Actionscript 2.0 :: Can't Communicate With Instance When Not On First Frame

Jan 25, 2010

From the actions layer, I am trying to "talk" to a movie clip nested inside another movie clip residing on keyframe Two of that clip, not the first frame, the first frame is blank keyframe. It appears that Flash can only recognize (see) an object's instance name if it starts on the first frame?

As a work around for this, I put the same instance also on Frame One and change the movie clip's visibility (invisible) so AS can see it's instance name to make it work, but I feel there must be a better solution than this.

View 14 Replies


Similar Posts:


Actionscript 3 :: Communicate Between An Instance Of Flash Embedded In A Browser And A Flash Instance Running In A C# WinForms App?

Dec 23, 2011

I am trying to communicate between an instance of flash embedded in a browser and a flash instance running in a C# WinForms app... I am getting a compile error that say:

1119 Access of possibly undefined property printOut through a reference with static type flash.net:LocalConnection

Here is the actionscript:

var feedback = "";
var receiving_lc:LocalConnection = new LocalConnection();
receiving_lc.connect("fromClient")

[code]....

View 2 Replies

ActionScript 2.0 :: Automatically Name Frame Label With Instance Name Of Item In Frame?

Mar 11, 2011

is it possible automatically name frame label with instance name of item in frame.

View 2 Replies

ActionScript 3.0 :: Access Instance On The Second Frame?

May 20, 2009

I have a FLA file and bind it to a class. I need access some instances on the second frame of the FLA file from the class, but I failed because they are not instanced yet.

View 2 Replies

ActionScript 3.0 :: How To Access Instance On The Second Frame

Sep 1, 2009

I have a FLA file and bind it to a class. I need access some instances on the second frame of the FLA file from the class, but I failed because they are not instanced yet.

View 1 Replies

ActionScript 2.0 :: Objects - XML - Creating A New Instance Of An Object That Uses An Identical Name To An Older Instance Delete The Previous Instance?

Mar 20, 2009

Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?

View 1 Replies

ActionScript 2.0 :: [CS3] Call Instance Name And Play Frame

Feb 8, 2009

configuring this instance movie to play when i click a button, here is my movie structure:

- root movie - container and some external .swf movie

The process is there will be button load at the end of root movie, and calling some external swf movie with number. all the swf will play in a container each swf movie(about 5 animation)

At the end of root movie there is also some loop animation that play at the end of root movie, while we can click the button also.
What i want to do is how can i play the loop movie, start from the middle when i click one of the button.

So what happen will be: - click button = external movie load and the instance name play from frame 100 and loop again.

View 3 Replies

ActionScript 3.0 :: Assigning A Frame To Class Instance

May 4, 2009

I've created a card class that holds the specifics properties each card can have. Now I'm trying to figure out a way to associate the graphic with the card.  What I have now is a movieclip with each frame representing a different card. The movieclip is linked to the card class I created.I'm trying to do it with variations of  this.gotoAndStop(frame#) in the constructor of my card class, which gives me a card graphic but not having much luck in gettng the frame number to increment to the next frame with the next call for: var cardname:cardclass = new cardclass.The worse part of this is I'm not even sure I'm on the right track here, so my main question is: Is this even a viable way to accomplish this? If not, please give an overview outline of how I should be approaching this.

View 1 Replies

ActionScript 3.0 :: Instance Lost When Go Back From Frame

May 6, 2010

Let's say I have a graphic on Frame 2. I want to make that Graphic to be a button. So I convert it to symbol, as movieclip, and giving its instance a name, let's say... "goButton". So I code it like this

Code:
goButton.addEventListener (MouseEvent.MOUSE_DOWN,goNext);
function goNext(e:Event):void
{

[Code].....

Is there anyway around this? The hard way would be create the button dynamically, but if its not just one button, it would create a lot of coding.

View 7 Replies

Change Frame Number Of Graphic Instance?

Nov 19, 2005

I'm stuck on this annoying bug of Flash:to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.

It worked fine a few sessions ago, but now it won't let me change the frame number if there's a tween before that keyframe; tha keyframe isn't participating on any tween, and may even have some frames between the previous tweening one. The only way it will change is if i remove the first tween or add a blank keyframe between them, wich of course isn't an option when animating... i know it would work if i add a new layer and continue there, but it'll add a lot of mess to the already busy timeline.

The strange thing is that it remains working on some frames, from the previous session, and if a cut and paste them i can change the frame number freely; but if i try to build a secuence from scratch, it won't let me, even on a new document.

View 2 Replies

ActionScript 3.0 :: Enter Frame Event Goes To Every Instance Why

Apr 24, 2009

i created couple instances of movieclip with some simple animation inside, want it to animate when mouse is over, and animate backwards when mouse is out.[code]it works better, only one instance move, but if i move mouse over second instance before first one finish moving back to the first frame (and remove listener), again both instances animate together, like they are using the same timeline.

View 3 Replies

ActionScript 2.0 :: Make A Movie Instance Go To A Specified Frame?

Apr 18, 2011

I have a movie instance that has code in it that will only work on a Movie instance but I need to be able to go to a specified frame when a user clicks on it like a Button instance

View 2 Replies

ActionScript 3.0 :: Button Instance Disappearing When Returning To Frame

Feb 11, 2012

I'm having an issue with a button that exists on a frame in the timeline. I have 5 instances of the same button on this frame. When I first go to this frame, everything is fine. I then go to a different frame. When I give a gotoAndStop() command and return to the original frame with the 5 button instances, 1 of my five buttons is missing. I have no removeChild() commands or anything that would make this button dissappear.

View 9 Replies

ActionScript 2.0 :: Setting A Button To Link To A Frame In Another Instance?

Aug 16, 2009

i recieved a template and all of the buttons are linking to the main timeline, i need to add a few pages that needed to be linked within some instances, i cant seem to find a way to set the release code to link to the frame within an another instance.

View 0 Replies

ActionScript 3.0 :: Altering A Variable From An Action Frame In An Instance?

Sep 11, 2009

I have an animation and i want a variable to eb set to false once it is done. I was currently using the statement below when i simply used addChild(name); to add it.

MovieClip(this.parent).hero.landing = false;

However i now changed that statement to gamelevel.addChild(name); and the above statement no longer works properly, it changes the variable to false, but it resets immediately after. How do i reference this properly?

View 2 Replies

ActionScript 3.0 :: Make It So Once One Instance Hits The Last Frame It Is Removed?

Oct 16, 2011

I have a movie clip that I want to be generated over and over again from the library at a random interval, and when the movie clip hits last frame I want it removed.Here is how I am generating it:

function Spawn():void {
var Poof:Puff = new Puff;
addChildAt (Poof,0)

[code]........

View 9 Replies

ActionScript 3.0 :: Timeline Instance Property Not Available From Framescript On Its Frame

Nov 9, 2011

I don't understand this:

1. I have a class, UIMain, which extends MovieClip
2. There is an instance of UIMain on frame 2, with instance name of "main"
3. Document class contains:

ActionScript Code: public var main:UIMain; 3. I put this on frame 2 as a frame script: ActionScript Code: trace(main) I get null. Why? How can I fix this?

View 7 Replies

Actionscript 2.0 :: Flv Playback Instance Loops Back To First Frame?

Feb 27, 2010

I am importing a .mov file in Flash, which converts it into an .flv, which works fine and dandy, but playback does NOT stop at the end of the video, but loops back to the first frame and stops there. what to do to get it to stop at the last frame? I am just using the flv instance in a keyframe, not using any code to control it, which is a bit over my knowledge level.

View 1 Replies

ActionScript 3.0 :: Video Keeps Creating Another Instance Of Itself On Entering Frame

Sep 6, 2008

I have been looking around but couldn't find a good tutorial or solution to my problem. I have a slideshow type application (for my portfolio website). I have 4 "slides". I wanted to use video, I added it on slide #3, and it plays fine, control buttons seem to be connected, but when I click to go to the next slide, without pausing the video, it still keeps playing..., even though there is no instance of the flv playback on that frame. If I go back to the video slide, a new video starts on the top of the old one.... On exit from the slide I would like the video to stop. And on re-entering the frame the video would just sit there, after clicking play/pause it would resume.

View 5 Replies

ActionScript 3 :: Accessing Instance Of Display Object On Mid-Timeline Frame

Nov 17, 2010

I have the Dynamic Text field that has an instance name on a mid-timeline frame in Flash CS4. I have a class that inherits from Sprite, and which is always added to the stage on instantiation. How can I get a reference to my Dynamic Text instance from this class?

Example:
My Main class (linked in Flash's publish settings) goes like this:
protected function beginGame(e:MouseEvent){
gotoAndStop(8);
var game:GameContainer = new GameContainer(41,8);
addChild(game);
game.x=36;
game.y=128;
}

Game Container extends MovieClip, and draws some pretty gfx. On Frame 8, in the Flash IDE, there is a Dynamic Text element instance named "scoreText". I want to access this from the GameContainer class. Possible?

View 2 Replies

ActionScript 3.0 :: A Stage Instance Named Remains Null To The Frame?

Jun 6, 2011

For some reason, no matter what I try, a stage instance named 'track' remains null to the frame it's on. I've made sure that Auto-declare stage instances is checked. Is anyone familiar with this problem?

View 1 Replies

ActionScript 3.0 :: Make Button Instance Containing Movieclip Play Specific Frame?

Sep 27, 2011

What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.

View 17 Replies

Actionscript 3 :: Switch / Case To Evaluate The Current Frame - What Instance Should Refer To

Jan 12, 2010

I'm trying to make a menusystem that will jump to specific frames depending on what frame I'm currently on. I have made a switch/case to evaluate the current frame. I have managed to find this code to get the current frame but I need an instance of my entire flash movie it seems? I have tried this (psudo code sort of). var frame = myClip.currentFrame; I then proceed to test frame in the switch/case statement. (All this is an event for a mouse event listener BTW). Now how can I refer to myClip?

View 1 Replies

ActionScript 3.0 :: Navigation And Button - Frame Label Instance Not Found In Scene

May 9, 2009

My navigation file just doesnt seem to work heres the code:
stop();
function navigation(event:MouseEvent):void{
gotoAndStop(event.target.name);
trace("button was clicked");
} home_btn.addEventListener(MouseEvent.CLICK,navigation);
news_btn.addEventListener(MouseEvent.CLICK,navigation);
about_btn.addEventListener(MouseEvent.CLICK,navigation);
portfolio_btn.addEventListener(MouseEvent.CLICK,navigation);
contact_btn.addEventListener(MouseEvent.CLICK,navigation);

I have labels home, news, about, portfolio, contact. I keep getting this error
ArgumentError: Error #2109: Frame label instance6 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at whywontyouworkdamyou_fla::MainTimeline/navigation()
and my buttons dont work. I am seeing spaces in the word navigation why rofl its ok in edit mode? The Fla [URL].

View 1 Replies

ActionScript 3.0 :: Button - GotoAndPlay(frame Label) For A Movie Clip With The Instance Name Content

Jun 12, 2011

I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.

[Code]....

View 2 Replies

Data Integration :: "a Component Instance Must Exist In The First Frame"

Jul 22, 2006

it apears that message on frame 6, where i have a connection with an XMLconnector. What sould i do ?

View 2 Replies

ActionScript 3.0 :: Error #2109: Frame Label <BUTTON INSTANCE NAME> Not Found In Scene <SCENE NAME>.

Sep 2, 2011

I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
  
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
 
- The funny thing is that the SWF works the way I want it to. You can view it here:  http://brookbrovaz.com
  
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.

[Code]...

View 3 Replies

ActionScript 2.0 :: Button Instance Names And Actionscript In A Frame?

Jun 23, 2003

I have about 60 buttons to load jpeg images. Instead of putting the long script to load the images on each individual button, I want to put it on a frame and then only set the variables in the buttons to tell the script which image to load from a XML file - this will allow me to make any changes to the loading transitions easily.Initially I wanted to use:

[AS]
buttonName.onRelease = function() {
//script here

[code]........

View 3 Replies

Actionscript 3 :: Constructor To Assign Instance Name From Super Constant When Adding Instance In Flash IDE?

Jun 17, 2010

I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?

package
{
import flash.display.MovieClip;[code].....

The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.

View 1 Replies

ActionScript 3.0 :: Name Every BounceUp Instance The Same Thing And Then Just Add That One Instance Name To The List The Collision Detector Checks?

Dec 2, 2010

I have a BUNCH of bumpers of four types bounceUp, bounceDown, bounceLeft, bounceRight. during a collision which you hit determines the bounce so they always do the same thing so here's my question.....can i just name every bounceUp instance the same thing and then just add that one instance name to the list the collision detector checks?

i just dont wanna go through and name a hundred each of bounceUp s and bounceDown s individually as the potential for screaming increases proportionally.......

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved