ActionScript 2.0 :: Leaving Trails Behind A Moving Object?

May 14, 2003

i have an object on a motion path and want it to leave a solid trail of itself when it moves (no fade and stage isn't cleared)

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I have some htmlText in a textField inside a MovieClip on the timeline. The MovieClip has a little (CS3) timeline motion tween on it - it grows and shrinks once. The htmlText is populated beforehand via ActionScript and the entire SWF sits inside a preloader "shell" that handles loading it and adding it to the displayList.
 
When the text expands - it looks fine. When it shrinks, the HTML bullets (UL and LI items) leave "trails" behind - and thus create a "streak". The funny thing is, if later on I move the playhead forward using gotoAndPlay(), the streaks disappear, even though it's not moving to a new keyframe for that MovieClip. So it's clearly a screen refresh issue.
 
I tried turning runtime bitmap caching on, and the bullets did not display whatsoever.

[Code]...

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I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.

I tried both of thes and they gave the same result.

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my title explains what im need but im using flash cs4 and heres what i have so far:

var centerX:Number;
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[Code].....

ok so RBall is my first moving object and my orbiting object will be called orbit

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Code:
ActionScript Code:
package 
{[code].........

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I stumbled upon a tutorial from a few years back. It basically set up a rolling text mouse trail.I altered it so I could start the mouse trail with a button, but have yet to figure out how to stop it.

Here is the code:

Code:
on (release){
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[code]....

In the tutorial it mentions the 'for loop' in the code. Does this mean I can not stop it once it starts? I hope not. I'd really like to give the user an option for turning off the mouse trail if they find it obtrusive.

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I have a simple AS class:

package Bubbles
{
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[Code]....

Stage only has that green rectangle on it. If I remove it nothing changes. If I change line thickness to 6 trails does not appear, at 7 and higher they appear. You can check SWF here: [URL]. How do I make it work correctly?

Update: If I change that rectangle shape to something star-like with sharp angles, trails appear even on lower thickness values (trails appear when thickness == 3 or more).

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[Code]....

I wrote it originally in as2 and I tried to translate it to as3 and it stopped working. It's suppose to move the player towards another player. this is just the part of the script that doesn't work

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[Code]...

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[Code]...

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I have very little knowledge of ActionScript. I have a movie clip. I want it to move along the x-axis when i press down on a button(button or movie clip) I do not know what code to use as it needs to be Action Script 2. Is there a Tutorial or something that can accomplish this? I have found a tutorial that moves the object around when you press a button. I am trying to get the same effect when you click down on a button: [URL] UPDATE The button is called btn and the object that moves is mctransparent I have managed the folowing:

[Code]...

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As3 :: Flash - Moving An Object In Relation To Another?

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i have a character_mc that moves on mouse click, a logtxt dyanamic text box and a mc named $box. The camera follows the character and when the log and $ boxes are staying put.

I want them to stay on the same point on the stage(meaning I want them to stay at the same place on the camera) I was wondering what i might do for this? I have tried to put them in a movie clip but it doesn't really seam like it worked well so i discarded the idea.

Heres the code:

package {
import flash.display.Sprite;
import flash.display.MovieClip;

[Code].....

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ActionScript 3.0 :: Moving Object To A Certain Position?

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The following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..

PHP Code:
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'm putting together a flash animation of approx five productsEach picture is above the other so the flash file is tall roduct 1 at the top product 2 underneath 3 underneath that etcThe whole thing will scroll up and down vertically to display each appropriate pictureI need 5 buttons each one would move the strip of images up and down vertically to the correct location and I was wondering if this would be possible by using actionscript to move and define the position on the long strip of images.I.e when product 1 button is pressed, scroll the strip up to show product 1 picture. When product 4 button is pressed, scroll the same strip down to display product 4..For example, each button script might read something likeonRelease - scroll the image bar to y position(obviously a different position for each button)would this be feesable? I hope somebody understands what I mean, I've seen these type of flash 'portfolio' type scroll bars quite a few times but I'm not sure how to go about putting one together, is this the best way?

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I have a square box, which is larger than the stage. The box can be moved around the stage, using the startDrag/stopDrag methods. The box starts a 0,0 and gets moved with the mouse...

ActionScript Code:
board.addEventListener(Event.ENTER_FRAME, boardMiniMapLocation);
public function boardMiniMapLocation(e:Event){
if(board.x >= 0){

[Code]....

In the above, the first two if statements work, it is just the last one that doesn't work.

What is supposed to happen, is when the board is dragged to the left, and it hits the boards right edge is equal to the right edge of the stage, it is supposed to not allow the board to move any more to the left.

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