ActionScript 2.0 :: Leaving Trails Behind A Moving Object?
May 14, 2003i have an object on a motion path and want it to leave a solid trail of itself when it moves (no fade and stage isn't cleared)
View 8 Repliesi have an object on a motion path and want it to leave a solid trail of itself when it moves (no fade and stage isn't cleared)
View 8 RepliesI have some htmlText in a textField inside a MovieClip on the timeline. The MovieClip has a little (CS3) timeline motion tween on it - it grows and shrinks once. The htmlText is populated beforehand via ActionScript and the entire SWF sits inside a preloader "shell" that handles loading it and adding it to the displayList.
When the text expands - it looks fine. When it shrinks, the HTML bullets (UL and LI items) leave "trails" behind - and thus create a "streak". The funny thing is, if later on I move the playhead forward using gotoAndPlay(), the streaks disappear, even though it's not moving to a new keyframe for that MovieClip. So it's clearly a screen refresh issue.
I tried turning runtime bitmap caching on, and the bullets did not display whatsoever.
[Code]...
Im motion tweening letters in from different angles to form the company's name for a website intro, but some of the letters leave a trail behind them...
View 2 RepliesI am having this issue with Flash CS5:After making an animation, I export movie as Quicktime. When I view this movie it?well I am not sure what it is doing. The animation leaves trails of color when an object moves across the screen, leaving behind little bits of color too. Is it lagging? This does not happen when I export a SWF, but it does happen when I export a Quicktime movie.I export using Quicktime, so I can then import it into iMovie, to add titles, and sound and others things, or perhaps I just want to add a little Flash movie to my iMovie project.
View 0 RepliesI have a Large moveable object that can be clicked and dragged around the movie, but how can I make so that if I border off an area of the movie the objects movement is limited to those corners. So the top left of the object cannot be dragged further than the top left corner of the border and so on.
View 2 RepliesI am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.
View 4 Repliesmy title explains what im need but im using flash cs4 and heres what i have so far:
var centerX:Number;
var centerY:Number;
var centerZ:Number;
[Code].....
ok so RBall is my first moving object and my orbiting object will be called orbit
Ive just recently begun using bitmapData for various things, and I decided to create game around it. So Ive been working on this project for weeks now and for some reason i cannot fix this. Ok, so when I use the applyFilter(); Method it cuts my FPS IN HALF!
Code:
ActionScript Code:
package
{[code].........
I'm trying to do mouse trails in Flash MX, but having some problems. Tutorials are a little unclear. Do you first place your image or text on the main timeline and then actionscript or do you create a movie button, script that and drag onto stage?
View 5 RepliesI stumbled upon a tutorial from a few years back. It basically set up a rolling text mouse trail.I altered it so I could start the mouse trail with a button, but have yet to figure out how to stop it.
Here is the code:
Code:
on (release){
Text = "It's a mouse trail!";
letters = Text.split("");
letterformat = new TextFormat();
[code]....
In the tutorial it mentions the 'for loop' in the code. Does this mean I can not stop it once it starts? I hope not. I'd really like to give the user an option for turning off the mouse trail if they find it obtrusive.
Anyway, I'm an animator and I've zero knowledge about AS. =( So, I want to ask, if you can explain following things: How can I change the glow and/or trail color? How can I tween this manually? Am I allowed to post request here actually? =P
[Code]....
I have a simple AS class:
package Bubbles
{
import flash.display.Sprite;
import flash.events.MouseEvent;
[Code]....
Stage only has that green rectangle on it. If I remove it nothing changes. If I change line thickness to 6 trails does not appear, at 7 and higher they appear. You can check SWF here: [URL]. How do I make it work correctly?
Update: If I change that rectangle shape to something star-like with sharp angles, trails appear even on lower thickness values (trails appear when thickness == 3 or more).
I bought a flash file the other day which i plan to modify and use for an intro to a project i am working on. Currently there is one instance of a Star which follows a path and emits "sparkles" while tracing the path. I would like to add two more stars/ paths.
[Code]....
Can someone tell me if there is a way to get the action script used for the mouse trail, and the changing pictures effect on this web site? It is the only mouse action script that I have seen to work well in just about any web browser to date. [URL]
View 2 RepliesI need some AS2 actionscript that I can place on a button to move it to the front on rollover. and move it to the back on rollout.I have two identical buttons on a layer in my timeline. When you roll over a button a larger text box appears ontop of it. The text box is the rollover state on the button, which is a button symbol. This works great in itself, but the problem is that the buttons are place close together and when one button gets rolled over and the text box encroaches on the other button's space. I always want the text box and button you are rolling over to appear in front of the other buttons that are on that layer. But that's not possible, since one button will be in front and one will be behind. Is there some AS2 actionscript that I can place on each of the buttons to move the button you roll over to the front?
View 1 RepliesI came across a problem where my flash timer keeps changing position as the browser window is resized or if the user scrolls down the page the timer will move with it?It also changes position on different monitor screens.Is there an easy way without too much code to position it at a certain position on my page :[URL]As you can see its too low and should be in line with 'Comming soon'Im also using Dreamweaver if that makes a difference.
View 2 Replies[Code]....
I wrote it originally in as2 and I tried to translate it to as3 and it stopped working. It's suppose to move the player towards another player. this is just the part of the script that doesn't work
I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.
View 1 Repliesi'm trying to use actionscript so i can make an object move up and down the Y axis by inputing numbers into a textbox. However at the moment my object starts in the centre and then when i enter a number it only goes down, and im not too sure how i can use negative numbers to make it travel up the y axis. I was thinking of using the numbers -10 - 10 so -10 would go down and 10 go up. Here is my code
Actionscript Code:
// EXAMPLE WHERE TEXTBOX USED TO POSITION A BALL ON THE STAGEpackage { import flash.display.Sprite; import flash.display.Stage; import flash.text.*;
[code]......
i'm trying to use code so if i type in -10 to 10 the object will move up or down the y axis. The code i'm using at the moment calculates how far to move it from the number inputed, then it removes te object and places it in the required position. However doing the removeChild technique messes up when having many on the stage. I was wondering if anyone knew a way of calculating the rating and then using it to move the object on the stage without removing it and adding it. Here is the code i'm using to move it. OR a way in which i can remove certain objects on the stage using remove child
[Code]....
Is there a way (I know there is) to use ActionScript 3 to move an object along the x axis a certain ammount of times when a person clicks the screen? Currently, I only know how to set it to go directly to a location, not multiple. Example:
[Code]...
I've been teaching myself 3d objects in Flash using the tool in the timeline and AS3.
My Problem is moving an object one way and at a specific point move back (and repeat) in AS3 here is the code. How can I move satillite.x one way and then in the oppisite direction?.
[Code]...
Is there a way to size these objects, or is it depedent on the size of the image map?
I have a straight line that converges to a point which makes the line curve. I want an arrow to follow the converging line. Motion guides seem to only work with a defined non moving path. How can I get my arrow to follow the moving curving path?
View 2 Repliesim having trouble getting this rotation function down pat. i have a turret that should be rotating towards another moving object. it should find the shortest direction to rotate. basically what ive done is converted action script rotation from using -1 -> -179 to 180 -> 359. but now im having issues when the object it is tracking passes over the zero degree point. the turrent then rotates around the other way. here is the code. my mind is getting a little boggled. it is being passed the x difference between the objects, and the y difference
[Code]...
I have very little knowledge of ActionScript. I have a movie clip. I want it to move along the x-axis when i press down on a button(button or movie clip) I do not know what code to use as it needs to be Action Script 2. Is there a Tutorial or something that can accomplish this? I have found a tutorial that moves the object around when you press a button. I am trying to get the same effect when you click down on a button: [URL] UPDATE The button is called btn and the object that moves is mctransparent I have managed the folowing:
[Code]...
i have a character_mc that moves on mouse click, a logtxt dyanamic text box and a mc named $box. The camera follows the character and when the log and $ boxes are staying put.
I want them to stay on the same point on the stage(meaning I want them to stay at the same place on the camera) I was wondering what i might do for this? I have tried to put them in a movie clip but it doesn't really seam like it worked well so i discarded the idea.
Heres the code:
package {
import flash.display.Sprite;
import flash.display.MovieClip;
[Code].....
The following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..
PHP Code:
onClipEvent (mouseDown) {
this._x = _root._xmouse;
[code].....
'm putting together a flash animation of approx five productsEach picture is above the other so the flash file is tall roduct 1 at the top product 2 underneath 3 underneath that etcThe whole thing will scroll up and down vertically to display each appropriate pictureI need 5 buttons each one would move the strip of images up and down vertically to the correct location and I was wondering if this would be possible by using actionscript to move and define the position on the long strip of images.I.e when product 1 button is pressed, scroll the strip up to show product 1 picture. When product 4 button is pressed, scroll the same strip down to display product 4..For example, each button script might read something likeonRelease - scroll the image bar to y position(obviously a different position for each button)would this be feesable? I hope somebody understands what I mean, I've seen these type of flash 'portfolio' type scroll bars quite a few times but I'm not sure how to go about putting one together, is this the best way?
View 6 RepliesI have a square box, which is larger than the stage. The box can be moved around the stage, using the startDrag/stopDrag methods. The box starts a 0,0 and gets moved with the mouse...
ActionScript Code:
board.addEventListener(Event.ENTER_FRAME, boardMiniMapLocation);
public function boardMiniMapLocation(e:Event){
if(board.x >= 0){
[Code]....
In the above, the first two if statements work, it is just the last one that doesn't work.
What is supposed to happen, is when the board is dragged to the left, and it hits the boards right edge is equal to the right edge of the stage, it is supposed to not allow the board to move any more to the left.