ActionScript 3.0 :: Button Instance Disappearing When Returning To Frame
Feb 11, 2012
I'm having an issue with a button that exists on a frame in the timeline. I have 5 instances of the same button on this frame. When I first go to this frame, everything is fine. I then go to a different frame. When I give a gotoAndStop() command and return to the original frame with the 5 button instances, 1 of my five buttons is missing. I have no removeChild() commands or anything that would make this button dissappear.
i have a MC, that contains a button, and when i press that button i need it to send the instance name of _parent.MC (instance name is "kala") to the variable "_root.eelmine".result must be: _root.eelmine = kala;
i recieved a template and all of the buttons are linking to the main timeline, i need to add a few pages that needed to be linked within some instances, i cant seem to find a way to set the release code to link to the frame within an another instance.
What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.
My navigation file just doesnt seem to work heres the code: stop(); function navigation(event:MouseEvent):void{ gotoAndStop(event.target.name); trace("button was clicked"); } home_btn.addEventListener(MouseEvent.CLICK,navigation); news_btn.addEventListener(MouseEvent.CLICK,navigation); about_btn.addEventListener(MouseEvent.CLICK,navigation); portfolio_btn.addEventListener(MouseEvent.CLICK,navigation); contact_btn.addEventListener(MouseEvent.CLICK,navigation);
I have labels home, news, about, portfolio, contact. I keep getting this error ArgumentError: Error #2109: Frame label instance6 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at whywontyouworkdamyou_fla::MainTimeline/navigation() and my buttons dont work. I am seeing spaces in the word navigation why rofl its ok in edit mode? The Fla [URL].
I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.
I am using Adobe Flash Professional CS4 with all the latest updates. The FLA is an Actionscript 3.0 file. I am creating a basic flash site with several pages that change when the user clicks links on a left side navigation bar. on the pages are sub tabs that change out different content(text) based on what the user clicks on the current page. when they click a button it triggers an event listener, the event listener runs its function which changes the definition of an already defined (String) variable, and the page goes on to a frame checks what that variable is and then leads the movie to the correct frame that the corresponding content is on.
here's the issue: it works perfectly the first few times, and then the event listeners stop working, first one of them, then all three once i click one of the two available. i started this site before i even knew what a class was(regretably), and all the code is on the timeline in different frames.
I'm having an issue with a button that exists on a frame in the timeline. I have 5 instances of the same button on this frame. When I first go to this frame, everything is fine. I then go to a different frame. When I give a gotoAndStop() command and return to the original frame with the 5 button instances, 1 of my five buttons is missing. I have no removeChild() commands or anything that would make this button dissappear. why this one button (out of 5 identical instances) would be gone upon returning to this frame?
I have, among many objects, a SimpleButton called nextBtn on the stage on the second frame. There's a function on that frame that does various things, one of which is adding a MouseEvent to that button. After moving to the next frame programatically and returning to the first frame the button is now gone from the stage. Because it seems to be gone, there's a null object reference error where the listener is added.
I've verified that:
- There are no other objects on the stage that share the same instance name
- This happens to MovieClips as well
- If I avoid adding the listener the second time via wrapping it in a if nextBtn != null statement, moving back another frame causes a button on that frame to disappear
I created our website using Actionscript 2.0 and on several of our pages there is a drop-down text box that has a "close" button on it, which is just a movieclip located inside the text box movieclip. For some reason, if you stay on a page for a few minutes the close button disappears. The hand still shows up when you hover over where it was at and you can still click on it, but it just turns invisible. I'm not sure what's causing this.
i'm trying to make an enter button slowy appear while loading background images..
basically just changing it's alpha, but my button is doing the opposite.. it's dissapearing.. and i'm not interely sure how to make it do the opposite.
my code is like this:
Code: Select allstop(); var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
I am very very new to action script, most of the flash I use is for banner animation etc. I am doing a video that I need to start playing automatically, but it has to start playing muted. For this part I am using the following code
Code: vid.playPauseButton = playpauseVid; vid.volume = 0; vid._uiMgr._isMuted = true; vid.muteButton = mute; vid is my video instance name.
This works great so far. But now the client wants to ad a big button over the video that says PLAY WITH SOUND. And that button has to serve the same function as the unmute button but it has to disappear once it is clicked.
I am trying to step from AS2 to AS3, not that easy.. I got to this point with a simple 3 frames movieclip. Frame 1 gives the option of loading 2 different external swf, frame 2 load directly a 3rd external swf, frame 3 nuttin happen. All works ok except when from frame2 i will go back to frame1, one of the 2 button (to load ext swf) disappear. The code i wrote down is prolly not the best.[code]...
I have about 60 buttons to load jpeg images. Instead of putting the long script to load the images on each individual button, I want to put it on a frame and then only set the variables in the buttons to tell the script which image to load from a XML file - this will allow me to make any changes to the loading transitions easily.Initially I wanted to use:
[AS] buttonName.onRelease = function() { //script here
Code://game_display_bitmapData is an object which contains bitmap data. this bitmap data is loaded from an XML file.
[Code]...
Now what happens is tht only one button is visible or workin at any point of time. But if i use say, "xyz_button" as the params for the about_button. then it works fine. i can see both the buttons. also i tried giving unique names to the button, even that didnt work.
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent) { this.theButton.theMC.gotoAndPlay(3);
I have 2 dynamic text fields that I need to display specific information from an XML file by clicking one of 2 buttons. Here is my actionscript code for the 2 buttons: [code]At times I have been able to get information to display into the text fields by clicking one of the buttons but never both buttons. The text fields are called getPopulation and getCapital. I know that this code is incorrect. I'm not sure if this technique is close to working or if it needs to be completely re-written. I have had success using a list component to return specific information from an xml file to a dynamic text field but for this project, these buttons appear on a map representing different geographical areas, so the list component might not be an option.
I have a FLA file and bind it to a class. I need access some instances on the second frame of the FLA file from the class, but I failed because they are not instanced yet.
I have a FLA file and bind it to a class. I need access some instances on the second frame of the FLA file from the class, but I failed because they are not instanced yet.
From the actions layer, I am trying to "talk" to a movie clip nested inside another movie clip residing on keyframe Two of that clip, not the first frame, the first frame is blank keyframe. It appears that Flash can only recognize (see) an object's instance name if it starts on the first frame?
As a work around for this, I put the same instance also on Frame One and change the movie clip's visibility (invisible) so AS can see it's instance name to make it work, but I feel there must be a better solution than this.
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
configuring this instance movie to play when i click a button, here is my movie structure:
- root movie - container and some external .swf movie
The process is there will be button load at the end of root movie, and calling some external swf movie with number. all the swf will play in a container each swf movie(about 5 animation)
At the end of root movie there is also some loop animation that play at the end of root movie, while we can click the button also. What i want to do is how can i play the loop movie, start from the middle when i click one of the button.
So what happen will be: - click button = external movie load and the instance name play from frame 100 and loop again.
I've created a card class that holds the specifics properties each card can have. Now I'm trying to figure out a way to associate the graphic with the card. What I have now is a movieclip with each frame representing a different card. The movieclip is linked to the card class I created.I'm trying to do it with variations of this.gotoAndStop(frame#) in the constructor of my card class, which gives me a card graphic but not having much luck in gettng the frame number to increment to the next frame with the next call for: var cardname:cardclass = new cardclass.The worse part of this is I'm not even sure I'm on the right track here, so my main question is: Is this even a viable way to accomplish this? If not, please give an overview outline of how I should be approaching this.
Let's say I have a graphic on Frame 2. I want to make that Graphic to be a button. So I convert it to symbol, as movieclip, and giving its instance a name, let's say... "goButton". So I code it like this
Code: goButton.addEventListener (MouseEvent.MOUSE_DOWN,goNext); function goNext(e:Event):void {
[Code].....
Is there anyway around this? The hard way would be create the button dynamically, but if its not just one button, it would create a lot of coding.
I'm stuck on this annoying bug of Flash:to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.
It worked fine a few sessions ago, but now it won't let me change the frame number if there's a tween before that keyframe; tha keyframe isn't participating on any tween, and may even have some frames between the previous tweening one. The only way it will change is if i remove the first tween or add a blank keyframe between them, wich of course isn't an option when animating... i know it would work if i add a new layer and continue there, but it'll add a lot of mess to the already busy timeline.
The strange thing is that it remains working on some frames, from the previous session, and if a cut and paste them i can change the frame number freely; but if i try to build a secuence from scratch, it won't let me, even on a new document.
i created couple instances of movieclip with some simple animation inside, want it to animate when mouse is over, and animate backwards when mouse is out.[code]it works better, only one instance move, but if i move mouse over second instance before first one finish moving back to the first frame (and remove listener), again both instances animate together, like they are using the same timeline.
I have a movie instance that has code in it that will only work on a Movie instance but I need to be able to go to a specified frame when a user clicks on it like a Button instance