ActionScript 2.0 :: Loaded Image Auto-fit The Mc?
Aug 25, 2009img_mc.loadMove("xxx.jpg",0);
i want the pic auto fit to img_mc width an height
how can i do using as2??
img_mc.loadMove("xxx.jpg",0);
i want the pic auto fit to img_mc width an height
how can i do using as2??
img_mc.loadMove("xxx.jpg",0); i want the pic auto fit to img_mc width an height how can i do using as2??
View 1 Repliesmc.loadMovie("01img.jpg",0);
i use a mc load a pic i want the pic can auto fit the mc's width and heigth
is there a way to set the loaded SWF's height and width to always use 100% of the Loader's height and width? pretty much like when you're embedding a swf to an HTML page... I know that you can do this by setting the width and height of the Loader on every stage resize, but is there another way wherein you can just specify height and width is 100% and then loaded SWF will automatically resize according to stage and Loader's current dimensions?
try loaded a SWF file which has coordinates based listeners and it seems that the loaded SWF doesn't reposition its listeners correctly even if the stage is already resized... take this swf for example [URL] i tried using an SWFLoader in flex which scales the content and also a normal AS3 flash.display.Loader and it seems that both fails to reposition the listeners correctly.
I have an mp3 player called "juke.swf" that loads into my root and plays music form an XML file. I have another movie that loads called "scene-3.swf that holds a small gallery of movies". is there any way to make "scene-1.swf" auto-mute or turn down the volume of "juke.swf" when it loads, Then auto turn it back up after I click to another movie?
View 3 RepliesI have an mp3 player called "juke.swf" that loads into my root and plays music form an XML file. I have another movie that loads called "scene-3.swf that holds a small gallery of movies". is there any way to make "scene-1.swf" auto-mute or turn down the volume of "juke.swf" when it loads, Then auto turn it back up after I click to another movie?
View 3 RepliesI have a flash site with 10 different tabs/sections with a stage size of 1200 x 1372. The final tab of the site contains a photo gallery, which I would like to have a different stage size and just fit the browser screen as it loads an external SWF which auto fits to the screen. At the moment, it auto fits the stage size meaning the bottom half of the photos don't show. How I can just alter the last page?
View 1 RepliesIs there a way to automatically save an image from the webcam to a folder without having to click a button, or can you make the button take the image and save it to a folder as well, without a pop up saying "choose the folder to save to"?
View 1 RepliesI need to load an external image into the clip from the desktop using:
var myimage:File = File.desktopDirectory.resolvePath
Just wondering if anyone knows how to auto-resize an image in flash/xml. I have a flash slideshow that is loading an external xml file with images, but would like the images to appear no larger than a certain size in flash. I'm not really sure if it would be better to do this in flash or in the xml file. I have tried setting a fixed width and height within the xml file with no luck (it is still displaying the image at its original size in flash).
View 5 RepliesHow would I go about creating a gallery that displays images in a grid format that are both portrait and landscape without any cropping or spacing. I cant figure how to go about scripting the arrangement/scaling functions?
View 1 RepliesI have a textField that I'm populating dynamically through loadVariables. The text that is being loaded dynamically is HTML with an <img> tag. Once I autoSize the texField the image is removed.
View 2 RepliesI Have a question regarding a dynamic XML driven image slide show.
I want the movie to slide continuessly from the left side automatically when it is loaded. Now it only loads when a mouse movement enters the screen.
The link is: [URL]
Here is the code from the main time line, Frame 2 (Frame 1 loads the XML file:
stop();
// Number of items
itemNum = 15;
// Stage Dimentions
[Code]....
The name of the background image movie clip symbol is bg_main. The problem here is img is aligning outside the browser window on extreme bottom-right hand side instead of centering.[URL]
Here's the code below:
//set stage for FBF
stage.align = "TL";
stage.scaleMode = "noScale";
[code]...
How can i make a image resize based on the users screen size in flash?
View 4 Repliesmaking my image gallery, but it only works as each image in the array is clicked. Now I am trying to make the gallery move automatically to the next image in the array every 5 seconds while still giving the user the ability to click on an image to view the one that they want.Here is my code so far (like i said it works great, but only as a click-able gallery):
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.Event;
import flash.display.Sprite;
[code].....
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
I have my main swf (swf1), that loads another swf(swf2). At some point, swf2 loads an external image. What's the best way for swf1 to align the loaded image from swf2??
View 2 RepliesHow should I go about cloning an image loaded form the server and adding it to the end of the first image loaded? Would I use bitmap clone? My attempts with this failed[URL]
Code:
//Creates new image loader
var imageLoader:Loader;
[code].....
I like to know an easy way to create a text autoscroll (vertical) that worked when the text was loaded from another text file. it can use for news/site update. see the attachment.
View 14 RepliesI'm making an interactive film. At certain points within the film, the viewer has the ability to select from a few options that will direct them to an external video clip (they are flashback scenes). The main story pauses when the user selects a flashback scene and I'm clear on how to achieve this.
However, my issue is that once the flashback scene ends and the external video closes, I'm not sure how the main story will resume. Is it possible for it to auto-play (resume) in some way? My last resort would be to have the viewer select a play button - this is only because I do not want a break in the narrative and want to limit the amount of clicks the viewer has to make.
want to get the loaded image path location,how to get the path
<mx:Image source="@Embed('assets/image001.png')" x="240" y="41" width="148" height="118" id="img"/>
i need to get this address source="@Embed('assets/image001.png')" how?
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
I've having a weird issue with images being cut off when i load them into flash... I'd like to load in a "strip" that i made in photoshop. This strip can be as long on a 3600+ pixels wide. I'm completely confused on this as i made a file successfully loading a strip image in and it works great. So, i COPY the file and change the image to a new on...and it gets cut off. Same code, same everything, but EVERY (including the one that successfully loads) gets cut off in any new file i make. I DON'T think it's the code as it's worked once, but something with settings maybe?
View 1 RepliesThe images only loads into the last MC, how to make it load into each MC?
private function imageHandler():void {
imageBox=new MovieClip();
imageBox.graphics.lineStyle(5, 0xFFFFFF);
imageBox.graphics.beginFill(0xFF0000);
[Code].....
i know this has proberbly been covered before, but how do i do this:i want my script to run a function only after an image has loaded using loadMovie
is that possible?
I have loaded an external image into a movieclip (say mcA) using MovieClipLoader.
In AS3, we can use addChild to add a movieclip into another movieclip or sprite, but in AS2, we have to use attachMovie to attach the movieclip from the Library. Since this is an external file on server, I cannot use attachMovie.
I need to add the content of mcA, i.e. the image, to another movieclip (say mcB) so that both mcA and mcB contains the same image.
How can I do this in AS2 without loading again the image from the server?
I load many images simultaneously with different Loader class. When loaded I add content of loaders to the movieclips which are child of some other movieclip which is child other... I check that images are loaded addChild method is called, but loaded images cannot be seen on the screen.
Actually, sometimes images can be seen, but sometimes cannot be seen.
Do I need to rerender some DisplayObject? Something similar...
I'm loading images from xml file. I want the images to have standard width when they are displayed.
Here are the snippets of the code that do the image processing:
var allThumbs:MovieClip = new MovieClip();
addChild(allThumbs);
allThumbs.width = 200;
allThumbs.height = 200;
[Code].....
this lines, where I wanted to resize the images before they show up in the ScrollPane.
I have created some movie clips dynamically using createEmptyMovieClip. Then I am loading images into the clips using the MovieClipLoader. In the onLoadComplete of the loader I am trying to position the clips based on the _width and _height.
I would think that since the clips are loaded as indicated by the OnLoadComplete firing they would have a _width, but it comes up as 0. What gives?