ActionScript 2.0 :: Programmatically Increase Depth Of A Layer?
Jul 5, 2008
I used tiles for my platform game and they are placed on different depths. I wanted to have my HUD (like score and lives) on a different layer so I could move them around with mouse and dont mess with AttachTextField's properties like x and y when I can't actually see them.
But even if I drag the layer over my script layer, its still overrides it and shows the depths.
So I wanted to someway access that Layer that I make with Flash's Interface New Layer icon (not programitacally, just by clicking on new layer in timeline) and then move them to like depth of 13000 so it will be over everything.
I am using the attachMovie script in as2 and I want to use a counter variable to increase the depth each time so it doesn't replace the last one. Every tutorial i've seen for attachMovie mentions this but I can't find any information on how.
Also is it possible to use a different counter variable to change to y position of the attached movieclip, so that it adds another beneath the last every time.
----------------- function spiral(centerX, centerY, radius, sides, coils, rotation){ with(this){ moveTo(centerX, centerY); var awayStep = radius/sides; var aroundStep = coils/sides;// 0 to 1 based. var aroundRadians = aroundStep * 2 * Math.PI; rotation *= 2 * Math.PI; for(var i=1; i<=sides; i++){ var away = i * awayStep; var around = i *
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and I want some movie clips to appear infront as well as behind it, but right now it always appears on the bottom layer. Is there a way to attach the drawing to a movie clip or something so I can change it's depth?
I recently downloaded an example of a xml slideshow from here
However I am having the hardest time trying to put another layer with an image, like a border over the slideshow. I have scoured google for solutions however anything actionscript i throw in to try and get the added layer to have the highest depth just does'nt work.
I would like to place a video object above one movieClip instance ("mc"), but below another movieClip instance ("mc_top").
I instantiated the _root.flashVid object by dragging a "New Video..." from the Library to the stage, and giving it the instance name "flashVid".
I create mc, then paint a blue box, then I create mc_top, and paint a yellow box. The flashVid instance is on the Stage (_root) from the beginning. Now how do I get the flashVid above "mc" but below "mc_top"?
// Create movieclips and paint boxes. var mc:MovieClip = _root.createEmptyMovieClip("test", _root.getNextHighestDepth()); mc.beginFill(0x0000ff, 50);
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
I'm trying to do a little comic comedy type video in Flash. I've done an outline sketch with the pen tool of my first character, now I want to color it BUT I want to keep the colors and the outline sketch separated on two different layers. Is there a way I can select the path (outline) on layer A and then colorize it with the bucket tool on layer B? The problem I'm having is that every object I select it automatically jumps to that corresponding layer.
One reason why I want to do it this way is I still want to continue working freely on the outline sketch since it's not fully finished, so that I just can blend the colors out and keep working on the outline, at the same time I want to color it while I go just to see where it's going and to make sure that I'm not wasting my time unnecessarily with trying to do a outline just to find out that it won't work out at the end.
how to do a comic type animation, how to create the characters, how to make them move and talk? It can be a free or paid resource.
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
The stand-alone Flash player has an option to print a SWF. However, there is no shell action registered for this, and as far as I can see the only way to do it is to use a keyboard macro (or do something invasive such as inject a DLL in the player). Is there some official API for this?
I was wondering how I could programmatically create a swf using Flash AS3 and AIR? I have successfully recreated a swf (using the data found in a swf file converted to hex and using byteArray) but I can't seem to change anything to it; if I do it no longer works.I have some text fields a person can enter information into. I want to take that information and save it out to a swf file.[code]
I have a flash file. I have a class called Screen. In Screen I want three properties: Image1, Image2, Image3. These image properties are representative of three bitmaps already in my flash file. How do I just create instances of them? And once they are initialised what type are they? Are they BitmapData?Or I can put said images as graphics in my flash file, so how to I create an instance of a graphic programtically?If I can't do this, I am happy to load the images from an external folder. How could I do this? Is it just load("image.png")?
I want to be able to just pass as a parameter the image instance and screen holds a reference to it. How can I create this instance though in the first place?
I'm creating a thermometer with the mercury animated as donations come in. I haven't touched flash in a long time, so be gentle.
How can I change the code below so the animation is faster without increasing the framerate?
var maxMercuryHeight = 192; // Mercury height at 100% var currentDonations = 80; // Percentage of donations taken var currentHeight = (currentDonations / 100) * maxMercuryHeight;
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How can I make the animation ease out so it starts fast and slows down at the end?
I've been working on a flash animation that has been set to 12frames per second, but now my boss has told me it needs to be 25fps - but when i change the frame rate in 'modify>document' the whole thing just speeds up. Is there a way to increase the fps whilst retaining the original speed?
I am trying to programmatically queue MovieClips on the scene to play one after the other. I have tried onEnterFrame with Event.ENTER_FRAME that gotoAndStop() to next fram each time, but this does not show the MovieClip playing somewhy.Is there a way to programmatically link (in AS3) MovieClips to play one after the other? One I tried is at URL... and I have tried creating actionscript at last frame for each movieclip, but this goes directly into function I specify as an event at the time of creation (MovieClip.addFrameScript(MovieClip.totalFrames1, MyEventFunction) )
how to draw an arrowhead facing either left or right programmatically with as3? The arrowhead should be a filled triangle pointing either left or right.
I need to generate SWF or FLA files programmatically using php. Because I want to create a movie(either swf or fla) using sequences of images at my sever.
How to generate .FLA or .SWF files programmatically using php?Are theres any libraries for that?Or at least any APIs for generating those files?