ActionScript 2.0 :: Make XML Scorebord - Pick The Ones With The Lowest Times And Bring Them To The Top?

Apr 11, 2007

sorting out the lowest times (tid) and put them at the top of my scoreboard. All my scores are saved in a XML document and this is the code in the AS that puts the text into a textfield called "content_text".

[Code]...

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ActionScript 3.0 :: Dispatch A Custom Event Out Of At Different Times So The Main Timeline Can Pick It Up

Sep 20, 2011

I have a boxer class that I would like to be able to dispatch a custom event out of at different times so the main timeline can pick it up and do something. It is at the end of different things. ie. movieclip finished playing. So far when I try to dispatchEvent it says I can't with error 1061.

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ActionScript 2.0 :: Make A Sound When Pick It Up?

Feb 3, 2012

I am making a platformer game, and I have money I pickup. How do I have the money make a sound when I pick it up? I am using flash 8

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Actionscript 3.0 :: Bring To Front - Bring Into Focus?

Jan 25, 2010

bring my correct uiloader/swf to the front/into focus when the relevant list item is triggered? This is my code at the moment

Code: Select allimport fl.containers.UILoader;
import fl.controls.List;
var list1:List = new List();[code]........

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ActionScript 3.0 :: Bring Object To The Front (code Snippets) - How To Make This A Rollover

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bring object to the front flash (code snippets)-- How can I make this a rollover rather than requiring the user click on the object i.e. they just need to move cursor on top of the object and it will be brought forward.

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ActionScript 3.0 :: Keep A MovieClip At The Lowest Depth?

Oct 26, 2009

Is it possible to keep a movieClip at the lowest depth and stack other movieClips on top. I have a container movieClip that I add a movieClip called floorTile. I want floorTile to always be at level 0 no matter what. Then when I click on another movieClip, I want this to be added on top of the floorTile.

ActionScript Code:
//create a container to hold the floor tile and textures
var myContainer:MovieClip = new MovieClip()
myContainer.x=425;

[Code]....

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ActionScript 2.0 :: Get Lowest Depth On Scripted Background?

Jun 5, 2006

I've coded a background using a duplicate movie method on a small jpg file.

Problem is, with the code i have used, i cant make my background have the LOWEST depth so that everything else in my flash movie is ON TOP of it.

Here is the code:

Code:

tileBG = function () {
tile_width = 15;
tile_height = 15;

[Code]....

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ActionScript 3.0 :: Moving Object To Lowest Depth?

Mar 18, 2009

When I click on an object, I need it (technically it's parent object) to drop to the lowest level, but I'm having a heck of time. I've tried:
stage.setChildIndex(this, 0);
and
stage.swapChildrenAt(0, getChildIndex(this));
Which seem like they would both do what I want, but both of which get an Error #2006: The supplied index is out of bounds.

I've also tried:
stage.setChildIndex(e.target.parent, 0);
Which produces Error #2025: The supplied DisplayObject must be a child of the caller.
and stage.setChildIndex(this.parent, 0);
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ActionScript 2.0 :: Set Sound At Lowest Possible Volume To Minimize Intrusiveness

Mar 13, 2006

The swf I need to modify from the commonsense approach is below. Because this ad expands when a 120x90 "trigger" is rolled over the client has asked for the ad to start on rollover which I have accomplished with a button on frame 1 with a
on (rollover) {
gotoAndPlay(2);
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Because people will accidentally rollover this ad and start it playing the client wants the ad to start at a 0 volume level. This way the accidental rollovers can still choose to turn up the volume to hear the commercial if they so choose. I have tried changing the sound level in the AS in a couple places but neither worked. In addition intuitively the slider also needs to be in the 0 position and I have a feeling just moving the graphic instance of the volume button is not the way to go. [URL].

Actionscript for volume control is:
onClipEvent (load) {
_root.volumeLevel = 100;
left = _x-50;
right = _x;
top = _y;
bottom = _y;
} onClipEvent (enterFrame) {
[Code] .....

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ActionScript 2.0 :: Function To Find Lowest Unoccupied Depth?

Feb 29, 2004

I need a function to find the lowest available depth for use in attach movies and such. And I also wanted to ask if running a function like this a lot would be too intensive to be practical.

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ActionScript 3.0 :: Make 1 Movie Clip Appear 50 Times Radomly

May 10, 2011

how can i make 1 movie clip appear 50 times radomly from above the stage.

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ActionScript 2.0 :: Make Random Instances And Same Times In Which They Fall?

Feb 5, 2003

What i need to know, is how to make create random instances of the objects falling (as seen on footer) , so i need to figure out how to create random instances and random times in which they fall.

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ActionScript 3.0 :: Make One Movieclip Multiply A Lot Times With A Max Number?

Aug 26, 2010

how can i have one movieclip but make it multiply alot times with a max number like maybe 10??

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ActionScript 2.0 :: Unable To Make Dynamic SetInterval Times?

Nov 26, 2010

I have a variable called intervalTime, which gets changed. The following code does not work:

Code:
movetimer = setInterval(movebox, intervalTime);

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ActionScript 3.0 :: Make The Whole Ad Repeat X Number Of Times And Then Stop On The Last Frame?

Dec 26, 2009

I need to make the whole ad repeat X number of times and then stop on the last frame (it always stops in the first frame for me) then I need to link the clickable button to go to a website when clicked. [URL]

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ActionScript 2.0 :: Make Function Example Be Repeated 5 Times With Delay Of 3 Seconds In Between?

Dec 26, 2005

how can i make a function example() be repeated 5 times with a delay of 3 seconds in between?

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ActionScript 2.0 :: Loop A Flash Piece 3 Times And Stop After 3 Times?

May 11, 2005

I have a flash piece that I want to loop 3 times and then stop.

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AS 3 :: FirstOne() Executed 3 Times And Then SecondOne() 3 Times?

May 30, 2010

i'm new to AS3. how do i go about executing a custom function n number of times and then executing another function n number of times repeatedly?

eg.

function firstOne():void { }

function secondOne():void { }


i need firstOne() executed say 3 times and then secondOne() 3 times and then firstOne 3 times again and so on. i'm trying to move a movieclip 3 times to the left and then 3 times to the right continuously.

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ActionScript 2.0 :: Find Greatest Common Factor And Lowest Common Multiple?

Nov 21, 2010

find greatest common factor and lowest common multiple

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ActionScript 2.0 :: [MX] How To Pick Up A Variable

Jan 27, 2003

I have a button in _level15 setting a variable (panel). I have a button loading a jpg,through loadmove, into a target. The variable is the name of that target.If I don't use the variable, here is the code I use:

on (release) {
loadMovie("../dodge/aarp1.jpg", _root._level40.panel1);
}

[code].....

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IDE :: Loop Does Not Pick Up Movieclips?

Oct 16, 2009

I've got a movieclip(we'll call this "A") on my stage, which attaches another movieclip("B") into itself. So it's nested.Now, once this movieclip("A") has attached the other movieclip("B") into itself,It uses a "gotoAndStop()" to send the frame of movieClip("B") to the right frame, eg. frame 2. Then it runs a loop which checks for all movieclips in "B" and populates an Array.The script I'm using for this is :

Code:
for (var i=0; i<h.numChildren; i++) {// This loop is suppose to populate my "bitArray" Array with all of the attached clip's childclips
if (h.getChildAt(i) is MovieClip) {[code]....

if there were 22 MovieClips on frame 2 in movieClip"B" , this code would still be able to populate my array with all 22 clips right?It doesn't. For some reason, if there were 22 clips, then out of the 22, the loop would only pick up 9. However, doing a trace with numChildren() in movieClip"B", it would still show 22. But my array would only show 9.I've attached a sample fla, I think it would explain my problem a lot better.Once you run it, it should spit out an output telling you how many movieclips in the attached movieclip, and it'll tell you how many clips it pushed onto the array.I can't seem to get the number of movieclips in my array to equal the number of clips in total inside my attached movieclip.

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ActionScript 3.0 :: How To Pick Random Movieclip

Oct 20, 2010

but I've spent the last few days trying to find an answer to this seemingly simple question, and no luck. Well, partial luck, but not quite what I wanted.My problem is this - I want to play a random sound when an event happens. In AS2, I used to do this:Actionscript Code:s1 = new Sound();_root.s1.attachSound("sound"+(random(10)+1));s1.start();...where there would in this example be 10 sounds in the library, with names from sound1 to sound10.Now, I want to be able to do the same in AS3. As a temp solution, I've been forced to do a lot of if statements, but that's ugly, timeconsuming and inefficient.I also tried this (AS3):

Actionscript Code:
var soundArray:Array = new Array(new sound1(),new sound2(),new sound3(),new sound4(),new sound5()) var randomInteger:int var selectedSound:Sound function

[code].....

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ActionScript 3.0 :: Pick Random MC Frame?

Aug 29, 2011

How can I pick random frame from movie clip, so that mc doesn't loop. Movie clip is a symbol. I made symbol defined it as mc, mc contains 4 frames, each frame contains some object.

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ActionScript 2.0 :: Pick A Random Name From The List?

Oct 7, 2010

I have a script that when the use types in their name, it is to pick a random name from the list. Problem is, it isn't picking random exactly I get a lot of repeats and sometimes it just comes up undefined.

Here is the script

if (combobox.getSelectedIndex() == 0)
{
txt2.text = "Female Name";
female.play();

[Code].....

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ActionScript 3.0 :: Way To Pick Random Sound

Oct 20, 2010

I've spent the last few days trying to find an answer to this seemingly simple question, and no luck. Well, partial luck, but not quite what I wanted.

My problem is this - I want to play a random sound when an event happens. In AS2, I used to do this[code]...

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ActionScript 3.0 :: Random Pick From XML File

Dec 17, 2010

i got an XML File with a set of variables which should be chosen randomly. Of course, if one data set has been selected, it should not come up again. to solve this, i created an array called blacklist, which keeps track of all the xml indexes which have allready been selected. so, what i'm doing in f_newtarget is randomize a number between 0-42 and check if it on the blacklist. if it is, i trace "double" and want to restart, and if it is not, write the randomized index to the blacklist and move my target to the coordinate given in the XML.

whats not working is when i get a double event. it traces the "double" but does not start to randomize again. i think i know why, cuz the action is only triggered by pushing the button. but in the case taht the randomized number is allready in the array, i want it to automatically re-randomize r until it finds a value which has not part of the array. what do i have to write in order for the code to jump back to where it randomizes the variable r?

or should i write like a whitelist array from which i randomely deduct the indexes? i have a button which holds the code for selecting a new question. it looks like this:

[Code]....

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ActionScript 2.0 :: Get A Color Pick Component?

Jan 26, 2005

I need a color pick component.....where i can download it?

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ActionScript 2.0 :: Color Pick Componenet?

Apr 19, 2006

I need a color pick component.....where i can download it?

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IDE :: Create A Program To Allow To Pick Out Of 3 Movies?

Mar 6, 2010

I've just started learning Flash and i'm looking for some help.I'm trying to create a program to allow you to pick out of 3 movies, select a day and time, how many people will be watching the movie and then show all the information.

I'm looking at having around 7 frames.My problem is that one of my buttons isn't working, I can't understand why as it is the same code (with the correct parts changed) as my other buttons which are working perfectly.

[Code]...

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ActionScript 2.0 :: How To Get Flash File To Pick Up Listeners

Dec 14, 2009

I'm trying to make a website where you can navigate by keyboard. I'm having difficulties getting the flash file to pick up the listener when upon first logging in. Here's my website: [URL] If you click on the screen you can then press the right arrow to expand the menu. when you log onto the website I want to make it right off the bat where you press the right arrow key and the menu near the top will expand.

ActionScript Code:
stop();
listen = new Object();
listen.onKeyDown = function() {
switch (Key.getCode()) {
case Key.RIGHT :
gotoAndPlay(2)
break;
}}
Key.addListener(listen)

Again, the only way to get that keylistener to pick up pressed keys is to initially click on the screen. Is there any way to get around that?

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