.
One of my main interests is playing games so I thought why not make a game? I see lots on the Internet games based in Flash so I thought that would be my best starting point to make actual graphic based games... (not to mention I actually got taught at university how to use flash to a certain extent). The game I decided upon was tetris. I'm sure you're all familiar with the block based puzzle game and might be able to shed some light upon what I am doing right and what I am doing wrong. So, I've firstly made my game screen with a window for all the blocks to come down in.
I've also put some dynamic text place holders ready for when I come to keeping track of how many 'lines' the player has scored, the time and so on in the right hand side of the screen. I have made graphics for the different colour 'building blocks' (just one block of 24x24 in different colours for each shape) and then used the 'building blocks' multiple times to create my shapes (I, J, L, O, S, T, Z). These blocks are called tetrominoes. Now I've come to a point where I need to import these tetrominoes randomly from the library and get them to appear in the middle just off the top of my block screen.
How do I import random objects from a particular folder in my library to the stage in Flash CS5 AS3? After realising a quick solution to my problem was not to be found quickly I then thought about what will happen to this block once it has been imported... Well, in Tetris the block moves slowly down until it hits another block or the bottom of the block screen. I know that I can do something with a detectHit() function. How do I get my block to move down the screen by a set amount of pixels every second or so?
I am working on the multifile uploader, and want to set the upload directory based on a selected questionID (which is the directory name) in my datagrid. The code can be found here [URL] Something like this: I have set myQuestionID (the directory to upload to) so it is bindable (lines 136-137):
I'm loading a swf-file from my program written in as3 using the flash.display.Loader class. When I'm using the debug build configuration in FlashDevelop everything works fine. But when I'm using the release build configuration the program freezes for around two seconds efter the loader sends the progress events and before sending the complete event.
After around two seconds where the program is frozen the line Completed on frame: 2 is added and the 'On frame X' counter starts ticking up. Debug build produces the same output but without the freeze.
Not all swf-files I have tried loading triggers the problem. The size of the file doesn't seem to affect anything. I have tried compiling and running on another computer with the same result.
Edit: I noticed that if the program is compiled with debug=true the flash player takes around two seconds to start, the same length of time the flash player is frozen when debug=false.
We know set wmode to transparent in flash player can reveal pulldown menu behind the flash player but this seems not always true. Take a look at this , when the video starts to play, it still block the pulldown menu. I've used browser debug tool to check the code of that video player, it did set wmode to transparent
Just actionscript? [URL] i use tweener to animate blocks of text created dynamically but like that, on Browse effect database, take a look on Scatterbounce. just so cool! just actionscript???
i need to track the mouse movements(and register what component is under the mouse), it is done already, but i meet new problem, if click right button then context menu will be opened and no any new events(mouseMove, mouseOver) received by my components. I understand that this context menu is more browser then flash/flex and afaiu the is no way to disable context menu at all. So may be somebody know any trick to avoid this events blocking?
I need to hide my mouse and have a bullseye movie clip as a custom cursor. The problem is, I also need to click on things, and the code that I found on forums to create a custom cursor blocks the mouse from clicking on anything.
Mouse.hide(); var cursor_mc = new crosshairs(); this.parent.addChild(cursor_mc); cursor_mc.startDrag(true);
Is there a way to do a custom cursor that acts the same way as the mouse usually does?
I need to hide my mouse and have a bullseye movie clip as a custom cursor. The problem is, I also need to click on things, and the code that I found on forums to create a custom cursor blocks the mouse from clicking on anything.[code]Is there a way to do a custom cursor that acts the same way as the mouse usually does?
In Flex Mobile Project, Text Input shows blocks instead of showing arabic text. Labels are working fine with Arabic.
Is there any way to show Arabic text inside text input?
My code sample is
<fx:Script> <![CDATA[ /* Import all the easing classes so its
[Code]....
Since, it is for flex mobile project, when I input any text in arabic, it shows separate characters. Arabic is a language that doesn't have separate characters. It should combine letters to form specific word.
I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?
I'm trying to get the depths of all the blocks to be at the correct levels at the correct times so that the 3d effect is maintained. I've tried many things, but have had little success. All the instances of the blocks are stored in an array, but since it's adding them in accordance with when they're added to the stage, it doesn't help me locate them to swap depths. Is there a way to arrange them by location on the board?
I have a video capture device on a machine. I have written a windows application to capture the video from this device. While capturing, if i try to broadcast using flash it does not connect. If i'm already broadcasting and then try to capture then my windows application does not get the capture pin of the device. So, flash seems to be taking the capture pin. Is there anyway to broadcast using the preview pin on the device so that i can capture using my application. Or is there way where i can split the capture pin and give one to my app and one to the broadcaster