ActionScript 2.0 :: Make Images Cycling Very Fast?
Aug 10, 2004
how to make images cycling very fast, then one of the images will zoom out for a while, then continue the procedure again but now display out another image.... Something like random letter cycling...
I am a complete newbie at flash(it took me 10 minutes just to figure out where to put actionscript code lol). Anyway I'm trying to make a flash where you can cycle through images using a slider bar. They are images of a persons face from 13 angles starting from looking 90 degress left, to center, to 90 degrees right. I want to be able to rotate the face using the slider. What I'm trying to do is similar to another thread I was reading(though not exactly the same goal) so I took the code from there just to start myself off. Currently when I test the movie the face is moving back and forth(in loop play) and the slider bar does not interact with the images/frames at all. This is the code I have in Layer 1 Frame 1. I'm aware this code might be completely wrong for what I want to do since I pulled it from someone elses project.
May I noe if there is any flash example or anyone noe how to make images cycling very fast,then one of the images will zoom out for a while, then continue the procedure again but now display out another image.... Something like random letter cycling..
instead of cycling through the images in the array, it jumps right to the last one. import fl.transitions.Tween; import fl.transitions.easing.*; play_btn.addEventListener(MouseEvent.CLICK, goPlay)
What I'm talking about is that instead of randomly cycling letters (random variable that's being displayed in a dynamic text box), I want to cycle between random Movie Clips, i.e. I have one movieclip in display and it cycles between random other movieclips (replacing itself with a random MC) until it shows a specific MovieClip that I specify.
The reason I need this is because I wanted this special font that uses unique characters but I couldn't find it anywhere... However I found images of it, so I've imported the image into Flash and created vector shapes that correspond to the font in the image. (I'm feeling that I'm sweerling this a bit too much...)
some animation on flash, Inside that flash movieClip has number of small animation running.When i change the movieclip view to 3D view, it gets slow[URL]
im trying to make a movie clip flicker really fast. At first i had two keyframes. the first one set the movie clips visibility to true and the secong to false. Its just not quite as fast as i wanted and i dont want to change the fps. how to do this with actionscript. Im sure its pretty easy.
I'm creating a thermometer with the mercury animated as donations come in. I haven't touched flash in a long time, so be gentle. How can I change the code below so the animation is faster without increasing the framerate?
ActionScript Code: var maxMercuryHeight = 192; // Mercury height at 100% var currentDonations = 80; // Percentage of donations taken var currentHeight = (currentDonations / 100) * maxMercuryHeight;
[code]....
How can I make the animation ease out so it starts fast and slows down at the end?
I am making a breakout type game where you bounce a ball around and it hits & breaks blocks.The issue im having is with handling the ball after a collision is detected.Every frame the ball checks four points on its surface to see if they are colliding with any of the blocks. The problem occurs when the ball starts moving fast. The ball's radius is 7 pixels. If it is moving upwards at higher than7 px/ frame, then the ball might end up half way into one of the blocks.
In that case the ball detects a collision on its top AND on its side (which is bad -- If the ball is travelling upwards it should detect the collision at the top of the ball)how I could fix this so that I can make the ball move fast without sacrificing the accurate detection of collisions??
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
I have a movie clip in frame 1 of a scene. The movie clip continues to cycle. I've tried everything I can think of but I can't get it to stop. where to put the script and what it should say?
I have a swf gallery (it's actually part of a larger swf that does other things). I send an array of image url's the swf and it will fade them in and out to display them in turn.The problem I have is that if there is just 1 image it just keeps fading in and out and looks a bit silly. I would just like to have the one image displayed statically if there's only 1 image.The code that is under the 'gallery' heading in the actionscript is:
I've got an interesting one for ya. How do I make a random XML auto gallery. The actionscript is for my auto gallery, which loads and changes every 15 seconds. How do I make it so that it loads from the XML file randomly?!See code below...
Code: // set up variable and constants var pathToPics = new String();
How do I make a random XML auto gallery. The actionscript is for my auto gallery, which loads and changes every 15 seconds. How do I make it so that it loads from the XML file randomly?!
See code below...
Code: // set up variable and constants var pathToPics = new String(); var pArray = new Array();
I'm having a little trouble thinking this out and would appreciate some insight from more experienced AS3 users:I have 6 instances of a dice movieclip all named "DiceOne", "DiceTwo", etc. that each have multiple frames (with the appropriate graphic) labelled "empty", "disabled", "One", "Two", etc.What I'm trying to achieve is a way to cycle through each dice instance and check what frame it is on. If it is NOT on frame labelled "disabled", do something. If it is, do nothing.
I have made an array that creates a menu within a sidebar (this is embeded in a MovieClip, so that it can be tweened in and out dynamically). When you click a menu item created by the array, it loads a swf and plays it. This all works fine. My problem is this: I would like to use that same array to have a "fast forward" and "rewind" feature that plays the next or previous .swf in the array. The other kink is that the swfs need to "autoplay", as in, when one swf is done, the next in the array should start. I am stumped on how to do the fast forward, rewind, and autoplay stuff using the array...
Code: var menu_itemArray:Array = [ {itemName:"When is it used?",itemType:1,itemSwf:"01whenused.swf"}, {itemName:"Why is it used?",itemType:1,itemSwf:"02whyused.swf"},
I have a sample zip attached so you can see what I am trying to do. Basically I have a banner with 3 slides. Each slide is also a clickable link. Each slide pauses for 5 seconds. All of that works fine when you just let it loop. I also have 3 buttons at the bottom so you can jump around to different slides. Problem is that when those buttons are used the slides no longer pause for 5 seconds. They all become erratic. They may pause for one second each or more. If you open the flash file you can see it cycle 5 sec at first but if you use the 1 2 3 at the bottom it no longer works correctly. I have been trying to get this worked out all day. Here is the code for each slide
Slide 1 ActionScript Code: stop(); import flash.events.MouseEvent; this.stop(); var timelinePause:Timer = new Timer(5000); timelinePause.addEventListener(TimerEvent.TIMER, timerHandler); timelinePause.start(); function timerHandler(evt:Object):void { [Code] .....
How do I make a paragraph with random text? How can i avoid the whole thing from becoming one endless line and instead fit into a fixed width and height?
I've been slowly expanding my Flash MX knowledge by going through some of the Kirupa tutorials. After completing the Random Letter Cycling tutorial I got an idea of how to modify it. The problem is I don't have a good grasp on writing my own Actionscript yet to try my idea.I can create a single instance of the movie clip (clip1.fla) but I am unsure of how to tie together multiple clips to create my desired idea (example.swf)Does anyone have the time to give me some pointers of how to achieve effect in the attached file? It's based on the tutorial above, but after it runs , it fades out and repeats itself a couple times. Ideally I would like each item to appear for about 2-3 seconds, fade out, and have the new one appear
I have a simple slideshow with images beside each other with a mask on top of them. I currently have it where I can click on the images and they will move with a switch/case statement. I'm puzzled on how I can do it so simple so I can use a next button so the images will be clickable for other reasons!
Here is my code: Code: Select all import flash.display.Sprite; import flash.display.StageAlign;
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array() arrayrow=[ ["00.jpg","0","sajkad","hjsgadhj"],[code].....
I'm trying to get the effect of letters cycling randomly until it gets to the correct letter and then stops...so you can have a word cycle randomly until it creates the word you want.how can I achieve that in MX
I have a swf that is 6MB and takes for ever to load. No surprise there. It's an animated website. Now what i want to do is go through the whole thing and make it so all the images used in it are loaded dynamicly. is there some command or code i can use. None of the animation is done with actionscript it's all in the time line.
I'm trying to create a flash movie where you can hover over a section of the image this brings up more information about what you've hovered over.(setup as movies within the main stage, when you hover over it plays, when you hover off it stops).
I've also created buttons and animations so that when you click them it slides in the next piece of content.What I can't make it do is automatically roll between the content (except when the mouse is over it). I've tried the onmouseover = stop type commands and a standard key frame --> key frame animation but this then stops my little information boxes (which are movies) from playing.
I want to create like a big button that when hovered over it stops it changing to the next piece of content, but allows you to hover over the icons in this piece.