Actionscript 2.0 :: Can't Communicate With Instance When Not On First Frame
Jan 25, 2010
From the actions layer, I am trying to "talk" to a movie clip nested inside another movie clip residing on keyframe Two of that clip, not the first frame, the first frame is blank keyframe. It appears that Flash can only recognize (see) an object's instance name if it starts on the first frame?
As a work around for this, I put the same instance also on Frame One and change the movie clip's visibility (invisible) so AS can see it's instance name to make it work, but I feel there must be a better solution than this.
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Dec 23, 2011
I am trying to communicate between an instance of flash embedded in a browser and a flash instance running in a C# WinForms app... I am getting a compile error that say:
1119 Access of possibly undefined property printOut through a reference with static type flash.net:LocalConnection
Here is the actionscript:
var feedback = "";
var receiving_lc:LocalConnection = new LocalConnection();
receiving_lc.connect("fromClient")
[code]....
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Mar 11, 2011
is it possible automatically name frame label with instance name of item in frame.
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May 20, 2009
I have a FLA file and bind it to a class. I need access some instances on the second frame of the FLA file from the class, but I failed because they are not instanced yet.
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Sep 1, 2009
I have a FLA file and bind it to a class. I need access some instances on the second frame of the FLA file from the class, but I failed because they are not instanced yet.
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Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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Feb 8, 2009
configuring this instance movie to play when i click a button, here is my movie structure:
- root movie - container and some external .swf movie
The process is there will be button load at the end of root movie, and calling some external swf movie with number. all the swf will play in a container each swf movie(about 5 animation)
At the end of root movie there is also some loop animation that play at the end of root movie, while we can click the button also.
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So what happen will be: - click button = external movie load and the instance name play from frame 100 and loop again.
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May 4, 2009
I've created a card class that holds the specifics properties each card can have. Now I'm trying to figure out a way to associate the graphic with the card. What I have now is a movieclip with each frame representing a different card. The movieclip is linked to the card class I created.I'm trying to do it with variations of this.gotoAndStop(frame#) in the constructor of my card class, which gives me a card graphic but not having much luck in gettng the frame number to increment to the next frame with the next call for: var cardname:cardclass = new cardclass.The worse part of this is I'm not even sure I'm on the right track here, so my main question is: Is this even a viable way to accomplish this? If not, please give an overview outline of how I should be approaching this.
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May 6, 2010
Let's say I have a graphic on Frame 2. I want to make that Graphic to be a button. So I convert it to symbol, as movieclip, and giving its instance a name, let's say... "goButton". So I code it like this
Code:
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{
[Code].....
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Nov 19, 2005
I'm stuck on this annoying bug of Flash:to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.
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Apr 24, 2009
i created couple instances of movieclip with some simple animation inside, want it to animate when mouse is over, and animate backwards when mouse is out.[code]it works better, only one instance move, but if i move mouse over second instance before first one finish moving back to the first frame (and remove listener), again both instances animate together, like they are using the same timeline.
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Apr 18, 2011
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I'm having an issue with a button that exists on a frame in the timeline. I have 5 instances of the same button on this frame. When I first go to this frame, everything is fine. I then go to a different frame. When I give a gotoAndStop() command and return to the original frame with the 5 button instances, 1 of my five buttons is missing. I have no removeChild() commands or anything that would make this button dissappear.
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Aug 16, 2009
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Sep 11, 2009
I have an animation and i want a variable to eb set to false once it is done. I was currently using the statement below when i simply used addChild(name); to add it.
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Oct 16, 2011
I have a movie clip that I want to be generated over and over again from the library at a random interval, and when the movie clip hits last frame I want it removed.Here is how I am generating it:
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Nov 9, 2011
I don't understand this:
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Feb 27, 2010
I am importing a .mov file in Flash, which converts it into an .flv, which works fine and dandy, but playback does NOT stop at the end of the video, but loops back to the first frame and stops there. what to do to get it to stop at the last frame? I am just using the flv instance in a keyframe, not using any code to control it, which is a bit over my knowledge level.
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Sep 6, 2008
I have been looking around but couldn't find a good tutorial or solution to my problem. I have a slideshow type application (for my portfolio website). I have 4 "slides". I wanted to use video, I added it on slide #3, and it plays fine, control buttons seem to be connected, but when I click to go to the next slide, without pausing the video, it still keeps playing..., even though there is no instance of the flv playback on that frame. If I go back to the video slide, a new video starts on the top of the old one.... On exit from the slide I would like the video to stop. And on re-entering the frame the video would just sit there, after clicking play/pause it would resume.
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Nov 17, 2010
I have the Dynamic Text field that has an instance name on a mid-timeline frame in Flash CS4. I have a class that inherits from Sprite, and which is always added to the stage on instantiation. How can I get a reference to my Dynamic Text instance from this class?
Example:
My Main class (linked in Flash's publish settings) goes like this:
protected function beginGame(e:MouseEvent){
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Jan 12, 2010
I'm trying to make a menusystem that will jump to specific frames depending on what frame I'm currently on. I have made a switch/case to evaluate the current frame. I have managed to find this code to get the current frame but I need an instance of my entire flash movie it seems? I have tried this (psudo code sort of). var frame = myClip.currentFrame; I then proceed to test frame in the switch/case statement. (All this is an event for a mouse event listener BTW). Now how can I refer to myClip?
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May 9, 2009
My navigation file just doesnt seem to work heres the code:
stop();
function navigation(event:MouseEvent):void{
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trace("button was clicked");
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about_btn.addEventListener(MouseEvent.CLICK,navigation);
portfolio_btn.addEventListener(MouseEvent.CLICK,navigation);
contact_btn.addEventListener(MouseEvent.CLICK,navigation);
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ArgumentError: Error #2109: Frame label instance6 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at whywontyouworkdamyou_fla::MainTimeline/navigation()
and my buttons dont work. I am seeing spaces in the word navigation why rofl its ok in edit mode? The Fla [URL].
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Jun 12, 2011
I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.
[Code]....
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Jul 22, 2006
it apears that message on frame 6, where i have a connection with an XMLconnector. What sould i do ?
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Sep 2, 2011
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
[Code]...
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Jun 23, 2003
I have about 60 buttons to load jpeg images. Instead of putting the long script to load the images on each individual button, I want to put it on a frame and then only set the variables in the buttons to tell the script which image to load from a XML file - this will allow me to make any changes to the loading transitions easily.Initially I wanted to use:
[AS]
buttonName.onRelease = function() {
//script here
[code]........
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Jun 17, 2010
I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?
package
{
import flash.display.MovieClip;[code].....
The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.
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Dec 2, 2010
I have a BUNCH of bumpers of four types bounceUp, bounceDown, bounceLeft, bounceRight. during a collision which you hit determines the bounce so they always do the same thing so here's my question.....can i just name every bounceUp instance the same thing and then just add that one instance name to the list the collision detector checks?
i just dont wanna go through and name a hundred each of bounceUp s and bounceDown s individually as the potential for screaming increases proportionally.......
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