ActionScript 2.0 :: Mask That Follows An Invisible Pen Stroke Manually?
Dec 5, 2006
I have some text which I want to make look like it is being written on the page... Is the only way to do this to just use a mask that follows an invisible pen stroke manually?
I am appending a mask to my mx:VideoDisplay element so that I can have rounded corners. The mask and even a dropshadow filter work great but I cannot get the stroke of the mask (using lineStyle) to show. Researched a ton and tried many fixes.
private function applyMask():void { myMask.graphics.clear(); myMask.graphics.lineStyle(2,0xFFFFFF);
I have a movie clip which has a dynamic mask applied to it to provide a scroll effect.
The mask is generated with the 'create blank movieclip' method.
So the mask is a movie clip over a movie clip.
I hunted for invisible text last night and found this link [URL]
which implies it's to do with the mask being on a layer, but from what I can gather from reading the AS, it's not it's on a new blank movie clip.
Also many other links I found all imply it's an issue with dynamic text and the font needs to be embeded, but the underlying text is not dynamic, it's static normal text which has been used in a movieclip to create animated rollover/out effects.
So why is the text missing when the content is scrolled into view?
If you hover over where the text is supose to be, the animation plays and the text becomes visible?
Also the arrow graphic next to the text which forms part of the animation does display; it's just the text portion which is invisible?
Is it possible to create a invisible mc with in 2 other invisible mc's and if so would there be any complications. Im trying to do something similar and it gets to the second layer but then doesnt want to load the third inv-mc. Like loading an external swf to a container mc then in that same mc have another external load and then another.
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code: //this package turns an mc into a flaming button that calls a javascript function package { import flash.display.MovieClip;
We bought this Flash template to save time:to make this siteI knew a template would limit us (especially since I only know HTML/a little CSS), but of course, we need a few tweeks. To save time (and if anyone is interested), I have uploaded the source files so you can see the structure here:The flash file is set up like this:Fla file for all the image souces & layoutIndex.html File has some sort of fancy javascriptText.html file is the editable file where non-flash-knowing dingbats like me can just edit the text and POOF! Magic!I know I have bastardized them from the original and some stuff is probably wonky.The biggest problem is that the "thumbnails" that you click on at the starpage are auto-generated, cropping the top left 100x100 square. I don't know why this is the case, and honestly, I think it looks awful.
Is there any way to manually set the thumbnail images, so they are cropped artistically rather than randomly? I asked the template tech support and they told me to "make my images 100x100". I did that for the first blue logo, and it looks like CRAP! Sure, I have the icon I would like, but when someone goes to browse the gallery, they get a 100x100 icon displaying instead of a lovely fullscreen pic.
It's just a pure curiosity of mine . I'm using flash to create movie clip objects and never thought about creating them programatically. But today I came across this articlevertheless, there's no official explanation of the process.What if I have e.g. 5 images, and I wanna turn them into a short piece of animation. How can I do it using pure actionscript 3?
I have a candlestick chart that is working great when the numbers being dealt with are large but when the numbers are small the vertical axis starts at the very top of my data and ends at the very bottom. For example if my max number in my XML is 12 and my min is 11 the charts top is 12 and the charts bottom is 11 with 11.2, 11.4, 11.6, 11.8 in between. How can I force the chart to do 22 to 1 on the vertical axis ({maxgraph+10} and {mingraph-10}).
I have a menu that is built using its own AS3 class, when a link in this menu is clicked it fires a function according to some variables passed in from an external XML file.
The menu is made up of four subsections and I want the user to be able to jump to the parent of that subsection from a button that is completely separate from that menu.
What I'd theoretically like to do is trick the parent button into thinking it's been clicked when the user clicks one the buttons in this other menu.
Is this even possible? I'm tearing my hair out trying to think of a work-around, but I have to admit that it comes to passing variables, never mind passing them between classes!
I need help into handling an animation imported in FLV format which I have a 3D object rotating 360 degree in about 100 frames.I would like to control the rotation myself maybe using a drag scroll system in order to back and forth between frames manually
Is it possible to manually set the timer count? Atm i've got a timer that ticks for 30 seconds displaying an image every 10 seconds and I want to make a button that goes directly to the second image when it's clicked.
Is it possible to manually add an array of files to a FileReferenceList to upload/download? Rather than selecting from browser()? I need to download a number of images from my server, run some scripts with switchboard, then upload them back to the server, all automated.Is this possible using FileReferenceList or would I need to build some sort of ftp app with sockets?
I just started working with flash CS3 and know the basics of actionscript (3.0).I learned a lot by reading most of "Foundation flash CS3 for designers"by Tom Green.I found the following tutorial to create a nice image gallery I want to use for my online portfolio :http:[url]....The problem is that I'm using as3.0 for my website in Flash.I can read the code and understand what it does,but I'm still not able to manually convert it to as3.0.I'm going to try coverting it myself. It will be a good lesson for me to get a better understanding of the scripting process. The only thing I'm afraid of is there will be really a lot of changes (I really don't know) I know already a few changes:
i have n nos of btn's on stage .on clicking any btn i want to duplicate a movie clip on stage "circle_mc" & place d copy with equal spacing along y axis...i dont want to manually put the actions on each btn.the actions can be put on the timeline ...like btn.onRelease = function(){actions}the btns r given instance names btn0,btn1...so on..
I'm importing an image that I'll use as my pointer(arrow) in a speedometer. My problem is that I need to manually set the movieClip's registration point so that I'll get the rotation right. If I manually drag the image on stage and use F8 to convert it to a MovieClip, I can set the registration point in the dialog box popping up. The only thing I'm trying to do is just that, but with ActionScript since I create this thingie dynamically
Well i've used flash a bit but i never really messed with sounds. I want to make kind of a drum tool fun thing that can play sounds, so i need to know how to make a sound play when you press a letter or buton on keyboard
So I like the whole convert stroke to fill option in the Modify menu, but what if I want to apply a stroke to a fill?
In other words, if I created a circle, then delete the stroke, is there any way to the regenerate the stroke? I mean, if I press A I can see the contours of the fill - can I just turn that into a stroke? In the properties menu, if I click on stroke (which as its colour has the white box with a red diagonal line) it's all greyed out. Am I missing something obvious?
I'm trying to create a simple coloring book app and I've got it mostly working based on tutorials and code I've found on the web. I'm using an array for my color swatches and I'm trying to add a stroke but it's not working. The markers in the array are based on a symbol called "Colours".[code]
How do I add a stroke to text in Flex 4? Specifically I'd like to add it to a Label (the text will change in it).
The closest solution suggested has been to add a drop shadow filter as shown below. I've added a rectangle with a stroke for comparison. If the stroke weight is between 2 to 3 it's acceptable. If it's above or below that then it's too blurry or rough. In my case I need to support 2 to 6 weight.
A follow up question would be is it possible to create a stroke filter through Pixel Bender.
<s:VGroup> <s:Label text="Select an example on the left. Right-click to view source." color="#FF8C00" top="10" left="10"
I have a series of previously created rectangles, all with a lineStyle(stoke), but later, when in the program, I highlight them via colorTranform with MOUSE_OVER, and and return the color back to its previous state with MOUSE_OUT, and try to re-apply the lineStyle, it returns the color, but not the lineStyle.
Here is my code: function highlightSquare(e:MouseEvent) { if (building == true) { transform1.color = 0x00CCFF; var temp1 = e.currentTarget; temp1.transform.colorTransform = transform1; [Code] .....