ActionScript 2.0 :: LoadMovie On Alternating Levels?
Mar 1, 2008
Basically I have several external swfs I am loading into one swf. For the navigation purposes, I need to load these swfs onto levels. There will be two at a time and I can't find script to load these swfs on two specified levels. I need to check if level 1 is occupied, and if it is, load on level 2. If level 2 is occupied, I need to load on level 1.
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Jan 9, 2005
I believe that my question here is a little hard, or maybe impossible. But here it goes:
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Jun 20, 2010
I am trying to figure out how to make the datagrid component have alternating row colors.I have poured over the manual but cannot seem to fine a property to support this
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Jun 1, 2011
Is there a way to customize the rollover and selected colors of an item renderer without losing the alternating background colors?
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Nov 11, 2010
Im working on a video player, and I have a button for full screen, which function properly, however, the controls that surround it are stretched with the video when full screen is active. So I've been attempting to find ways to detect when fullscreen is active to change the controls, but nothing seems to work. I've used both FullScreenEvent and Event.RESIZE. Everytime, it can detect when it goes full screen (aka a black box is placed on the stage) but when i go back to normal screen, it doesnt detect that activity (and the black box remains).
Please see code below. I am trying to do this all inside a class which i will have an instance of on the main stage.
Code:
import flash.display.*
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.FullScreenEvent;
import flash.display.SimpleButton;
[Code] .....
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Jan 6, 2009
When the movie loads, the music begins to play. I have a single Music On/Off button that can stop and restart the first track. However, whenever the user stops and then starts the music again, I'd like to alternate the track that plays.
As it stands now, only the the first track will play when the button is clicked (and when the movie loads, of course).
Code in action layer:
ActionScript Code:
var song = 1;
var my_sound:Sound = new Sound();
[Code].....
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Jul 6, 2009
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Jun 1, 2009
I am having trouble with unload an loading movies. Basically I am loading a movie into a container, which works a charm:
[Code]....
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Aug 15, 2009
On frame 30 of my root timeline, I have dragged five different instances from my library onto the stage. I gave each one a distinct name, oneBtn, twoBtn, threeBtn, fourBtn, fiveBtn. I added a MouseEvent for each of these five objects, and ran a Trace to make sure I am able to identify the objects. At first, I used e.target.name but it returned instanceXX (instance23, instance84, instance83...). I think this happened because within each of those buttons, I had a movie clip within it so I can apply filters to them. I decided to trace e.target.parent.name. On two of the five objects, I was able to trace oneBtn, and twoBtn. On the other three, I still got instanceXX. I tried tracing e.target.parent.parent.name and I was able to trace the other three buttons, threeBtn, fourBtn, fiveBtn.
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Jun 20, 2010
im using flash cs5, as2.i have a main index fla that loads into it 5 swf's.i need these 5 to be loaded into a lower level than the main index fla (index has to be the highest level)[code]
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Oct 8, 2010
I cant believe how the simpliest things are more complex to do in AS3.I tried to target a movieclip from inside another movieclip called bat_mc and these dont work!root.ball_mc.gotoAndPlay(2);orlevel0.ball_mc.gotoAndPlay(2);
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Apr 26, 2010
I have a flash project with three non overlapping panels (visual spaces) each of which contains different movie-clips. Each movie-clip in a particular panel is the child of that panel.Now, I want to drag one of the movie-clips from one panel to another (remove it as a child from the first panel and add it to the other) without a jitter and proper drag.What is the appropriate way to handle the drag architecturally
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Aug 17, 2009
Now I know that you smart people know what the AS3 alteration is...Do you guys mind saying what it is...I know in AS2 it used to be levels but now it is...?
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Feb 22, 2006
but is there anyway to fade the levels of a movieclip.
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Jun 18, 2006
The problem I'm having is loading my info boxes. Basically, I want the the info boxes to stay on the middle of the main stage and also make the scroll mc non selectable (so that other mc's cannot be selected). I've been trying for ages to get this working but can't seem to make the buttons play the relative info box movie clips.Currently, the info box mc's are in the same movie clip as the mask & scroll mc. However, the buttons I want to activate the info box mc's are in the scroll mc. If I put the info boxes in the same mc as the buttons then it works fine but doesn't keep the info box moie clip in the middle of the stage as you can still scoll/select other itms in the mc.
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May 19, 2008
MainMovie = level 0
Navbar = level 10
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I have tried relative paths, absolute paths, keeping it in the same folder, etc..
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Jul 18, 2008
I want to load in a new _level *.swf. This new level contains a button which will have a stop command, which I want to work with an MC in the _root *.swf level.
_level1
Code:
loadMovieNum("level2.swf",2);
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Dec 12, 2008
does anyone have an fla file that saves levels that i could see because i have tried but the code i have does not work, or code that works well
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Oct 1, 2009
I am creating a presentation which has a main flash and then 3 sub categories to it. Main.fla is nothing but a container to load the other movies into. I could get the the first movie (movie1.swf) to load onto main.swf by using the foll code:
this.createEmptyMovieClip("empty_mc",1);
empty_mc.loadMovie("movie1.swf");
empty_mc.x=0;
empty_mc.y=0;
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I want to try this breaking a big movie into smaller parts functionality so that I can understand flash more.
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Jul 21, 2004
Is it possible to preload movies into levels just like you can preload them into movieclips? I want my different movies to be loaded into levels so when a button is pressed, they are already loaded and ready to go. This is what I have so far.[code]...
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Nov 4, 2009
I want a button to trigger 2 different sounds, but want to 2nd to play at the exact point at which the first finishes.The code I have is:
Button.onrelease = function () {
sound1.start();
this.onEnterFrame = function() {
[code]...
I get the following error during playback:"256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie."
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Dec 25, 2010
Actionscript Code:
if (Key.isDown(attack2Key)&&shot2reload == 0) { for (i=1; i<2+1; i++) { shot2++; shot2reload = 30 var newname =
[code].....
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Aug 1, 2011
I have a game that has different music files for different levels. It doesn't make sense to load the music for level 2 in frame one and I don't want to load the music for level 3 until level 2 has commenced. Is there anyway to control how the music is loaded? The music is in the library.
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I'm getting used to AS3.I'm customizing an 2D tile game engine I got from here: URL...I tried to add an array of levels. But the problem is the levels get added on to the pre-existing level instead of replacing it.What do I need to write so that the levels swap out? I attached the script below.[code]
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Feb 4, 2011
I have a movieclip on the main timeline with instance name "rpm_display". Inside that movieclip I have another movieclip with instance name "dial_graphics". My actionscript is on this timeline. The tween that uses "dial_graphics" drives "rpm_digital.rpm_counter.text" to compute a value based on the tween position of "dial_graphics".
I need to move the movieclip "rpm_digital.rpm_counter.text" outside of movieclip "rpm_display", but it will not work when its on the main timeline. I have tried having it on the main timeline and putting the actionscript there too using "rpm_display.dialgraphics", but this did not work...
should i use _parent? Not too familiar with AS3.
My CODE:
stop();
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
[Code]....
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May 7, 2011
I started working on a very simple game with a friend a week ago, but now I can't seem to solve one problem:
Every level I 'attachMovie' and 'duplicateMovie' the 'hero', blocks, ground and pigs. But when you either lose or win a level, those mc's keep existing in all the other frames...
just to show you how I instantiate those movieclips:
_root.attachMovie("ground", "ground", _root.getNextHighestDepth());
and for example going to the main menu when lost is like:
gotoAndStop("main");
I've got four frames in my timeline: main menu -> choosing level -> level 1 -> level 2
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Feb 7, 2009
for(i=1; i<50; i++){
loadMovieNum("a.swf",i);
}
This simple script loads 50 of "a.swf" into my movie however you can only see one on stage.I can use a create emptyMovieClip with coordinates to accurately place all the clips on stage,however I am trying to use just levels, instead.I have tried....
for(i=1; i<50; i++){
loadMovieNum("a.swf",i);
mc = loadMovieNum("a.swf",i);
mc._x = 50*i + 50;
mc._y = 30*i + 50;
How can I load and place all 50 accuratelty.
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Feb 11, 2009
Is there a way to apply levels to a bitmap like in photoshop?
basically I want to make an image only black and white (I do not mean grayscale I mean only black and white).
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Aug 24, 2009
im making a sniper game, and im currently working on the second level, but when you go out of the first level into the second level briefing, i get this in the output:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at sniperperson_fla::MainTimeline/thefunck()
[Code]......
this leads me to beleive the event listeners of the first level still exist, should i remove these, and recreate new ones for the second level, or is there a way to use them for the second level too?
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