I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array() arrayrow=[ ["00.jpg","0","sajkad","hjsgadhj"],[code].....
I have a swf that is 6MB and takes for ever to load. No surprise there. It's an animated website. Now what i want to do is go through the whole thing and make it so all the images used in it are loaded dynamicly. is there some command or code i can use. None of the animation is done with actionscript it's all in the time line.
I'm trying to create a flash movie where you can hover over a section of the image this brings up more information about what you've hovered over.(setup as movies within the main stage, when you hover over it plays, when you hover off it stops).
I've also created buttons and animations so that when you click them it slides in the next piece of content.What I can't make it do is automatically roll between the content (except when the mouse is over it). I've tried the onmouseover = stop type commands and a standard key frame --> key frame animation but this then stops my little information boxes (which are movies) from playing.
I want to create like a big button that when hovered over it stops it changing to the next piece of content, but allows you to hover over the icons in this piece.
I need the same exact image to show up at different locations in my program. Right now I have created a movieclip with the image and I've pasted it to my stage 4 different times and given each instance a different instance name. Would I make a more efficient program if I changed the location in the timeline of the movie clip and just told the program to gotoAndStop on a different frame for each image I need?
What I'm trying to do is have a user select from 4 different options and if they choose option 1, for instance, the LED image for option 1 will light up and the other 3 LED lights will then be unLit. So right now if they select option 1 I set the .visible property to false for the other 3 images.
Gonna keep this post short and sweet. me in the direction of where I can learn how to produce a scrollbar like the one here (click normal or fullscreen and i'll appear)Just interesting in learning how to use scrollers etc right now, and this one's a favourite of mine
im making a preload sequence with a eraser chassing a pencill over a desk!i want to basicly make the script cycle throughthe keyframes of an animation while it loads
I'm having trouble getting my mind around this. I need to take images randomly from a folder, and add them to the stage arranged in a grid. I know how to get the images from the folder onto the stage, but how would I write the code so the images are arranged into a grid?
I have an image that becomes blurry wen i import it to flash (cs3). It#s sharp and very clean in photoshop, so I don#t understand what the problem is. How can you make images look more sharp in flash cs3?
[URL] They wanted me to make the gallery images full screen.. I have done this but this time the next and other buttons stays behind the big image when you enter the gallery (koleksion and showroom parts). Also the sliding menu stays behind this picture.. How can I fix this that the buttons and menu stays on the picture..
check this link this ppl just make smooth images animation [url] the images in the back ground "flash" work smooth and nice I try to make the same don't work the image look so stupid what is the way they use to make the image look smooth in motion ?
how to make images cycling very fast, then one of the images will zoom out for a while, then continue the procedure again but now display out another image.... Something like random letter cycling...
here i have a jpeg pic to show you want i want to do. i was wondering if you could tell me how i can make a mask so that i can make images scroll at the top of the screen in that rectangle box and the arrows on the left and right scroll the images from side to side. how can this be done
As far as I can tell, it's convinced that I'm trying to use the load() method from the scrollpane class (that's where the context help takes me). How do I specify that I want to use the loader class method?
Are their any tricks or things I can do with actionscript to make images load quicker? I have a full browser xml image gallery and the images are physically big but optimised in Photoshop. I have a preloader to display the loading amount, but is there a way to speed up the loading?Flash image galleries I've seen have images of similar size to mine but seem to load quicker. Is there a way to partly preload the images before they are used. I don't want to preload all the images cos that would take ages.
The first one, the background, and two others, smaller.
I�d like to make each one of the images to move slightly as the mouse moves, but each of the images must move in differect speeds and distance, making a pseudo 3d/panoramic illusion.
What im trying to achieve is an alpha effect with image transitions. I have some links that I want to make an alpha fade for images when the users passes over the buttons. The effect that im searching for is like this one:
[URL]
But only, they should be triggered by rollovers not mousemovement. In addition i have some images connected to the buttons. for instance on productslink the product image should be "alpha 100%" and the previous image should animate from 100 to 0 % alpha.
I'm making a Image slider. When the mouse is rolled over, It'll slide to one direction. Just like a normal image slider.The problem is, the images that I want to be inside this slider are in a folder and I want them to dynamically load into flash and into the slider.
For example, Lets say there are 5 images in the folder. I want flash to get all the 5 images and load them into the slider and do the normal scroll thing. When the 5th image is reached, I want the slider to display the first image. (in a continuous loop). If a new image is put into the folder, flash should now have 6 images in the slider.I've manged to get the Number of files in the folder to flash.How can I make a slider where images are loaded dynamically?
to the first frame of the movie which contains an empty mc "imagenes_mc" which should load a diferent JPEG each time someone gets into the website.
Thing is: ON my published swf nothing happens with that code and on the output windown i get "1120: Acess of undefined property mages_mc" and also "1180: Call to a possible undefined method random"
I have multiple angle images of an object and I want the result to be the same as the link here. [URL] I don't know flash at all but it seems like there would be a simple program (even if I have to pay) that allows me to import the images, set the rotation speed and other settings and then hit export to .flv file or something. Does anyone know of a program to do this, or a simple method?
I made a movie clip with infinite loop in which there are images that move from right to left something simple like a marquee, and each image has a blank space between them, but between last and first image there is a more space, how I can do to make all images have an equal space between each one and that the motion never stops.
I want to make a page carousel by fetching images from an XML file. I want the layout of pictures, and the pictures should scroll as i click the next button.