I just can not manage to cancel the on(rollOut) event when the on(release) event has been started. I attach here a simple I need the solutions urgently because am trying to make a flash menue for my website.Here the code so far:
This must be a very basic question, but I'm lost on it.The premise is simple. OnRollOver button 'A' gets color 'X', onRollOut button 'A' gets color 'Y', onRelease button 'A' gets color 'Z'.Now, ofcourse, when a button gets pressed, it gets a highlight color. But as soon as the user rolls out, the onRollOut part kicks in a changes the color back to 'Y', while it should remain at 'Z' as long as no other button is clicked.This is a very basic problem, but I'm still asking. Is there a way to solve this easily? Do I need to start using booleans and if statements to fix this?
I have the following code to control the rollOver, rollOut and release states from my buttons (btn_company, btn_products, btn_services and btn_enquiry):
Code: for (var i in this) { if (this[i]._name.substr(0, 4) == "btn_") {[code]...
I also have 4 movieclips (title_company, title_products, title_services and title_enquiry) which I also want to control with those buttons. When btn_company is pressed, title_company should go to frame 2, When after that btn_products is pressed title-products should go to frame 2 and title-company should go back to frame one.
I am working on a flash site where I want the buttons to animate on Rollover and reverse animation on Rollout. Here is the code I am using at the moment.
This works fine but I would like to go one further. Is there a way for me to make the Rollout animation shorter?
So if the button animation is 60 frames long can the Rollout animation occur from say frame 30 on Rollout? The play head needs to jump to frame 30 on Rollout and I have no idea how.
Of course if the playhead is only on frame 20 then on Rollout the animation will reverse from frame 20. (not from frame 30).
This way the Rollover animation will be the focus and the Rollout is...well simply a Rollout animation. Short and sharp.
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
Just started using MX and learning ActionScript. How to make a button rollover/rollout target another movieclip using AS. (Before I was just putting an instance of my _mc on the OVER frame of the button. The problem is, whe I went to the AS menu, I couldn't find tellTarget anywhere. Later I found out its depreciated since v.5. What can I use in MX to substitute for this wonderful function???
I need some help figuring out why my rollout is not working on this menu:I put some little close buttons at the bottom just to link them closed for now.Rollout isn't working.My code for each link is a movie clip with two frames for example links on "mens"Frame 1:
I have a movieclip within the "over" section of my button, which contains both an roll over and a roll out animation. My problem is that I cant seem to get flash to play the rollOut animation.
I placed the following code in the button itself
on (rollOut) { this.start_mc.gotoAndPlay("mouseOut");}
I tried setting up a function to find when the user rolls off the button but it didn't work either.
how I can make Flash buttons with rollover/rollout behaviors like News Today? (Ex. Refresh, Find, Broadcast) [URL] Instead, I have crappy buttons that stay on the rollover state if the cursor rolls over them too quickly. I need 'em to go back to the initial state if rollout occurs. My crappy buttons: [URL]
I am trying to find a way to make a movie clip resize larger on mouse release, then resize back to the original size on a second mouse release. I have tried many ways to do this but seem to be unable to come up with a solution. I have been using mc Tween.
I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!
So, is there a way to emulate the AS2 mouse events in AS3, as I have to stick with AS3 this time.
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
I am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
I know this question has been asked a thousand times already, but I simply can't get it to work. I've looked at various other threads posts, but none of them seem to work. Here's what I'm trying to do: I have a button (Instance name: "go") and a MC (instance name: "fader"). Now, I want the MC to fade in on rollOut and fade out on rollOut. Currently, I have this code: In frame 1 of my movie: (taken from this thread)
I posted the same question but I think it was not so clear. Now I am rephrasing my question with real problem.I have a flex application. It is basically a web application. On it I have a player that play avi files and some buttons and tabs along side.The application also have recording button that records that direct stream from an IP cam and store that stream on the media (USB). How can I automate function testing of such application. Like I have confusion that when I press the recording button but can I be sure that recording starts? I have tried RIATest and flexUnit 4.
I'm new at Flash and getting frustrated rather quickly. I created an swf file in After Effects. I imported the swf file into my flash library. I placed the swf file in my scene. I placed an invisible button over the swf file. I want the swf file to play on rollover, and immediately stop on rollout. I have tried two sets of code, neither works. In both cases the swf file will start to play on rollover, but plays until the end even on rollout.
FIRST CODE SET: on (rollOver) { gotoAndPlay(2); } on (releaseOutside, rollOut) { gotoAndStop(1); } on (release) { [Code] .....
This seems like it should be the most straightforward thing you can possibly do in Flash, and it just isnt working in a logical manner.
There is a flash which have a small navigation on the buttom. There is a small arrow on the buttom when the mouse rollover on the arrow the arrow is gone dissaper and the navigation show on the stage. When i rollout the mouse its collaps but when my mouse pointer is in the swf area. If i have rollout quickly form the navigation out of the swf area (on html). It's not working.
I created an swf file in After Effects. I imported the swf file into my flash library. I placed the swf file in my scene. I placed an invisible button over the swf file.
I want the swf file to play on rollover, and IMMEDIATELY stop on rollout. I have tried two sets of code, neither works. In both cases the swf file will start to play on rollover, but plays until the end even on rollout.
[Code]....
This seems like it should be the most straightforward thing you can possibly do in Flash, and it just isnt working in a logical manner.
i got a MC that follows mouse movement with easing in y-axis.[code]but i only want it to follow the mouse only when the mouse is on top of this MC.using that script, the MC will follow no matter where i placed the mouse.
I'm making a menu, which moves buttons out of the way for other menu components, and also alternates backgrounds to make way for various external movieclips. So the stack of buttons have various instructions that differ, depending on where they are in the time line at that particular point. Does that make sense? What I'm having problems with is the changing of backgrounds. I have the various options on frames 1-4 on the main timeline. Everything works fine until the movie happens to already be ON the frame it is being told to go to. It gets confused and goes to a different frame instead. How can a tell the button to go to a particular frame on the main time line, but, if it is already on that frame, to do nothing?
I have a simple graphic in Scene One which when you mouse over it, it changes to Scene Two where there are several round buttons that people can navigate with. What I want is that when the mouse is dragged away from the stage where the buttons are in Scene Two, you are taken back to Scene one. I can't seem to work this out. I only to want to go back to Scene One when the mouse is completely out of the SWF.
I made another button and made a square hit point that covers the stage and put that on the level above the other round button levels but this then doesn't allow you to activate and click the buttons underneath the square button. I just want a rollOut when the mouse comes completely off the SWF back to Scene One. Am I missing something?
I have an issue with the attached project (Flash 8). On the rollOver event, the shapes are supposed to turn yellow. On the rollOut event, the shapes should fade back to blue.It works well except in the case when you quickly rollOver then rollOut several times (try it with the largest shape at the bottom). If you do it fast enough, it seems to get hung on 'blue', the initial color.
I have these little menu tags which move down when you roll over them. Then, if you click one, it stays down. Then the other menu tags move down when you roll over them, until you click one, at which point the previous tab moves back to original position. (I'm sure that makes little to no sense... so look here: [URL]. Anyway, it works great for the first couple of seconds, then after a while (especially after a click) some of the menu's don't return to their previous position. My fla is attached, but here is my script.
have a flash (as3) file that has 40 some odd buttons and as you roll over each of them, a larger image appears in one of my 10 loaders on stage... straight forward enough. Now, on rollover of the buttons, i have the script fading in each of the large images, and on roll-off, they fade out. My issue being, that as I run my mouse across a row of the buttons, most of the time it works perfectly, but every now and then, an image (usually an almost gone image) remains I am assuming hitting another button has interrupted that tween fade but not sure how to remedy / avoid this.
so I'm currently working on a project where I will have the user mouse over an image (in this instance, a paint can) and ideally a menu should scroll up with information (which is a movie clip) and when the mouse comes off the menu would scroll back in. What I've currently got going is the paint can image as a button, and on another layer I've got the movie clip at 0% opacity. The action itself works, but the point in which the user has to mouse over is very finicky. There must be something I'm missing. I've worked with Flash years ago, so I'm a bit choppy.
I've been searching around and can't quite seem to find the answer. I gather it's a problem with actionscript, but, i digress.
What's going on is if I move my mouse too fast it won't activate either the RollOver or RollOut, and it'll just stay. Is there a certain way I need to set everything so it will NO MATTER WHAT animate when rolledover, and then ALWAYS RollOut?