ActionScript 2.0 :: Preventing Tweens To Start B4 Previous Ended FUSEKIT?

Apr 10, 2008

who knows how you can prevent a tween to start before the previous one has ended. I have build a imagegallery kinda app. and by clicking a thumb images are tweened with a Fuse.Problem is that when you start "buttonbashing", the tweens apparantly can't finish and result is that images spontaniously end up in the wrong place, or rotated. I guess it most be possible somehow to use the FuseKit to say "first finish this tween, and only then start the next"

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