in my preloader i made a game, the game plays then has AS that if SPACE is pressed then if will play a winning scene, and if it is not then it will continue on to play the lossing scene, so my AS is like the clip is running then AS<
on (press, keyPress "<Space>") {
gotoAndPlay(30);
}
so if u press space it will run the good clip if u dont then it will continue running and hit my AS that Gotoandplays (105) which is the lossing squence then it replays this.... So i want to make a counter for this game, a kind of Score board so i made a Dynamic Text Box and i made the var "total" so my new AS is...
on (press, keyPress "<Space>") {
gotoAndPlay(30);
_root.total = _root.total+100;
}
So it will add 100 to the score when u succsefully press space in adition to makeing the sucess clip play! But it dosnt work...i dont know why it doesnt, ive tried so many things to make it work...I tested my scrpit with buttons like
I need to create a score board for a game show at work for staff. The score board must keep score on the left and right parts of the screen. score must start as default on 0. Then every time I press for example the left arrow key the left score must increase by the value of 1 and when I press the right arrow key the left score must decrease by 1.Same goes for the right score only with differant keys example up and down keys. This sounds very simple and I managed to get it to work when I tested with only 1 score, but failed when adding the second score to the picture.
I create a password and go to save the password and get an error saying it not in the table.The error was because i had to press generate php code.That was so fustrating. couldnt belive it . Ive just wrote the answer now if any 1 else has the same error. It was annoying .
I am creating a blackjack game and almost have it all figured out besides the scoreboard. When I win the game it adds the 25 points and when I loose it subtracts the 25 points from the starting score = 200. The problem is that if you win multiple times in a row or lose multiple times in a row the score doesn't keep adding up. It only adds or subtracts the score once. I tried using a boolean code but can't get it to work right. Now I am using this set up.
i have created a mini-game in CS3 that is like a race using KEY_UP and the score its equal to the number of times the the right key's go up. that is already done, my problem is to display the score. i'm a bit confuse of how to use a textbox. and the textbox have to appear on the Simbol that won. i create the textbox and insert its type input to appear on the tela, but put it to work with score is the problem :S
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
where to get classes to putting together a board game, free of course.I do not want to use them actually but get the idea of how mine would incorporate into the classes.I have a board game where I want each square on the board to know if it is occupied or not, to change its color, and to keep track of what is actually happening with it.
i am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50 ============= on the first frame of the film i have the code
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
I am building an ambitious site especially for someone new to the Flash.I want to create a fully functional Flash Forum.Only problem is I have not found 1 site with information on how to build one and the only thing I did find was something called the Flash Forum Engine. It is a 3rd party software suite that allows you to build a Flash Forum BUT! it costs 1000 Euro's or $2000.
I am working on a project where I need to show a wooden board and have the user pick a place on the board and somewhat realistically (at least believable) simulate the board breaking and shattering at that point. The final product will need to run on a mobile platform so performance is an issue.I have already experimented a bit and have a movie clip board which is composed of predetermined pieces and I used a tween to move the pieces apart. The main problem is that the way the board breaks and where it breaks are predetermined
i want to make a editable board, that i can drag and drop activites into,i'm having difficulty doing it, the instructions are provided in the attached fla
I found this tut http:[url]...and wat i want to do is have thing like Flash.I know how to make the lines thicker but i need when you click the button the lines turn thicker like the As changes.
Upon hoping to the frame with the drawing board actionscript on it, i've successfully created the erase button to remove all the drawings made, but then i also have a 'HOME' button that takes me back home. BUT the drawing board actionscript is still active even on the HOME frame. +On the home button i've added in the clear(); function to also remove the drawing. Either way this still does not remove the drawing board actionscript. How do I completely disable the drawing board actionscript upon clicking home? but still be able to reactivate it when I'm on the frame again.
i want to make a editable board, that i can drag and drop activites into,i'm having difficulty doing it, the instructions are provided in the attached fla.
I need to create a sound select board. There are 6 buttons; 5 which contain music, and one which will silence the music. Each time you push each button, the previous music will stop. The first button's music will start automatically.
I create a board using the class Baldosa (which is a tile on my .fla file with 9frames, each is a tile of a different color). I first create and array of numbers which indicates which frame (color) the baldosa element will display. As grey baldosas are more than the other colors (this is intended), then I unsort the array to avoid grey baldosas accumulating on the right side of the board. Then I push each baldosa in an array, and add each of them as child of the contenedorBaldosas(container) to avoid adding events for each Baldosa.
The problem comes when I want to check collisions. If there's a collision, I swap positions of each Baldosa. It only works if I swap the tile at depth number 0 and the last at depth 79, for the rest of Baldosas, it doesn't detect any collision (the baldosa clicked will return to its original position as nothing had happened. I made a trace and it seems the baldosa clicked doesnt collide with another baldosa in the array (each baldosa is given the name baldosaxx using the variable in the for loop), but rather an unnamed instancexxxx.
Also I'm treating the baldosa elements as Sprites, but as the baldosa in my .fla is a MovieClip, and it contains a Timeline where each frame is a baldosa of a different color, the problem may be also here. package { import flash.display.*; import flash.geom.*; import flash.events.*; [Code] .....
I'm working on a web page which will display information updated periodically via javascript. I want to have it displayed in a Solari Board, complete with the flipping tiles animation. Is there an existing Flash or Javascript implementation I can use? Here's my super-lousy javascript test for one letter. The solution should take a string and figure out how to flip the existing letters to update it. On a real board they all start at once and each stop after the number of flips needed.
I'm brand new to Flash (and game programming, really), but want to learn a bit of it. My overall learning project is to create a Monopoly clone in Flash. nfortunately, I'm struggling to get over even my first hurdle-how to create the board graphically, and how then to deal with it in the code. So far, my thoughts are to break the board down into the different sizes of tiles (the normal property ones, the corner 4 and a large one for the middle section), then somehow place these all in the correct position relative to each other and keep that positioning correct as the pieces (and thus the camera view) move about the board.
Is this a good approach, or is there a better one? where I can find a tutorial specifically on creating board games in Flash (any sort really, wouldn't have to be Monopoly but just a game that has a board which tokens move across - and preferably which has to pan as well).
Also, as an aside, is there any way to have a dynamically coloured rectangle in a flash MovieClip (like you can have dynamic textboxs)? I ask because it would be useful if there was, as I could generate every property tile with just one MovieClip which took a name, a value and a colour...
I have spent the last four hours trying to work this out, using a number of different tutorials and always running into roadblocks in one form or another.
I'm using Flash CS3 with Action Script 2.0 enabled.
Essentially, I want to be able to make individual buttons to play in one frame on the main timeline that turn on and off simple loops that I've made.
I have a video of a man dancing, and I want to give the user the ability to press nine buttons and activate each loop to play over the video.
- I need each loop to be able to layer - so, each button controls only it's own loop - giving the user the ability to compose the music that the dancer is moving to.
The way I though I would do this would be to make a single button for each loop, that when clicked played the loop, and then when clicked again muted that single loop, and then when clicked, played it again and so forth.
- I have the nine loops cut up and in the library, but I don't know how to program this.
Additionally, I would really prefer the loops to not be playing, and for the user to have the chance to build the piece of music around the dancer.
This code is from a drawing board, the problem is:
1- When you click outside the drawing area, a dot is drawn (thus you cant click anything except inside drawing area because it will result in undesired dots)
2- When you drag outside the drawing area the dot is drawn (bad), the pencil doesn't draw (good), but if you drag until reaching the drawing area draws (undesired, because it should only draw when you started to drag from inside the drawing area) how to tweak the code or simple add a "deselect" tool option ? That's a link to the fla file ziped, and that's the code of the drawing board: [URL]
i'm currently devolping a drawing board out of flash but i was wondering instead of erasing all the pen lines drawn just the last pen line drawn,im using kirupa drawing board tut for the all erase just stuck to gewt the last line erase done
I used Kirupa's drawing board tutorial, but when I finished making the flash file I wondered if there was a way to limit where the viewer can draw. For example, on his tutorial he shows you how to create an easy erase button. Well, what if I don't want the viewer to be able to draw on the button. Is there a way to specify the area that you want the viewer to be able to draw on? I tried making the space a movie clip and just adding the actionscript to the movieclip, but when I placed the movie clip inside a bigger flash file it wouldn't let me draw at all. I thought making it a movie clip would then limit the drawable area. Did I do a good enough job explaining my problem? I just want to be able to limit where the viewer can draw, so that the viewer can't get wild and draw all over the buttons and controls.
I have put a drawing board on my application, but I cannot figure out how to get a colour selector..? Another problem with this, is that when the page is selected I can draw out of the board, and also when I navigate to another page I can continue to draw on other pages (not good!)...
This code is from a drawing board, the problem is:
1- When you click outside the drawing area, a dot is drawn (thus you cant click anything except inside drawing area because it will result in undesired dots)
2- When you drag outside the drawing area the dot is drawn (bad), the pencil doesn't draw (good), but if you drag until reaching the drawing area draws (undesired, because it should only draw when you started to drag from inside the drawing area)[code]...
im making a drawing board and i want users to be able to press colours on my swf to be able to change the colour of the pen how can i do this? if you dont know what i mean just check a paint package out and look at how you chose your colour thats what i want to do?