ActionScript 2.0 :: Referring To The "updated" Mc After _name Change?
Sep 27, 2003
I have multiple mc (from the same parent), and I have changed the _name property (depending on their depth) thro action script, my question is how do I *refresh* them (without removing and attaching them) so when I refer to them by _name I know I am refering to the "updated" mc after _name change.
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ok since no replyes to my last post ive added an example: basicly in root i have this code:
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[Code]....
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[Code]....
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stop()[code].............
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Code:
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[code].....
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[Code]...
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I have created a loop to add my clips by class and give them a name
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[Code]....
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Jul 23, 2009
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[code].....
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ActionScript Code:
makeBalls();
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for (var i:int=0; i<10; i++) {[code]...........
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[Code]....
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The constructor class has the following code:
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Oct 27, 2006
altering values of movie clips (couldnt think of another way to put it)say i need to change the _x of movie clip ##_mc
# being variables
i would normally use:
tellTarget ("_root."+A+B+"_mc")
{
_x++;
}
since the i cant just say _root.G5_mc._x++; cuz i dont know if its G5_mc or G4_mc (follow? im horrible at explaining things!)is there any other way of doing this? or do i have to use tellTarget?
i tried:
"_root."+A+B+"_mc._x" += 1;
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I have found a tutorial which shows me how to create a class. It also shows me how to construct an object in the main code. What I want to do is to access a variable from the object that I made. Heres the code...This is the link to the tutorial:http:[url]....
Code:
package
{
public class Car [code]....
Then I use this code to construct the object, which in this case is a car (the code is in my main flash file):
Code:
var mycar:Car = new Car("Porche", 3.2, 4, "Normal doors");
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I must be doing something very stupid here. I have a tab-based menu that has different states for different purposes. I store these states in an Array and have a function I can call when I need the menu to change, which works fine.
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[Code]...
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I have a movieclip on the stage in which I have some 90 movieclips also on the stage.
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On the other hand, if I add eventlisteners for each movieclip individually, all works fine--no errors are thrown.
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Mar 2, 2010
I just started "coding" in AS3. By "coding", I actually mean trying around with features and generally trying to grasp the vast amount stuff you can do with this software of. I have some coding experience, however the way Flash likes to hide code snippets all over my project does tend to confuse me. Not knowing where I tried putting the code and/or rewrote some other stuff keeps me sorta busy.
Anyway, my issue is this:
Messing around with movieclips inside movieclips, I've keep encountering the error "1120: Access of undefined property onTimerComplete." I do realize that this error generally is caused by not having defined an instance correctly or not having it defined at all - an error beginners tend to make. Nonetheless, I'm not trying to refer to an instance/symbol, I am trying to call a function defined on the stage from within a movieclip that also is placed on the stage.
I've been reading huge amounts of text/articles and how-to 's, but they all seem to only touch the subject lightly or simply going in head-first - becoming far too complicated for me (a beginner) to grasp.
So, trying to sum my questions up into something that looks like a tl;dr:
- What's up with levels, "_root" and referring to functions like in the older versions of flash?
Flash tells me to use some display-package instead of _root, when I use that... (I do realize the article is from Flash 5.0)
- How do you refer to a function defined on the stage, from inside a movieclip? (The function is a timer, that is supposed to make the mother-movieclip continue to the next child-movieclip.)
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