i have a MC, that contains a button, and when i press that button i need it to send the instance name of _parent.MC (instance name is "kala") to the variable "_root.eelmine".result must be: _root.eelmine = kala;
I'm having an issue with a button that exists on a frame in the timeline. I have 5 instances of the same button on this frame. When I first go to this frame, everything is fine. I then go to a different frame. When I give a gotoAndStop() command and return to the original frame with the 5 button instances, 1 of my five buttons is missing. I have no removeChild() commands or anything that would make this button dissappear.
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?
The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.
I have a BUNCH of bumpers of four types bounceUp, bounceDown, bounceLeft, bounceRight. during a collision which you hit determines the bounce so they always do the same thing so here's my question.....can i just name every bounceUp instance the same thing and then just add that one instance name to the list the collision detector checks?
i just dont wanna go through and name a hundred each of bounceUp s and bounceDown s individually as the potential for screaming increases proportionally.......
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent) { this.theButton.theMC.gotoAndPlay(3);
Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.
I am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:
1) How wide is the border in which a mouseOver makes it scroll? This is basically a semi-constant I set it up once and keep it the same, unless the user changes it in an options menu to make the border wider or narrower. Call this scrollBorderWidth.
2) How fast is the background scrolling now? I want to track this so I can smoothly change the scroll speed over several frames. This is often changed. Call this scrollSpeed.
It seems I have two ways I can store and access these values and darned if I know which is better practice. METHOD A: Make them local variables in the class, so the scrolling background instance has them as local vars. I set them up thusly:
In as 2.0 there was a simple code like trace(_root._url) that would return the url of the actual swf file. What is the equivalent in AS3? The samples I found were all realted to window.location and other things, is there no simple code for this like in as 2?
I am trying to transfer a movie-clip staged in a swf(on local machine) to a remote server. Below is a part of the action-script code concerned with it;
function createJPG(mc:MovieClip, n:Number, fileName:String) { trace("sdf:"); var jpgSource:BitmapData = new BitmapData(mc.width,mc.height); jpgSource.draw(mc);
[Code]....
I want to close the swf when the upload is complete., I would like to know how to return a value(may be a number which I intend to use to indicate completion of file transfer) from the php script to the swf and how to receive that value in the swf?
var temp = 1 function change(out){ out = 2 return "something"
[code]....
(I would do this if I had a function that returned a value already and I needed it to output more information - I'd pass it an output variable which it would fill for me)but in AS3 that doesn't seem to work - it seems changes I make to a function argument apply only within the function.
I have an external function that needs to return a customerID value. However, it seems to be returning the initial value instead of the value that I believe is being set within the function.[code]
only issue i'm having is that if i drop the item in the zone requiring a change, and pick the item back up, it combines the shapes. I'm thinking I need to have the if statement more universal. I've uploaded my fla to rapid,I'll put my coding below as well.
I am trying to save settings to an XML File and setting the relevant data if the check box is checked or not.
private static function createXMLData():void { prefsXML = <preferences/>; prefsXML.application.@windowsstart =
[Code]....
well i assume that is what the error means, it cannot get details of something that is not set yet.. so how would i get it to check and if nothing then it is obviously a "false".
When using flash remoting with amfphp, what can I write in php that will trigger the 'status' method that I set up in my Responder in Flash? Or more generally, how can I determine if the service call has failed? The ideal solution for me would be to throw some exception in php serverside, and catch that exception in flash clientside... How do other people handle server errors with flash remoting?
I am makign something which generates a random number, then proceeds to check it against a range of fields loaded from an XML file. I have checked and the fields are loading the correct numbers in, but the "if" statement is always returning 'true'. The only time I have been able to get it to properly execute is when I use numbers instead of variables. I have tried using Number(variable), but that doesn't seem to fix anything. here is my code.
ActionScript Code: on (release) { _root.colnum = Math.round(Math.random()*100); if ((_root.colnum<=_root.wballmax) && (_root.colnum>=_root.wballmin)) {
I have a setter and getter method , the getter method should return an array collection but it's always returning an empty array collection even when I've run trace to check on it.[code]...
I decided to turn this util into a class because I use it in almost all of my projects. Basically what it is is I import an XML file and it has all these HTML characters like & or and my function basically converts those strings of characters to its regular form ie: ['&' (&] or [' ' ( )]
so calling it in a FLA file would be something like this:
Code: var entity:DeEntitizeHTML = new DeEntitizeHTML("bob & jim"); and here is my class file: Code: class com.dop.DeEntitizeHTML { function DeEntitizeHTML(my_str)
[Code]....
how to return that value back to the var entity in my FLA.
Is there any method that returns the Class name of an instance as a String? I would like to then pass that String as the parameter into the getDefinitionByName() method to create a new instance of that Class (whatever it is).basically, whatever I have stored in the variable 'currentPage' (which could be any number of classes I haev written), I want to create a new instance of (therefore re-instantiating it). this will then act as the method for a 'reload' button which is designed to reload whatever the current page/activity is.
A SWF (published as AS2 for player version 9) sits on a page called home.aspx with other textual content. The SWF is a wrapper that loads in various other SWFs based on flash cookie data. Here is the problem: In I.E. (and not Firefox), sometimes the wrapper SWF hangs and fails to load the external SWFs.
The only time this happens is when returning back to this home page via another link that ends in a hash mark (home.aspx#) or to (default.aspx) which is supposed to act the same as home.aspx Also, this doesn't happen every time. Only sometimes. Anyone have any clues? I'd love to provide a link but this is on a beta server at the moment and I don't think I'm allowed to.
I have a variable which needs to be updated upon user input. It works inside the function, the trace function returns the correct type, but for a reason it wont pass it on the variable on the main timeline.[code]
var aaa:Sound = new Sound (new URLRequest ("awd awd.mp3"));aaa.play ();trace (aaa.id3.artist);
The song plays but when I try to get the song's artist / album it returns null. I also tried copying the format from live adobe help website but it still returns null.
Also I have 3 songs named 1, 2, and 3 in a folder. I made a playlist type thing and it works fine, the only problem I see is that I would have to rename 30 songs.
Is there a way that I can obtain the name of a clip's children just like I can obtain the name of it's parent by using _parent?
Basically, I have a whole bunch of MovieClips that I have created through a function that parses an XML file. Basically, it's a custom-made Tree.
I have them all set up in their proper horizontal and vertical positions, but the one thing I'm having trouble doing is closing a branch on it. I've tried storing values in arrays to help me sort all the MovieClips on the Stage, but I must confess that I'm not good with arrays at all, so is there some sort of obscure function somewhere that can return the child clips, so I can do something like:
Code: myMC.onRelease = function():Void { if (myMC.hasChildMovies() == true) for (var i:Number = 0; i < myMC.childMoviesArray.length; i++){