ActionScript 2.0 :: OnClipEvent To Populate A Field In A Pop Up?
May 24, 2010
i have a built a little interactive map for a client and have a series of movie clips contain contact details and email addresses when each city is clicked upon.I am using the mc tween prototype to alpha them in and out to make it look a bit more slick. The map_mc contains movie clips for each city (with an onClipEvent to populate a field in a pop up with the city name) which in turn contain an invisible button with (on) rollOver, (on)rollOut actions and (on)press actions for displaying the pop up and contact movie clips for each city.I have written a function that resets the email and web address buttons inside each contact movie clip (on)press which works fine:
[code]...
everything works perfectly apart from the lines in red. The enabled = true is simply not working. I have checked that the path is corrected by substituting _alpha = 30 and the email and web buttons
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I'm tyring to get the value of inputName inside a onClipEventThe Layout:
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Apr 19, 2007
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Feb 27, 2007
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Dec 16, 2006
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Jan 6, 2005
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Apr 14, 2009
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Mar 17, 2006
I need to have an mc duplicate itself under its own onClipEvent(load) handler. To put it perhaps more clear, something like:
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Feb 20, 2012
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Oct 23, 2009
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Jun 16, 2010
This is my AS code:
onClipEvent (enterFrame) {
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Sep 1, 2010
I am trying to change the images the following calls up. (Using CS4 and AS 2.0)
onClipEvent (load)
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[code]....
I get that I could find the image in the directory and just change it out with the same name/pixel size, but I'd also like to add more images to this particular project with the same conditions.
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Jan 4, 2009
I am just learning Flash. I'm using Flash CS4, However I am using Actionscript 1.0/2.0. I have a main page with just simple buttons, and such. My question is, I need to load a swf within my main page. I have a sqaure in the center of my page that I want to load a swf in. I made a rectangle using the rectangle tool, and converted the rectangle into a symbol so that actions may be placed within it. I want to load a file called News.swf within the rectangle. I can't find any code to do this that doesnt have compiler errors.
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May 28, 2010
I have two movieclips that determine their frame number by a variable. The problem I'm having, though, is that the frame doesn't change when the variable changes. The original variables are determined in the main timeline (_root.item_slot1= 0;).The following code is contained in the item_slot1 movieClip:[code]So it starts off in frame 1. If I change the original variable to 1, then it will go to frame 2. However, the frame doesn't change when the variable changes, and I have a text box that shows the value of the variable, and it changes to 1 exactly when it's supposed to.I can't zip files, but I have the .fla at URL... if you can get it to download from there.
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Aug 6, 2002
I am using loadmovie to load a separate .swf file into a movie clip which is on my main file time line. Is there anyway I can use Onclipevent () to preload the movie I am loading in?
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Jun 10, 2005
Is there a way to remove an onClipEvent? I'm using onClipEvent(mouseDown) but this has to stop after an other event in the swf...
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Jul 2, 2005
Code:
//this is one of the code pieces I've been trying
scroll_menu.onEnterFrame = function() {
var speed=.5/100;
var xcenter=400;
[code]....
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Dec 4, 2005
I want to duplicate an MC every 5th second, so I came up with this code:
Code:
i = 100;
p = 0;
onClipEvent(enterFrame){
[Code].....
I know this doesn't work, because onClipEvent only works on buttons or MCs. So the question is: is there an onTimelineEvent or something that'd work on the timeline?
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Mar 26, 2006
i remember there is a actionscript tat u can set on the timeline instead on the movieclip itself - onClipEvent(enterFrame){} what the code for it for the timeline.
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May 9, 2003
1. If I have a 'fish' drawing, and I want to produce bubbles at its mouth, how will I know where its mouth is through Actionscript?
In general, if I have a complex drawing and I want to identify a single part how do I do that using actionscript? This complex object could be an octopus. Then, how do I locate the arm number 3(an octopus has 8 arms?) of the octopus?
2.How do I exit from onClipEvent() when a condition is met? For eg, in VB I have the exit function but there is no EXIT function in flash 5 from which I can exit whenever a condition is met?
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Sep 8, 2006
why it isn't working, or what I'm doing wrong to fix it. maybe I have the right script, but the wrong location. I'm also on Flash 8, by the way.example. I have the movie clip labeled "characters" on the main timeline. in that movie clip I have one movie clip titled "boy" and another one titled "girl". the "boy" movie clip is lip-synced and talking up a storm with some audio, and somewhere down the line, "girl" movie clip is introduced and is also supposed to speak on the frame I labeled by the same name, "speak". I'm trying to specifically target a certain frame in her movie clip timeline to play, but I just can't get it right.what I do have is:
onClipEvent (load){
_root.characters.girl.gotoAndPlay("speak");
}
now I know I could also have:
this.gotoAndPlay("speak");
I've tried placing the script directly on the "girl" movieclip when I want the event to happen, and then also placed the script on its own actionscript layer, but somehow, it just isn't working correctly.like I said, "boy" is chatting up a storm, and let's say something like frame 200 is when I want "girl" to come in with her line, that specific audio frame within her movieclip timeline labeled, "speak". she also has about 6 other speaking cues that I'm trying to call up to coincide with movieclip "boy" while he talks.
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Aug 6, 2007
Why doesn't this code work?
Code:
onClipEvent (enterFrame) {
this._x = this._x+20;
if (this._x>300) {
[code]....
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Sep 19, 2007
I have a Movie Clip on my time line that has an empty movieclip inside it which I whish to load a random external SWF file into. There is to be an unknown number of SWF's to load in and these are to be played one after the other. So when the first random SWF is finished playing the next random SWF is to start playing.
Here is the hierarchy of my file
Code:
|_ Timeline
|_ plasmaScreen_mc
|_ emptyMovieClip (instance name advert)
So on my empty movie clip I have an onClipEvent which loads in the file path of the External SWF from an XML file and tries to load the extrernal file. Here is my code
Code:
onClipEvent(enterFrame)
{
if(this._currentframe == this._totalframes)
{
[code].....
Unfortunately because the code for getting data from the XML file is included in the onClipEvent "this" now refers to the XML data and not the movieclip. Can anyone tell me how I can proceed. I need to pass the filename to movieclip.
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Dec 10, 2007
First here is my code:
[Code]...
Simple really. This event handler tells 3 different movie clips to play forwards and backwards depending if the main movie clip has been rolled over. This all works fine... what I can't seem to work out is when the movie clip is clicked I would like this event to stop and become disabled.
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Aug 21, 2003
I've got this on a movie clip instance and it works great:
[Code]...
What I want to do however, is have "music1" play earlier on in the movie. I have a specific frame that I want it to start playing on. I don't want to wait until this clip loads. I've tried just putting a keyframe on a frame within the main timeline and adding some script but, I can't make it work.
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Apr 2, 2009
I have 5 image segments on a single PNG file. I am trying to get each of the 5 segments to "fly in" left and right and be revealed inside of a mask. It works, BUT only if I refer to a very old tutorial using onClipEvent, where the ActionScript is placed on the image's MC instance name (messy!). For some reason, I can only get this to work if I publish in Flash 6. Using ActionScript 2.0, I am trying to publish this as a version 8 SWF. Not sure what is deprecated, but onClipEvent seems suspect. I have tried (and failed) using onEnterFrame. The buttons no longer get that PNG to move left and right. It might be easier to see it, than explain what I have going on...
[Code]...
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