ActionScript 2.0 :: Moving An Object On Mouseclick?
Aug 8, 2009
'm putting together a flash animation of approx five productsEach picture is above the other so the flash file is tall roduct 1 at the top product 2 underneath 3 underneath that etcThe whole thing will scroll up and down vertically to display each appropriate pictureI need 5 buttons each one would move the strip of images up and down vertically to the correct location and I was wondering if this would be possible by using actionscript to move and define the position on the long strip of images.I.e when product 1 button is pressed, scroll the strip up to show product 1 picture. When product 4 button is pressed, scroll the same strip down to display product 4..For example, each button script might read something likeonRelease - scroll the image bar to y position(obviously a different position for each button)would this be feesable? I hope somebody understands what I mean, I've seen these type of flash 'portfolio' type scroll bars quite a few times but I'm not sure how to go about putting one together, is this the best way?
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Nov 26, 2008
Im currently making a game that has one of those old-skool Fallout maps (a world map where you click somewhere and the "you" marker moves there) that im trying to replicate.I already have the scripts ready for map interaction (using onhit here). But i was wondering if someone could help me with a script that works this way:
1. I have a movieclip (the character)
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Sep 17, 2009
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code:
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[code].....
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Oct 28, 2009
Complete newbie to flash and as3, but im getting into it a bit with college and im making a small basic flash webpage. Im not sure if this is possible but im going try and explain it best i can to get a few pointers. So i basically have a webpage with 4 different pages, (each page being a MC ), But the pages arnt new keyframes, Instead they are small movie clips taht look like post cards. the idea i have is so when the about button is clicked it will add the about_mc to stage, it does not change to new frame, But stay's on the current frame, While it imports the about_mc to stage... My basic understanding is if i use code like this
[Code]...
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Sep 16, 2011
Let's assume i have a class MyDisplayObject extending a Sprite.
I have placed several instances of that class on the same place on the stage (they are not nested) and each of them have a mouseclick listener defined within the class.
What i want is, that if i click on that area, where these objects are, that each of them triggers the mouseclick event...by default only the topmost object triggers the event. I would prefer a solution that i can implement within my class MyDisplayObject instead of iterating all children on the stage and triggering each event manually.
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Feb 23, 2012
I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
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Apr 13, 2011
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Oct 13, 2010
my title explains what im need but im using flash cs4 and heres what i have so far:
var centerX:Number;
var centerY:Number;
var centerZ:Number;
[Code].....
ok so RBall is my first moving object and my orbiting object will be called orbit
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Feb 12, 2010
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Jun 11, 2010
[Code]....
I wrote it originally in as2 and I tried to translate it to as3 and it stopped working. It's suppose to move the player towards another player. this is just the part of the script that doesn't work
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Jun 12, 2010
I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.
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Apr 21, 2011
i'm trying to use actionscript so i can make an object move up and down the Y axis by inputing numbers into a textbox. However at the moment my object starts in the centre and then when i enter a number it only goes down, and im not too sure how i can use negative numbers to make it travel up the y axis. I was thinking of using the numbers -10 - 10 so -10 would go down and 10 go up. Here is my code
Actionscript Code:
// EXAMPLE WHERE TEXTBOX USED TO POSITION A BALL ON THE STAGEpackage { import flash.display.Sprite; import flash.display.Stage; import flash.text.*;
[code]......
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Apr 28, 2011
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[Code]....
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[Code]...
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Nov 28, 2009
I've been teaching myself 3d objects in Flash using the tool in the timeline and AS3.
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[Code]...
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[Code]...
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I have very little knowledge of ActionScript. I have a movie clip. I want it to move along the x-axis when i press down on a button(button or movie clip) I do not know what code to use as it needs to be Action Script 2. Is there a Tutorial or something that can accomplish this? I have found a tutorial that moves the object around when you press a button. I am trying to get the same effect when you click down on a button: [URL] UPDATE The button is called btn and the object that moves is mctransparent I have managed the folowing:
[Code]...
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i have a character_mc that moves on mouse click, a logtxt dyanamic text box and a mc named $box. The camera follows the character and when the log and $ boxes are staying put.
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package {
import flash.display.Sprite;
import flash.display.MovieClip;
[Code].....
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Feb 3, 2009
The following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..
PHP Code:
onClipEvent (mouseDown) {
this._x = _root._xmouse;
[code].....
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Aug 26, 2009
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ActionScript Code:
board.addEventListener(Event.ENTER_FRAME, boardMiniMapLocation);
public function boardMiniMapLocation(e:Event){
if(board.x >= 0){
[Code]....
In the above, the first two if statements work, it is just the last one that doesn't work.
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[Code]...
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Nov 3, 2010
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Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var infoBox:Shape = new Shape();
[Code]....
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Feb 17, 2011
Hello, I want to have a scene with 10 or so frames animated using the timeline, followed by some user interaction where the objects get moved around with actionscript, followed by 10 or so more frames animated using the timeline. What I find is that as soon as I move any objects using actionscript, the timeline animation won't touch those objects anymore; they are frozen in place.
At the start, I do nextFrame() whenever the user clicks the mouse, to go through the first 10 frames. Then when the user reaches the 11th frame, I want to scroll around on that frame and allow the user to click on an object to make it disappear. (The only way I know how to do scrolling is to move all the objects on the stage by the same amount.) Then when the user is done, I want to call nextFrame() again and have the animation continue. But the animation stops working at that point. All the objects which I have modified with actionscript (all I did was change the .y coordinate) become "tainted" and won't move when I call nextFrame(). Doesn't matter if I change the coordinate values back to what they were when I'm done.
Is there a way around this, to allow the timeline animation to keep going, or should I just avoid mixing timeline animation with actionscript altogether?
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[Code]...
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I have a movieclip that I'd like to move from y 0 to y 500 along a -15 degree angle or any specified angle. How do I do that?
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Code:
onClipEvent(enterFrame) {
speed = 30;
[code].....
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Feb 19, 2009
i tried to modify this code, so when i click the circle, it moves to x position which the there is a transparent circle named cir the sp moves but do not stop at the cir x
[Code]...
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