ActionScript 3.0 :: Make It So Once One Instance Hits The Last Frame It Is Removed?
Oct 16, 2011
I have a movie clip that I want to be generated over and over again from the library at a random interval, and when the movie clip hits last frame I want it removed.Here is how I am generating it:
function Spawn():void {
var Poof:Puff = new Puff;
addChildAt (Poof,0)
I'm trying to write an if then statement that will loop back to frame 1 once the next frame it hits is higher than 5. For some reason it doesn't work and I could easily go to frame six and add a go to and play but, I'd like to learn what's wrong instead of doing it the easy way.
i have a thank you message that shows after my form mailer is sent, then about 10 frames play for a short pause which shows the thank you message. how can i make the playhead goto a certain frame once it gets to the end of the timeline? i thought it would be related to onclipevent but i couldnt find anything relevant to what im wanting to do.
i have a thank you message that shows after my form mailer is sent, then about 10 frames play for a short pause which shows the thank you message. how can i make the playhead goto a certain frame once it gets to the end of the timeline?
I have a movie instance that has code in it that will only work on a Movie instance but I need to be able to go to a specified frame when a user clicks on it like a Button instance
What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.
I'm initiating my migration process from AS2 to AS3 .After reading A LOT of tutorials and, of course, pretty much everything that mister senocular wrote I finally got something going Well until this pickle[code]...
This doesn't work if (lives <= 0) { gotoAndStop(22); } When I change the "<=" to something like "!=" it does work. I'm trying to make it go to a certain frame when the variable hits 0
would like flash to trace something when the play head goes over a frame label named "test" I would also like to have the code placed on the first key frame. I realize that the easiest way out would be to place the trace statement on the frame with the label on it but I'm trying to run this with a listener.
PHP Code: stage.addEventListener(Event.ENTER_FRAME, checkFrame,false,0,true); function checkFrame(event:Event):void
if i have a movie clip with an even listener attached to it, is the event listener being removed automatically when the movie clip is removed from the stage or should i always remove the event listeners manually?
I want to remove all children of the name (mc1) but be able to add new one when I call the add function again Heres what I have
// Draws the squares
Code: function drawIt(e:Event=null):void{ mc1.graphics.lineStyle(1); mc1.graphics.beginFill(ITsColor);
[code]....
Removing all the (mc1) movieclips works fine, but when i click on the butotn to call drawIt again, all previous mc1's are displayed again with the new ones
I'm trying to get in the habit of using AS in the first frame on the main timeline as much as possible. but sometimes i hit a snag. like getting a movie clip to change it's alpha when it hits a certain frame in an attached MC.
I am wanting to make a game, and I need a gravity code that works great. I want gravity, a jumpibg code, and then a code to make something stop when it hits another thing.
I am trying to get a html popup window to open when my movie hits a certain frame instead of a button. Im using the following code but it uses a button instead of a frame to open the popup.
on (release) { customize the window that gets opened 0 equals NO.[code]........
I have created a class named Bullet() and I create a child named bullet_mc every second.This bullet_mc moves to a direction on the stage.I also created a class named Plane() and I create a child named myPlane_mc every two seconds. Also, every myPlane_mc moves to a direction on the stage.
im trying to make a custom cursor that when it hits a wall it bounces off and i cant seem to get the right AS. ive got the cursor and i can write AS for a hittest. ive typed in
the conent will not be able to be seen unless the user hits the arrow keys on there key board. So i need to make a group of objects i can make into a movie clip and than inside that movie clip make an animation that plays the squirrel running. i will pause here to ask two things i dont know how to do i want the squirrel to have an animation when standing still where it flicks its tail (like a real squirrel would). and also how would i flip the squirrel so when the left key is pressed it points left and when the right arrow is pressed it faces left? and my main question when it reaches the edge of the stage the extended background that runs off stage moves over to reavel more content. as well as not have the squirrel run off stage? in short i am using the squirrel to view the full pages content.
I have a movieclip that contains two frames, each frame contains a different set of buttons.
it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.
so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.
problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
i have one movieclip and i have another movieclip>enemy...okay so when the first movieclip goes over the enemy, nothing happens until i roll out! all i want to do is the movieclip, when it hits the enemy, it goes to the enemy's second frame and that's it ! there are no syntax error in this script, just something i want to do that apparently doesn't work right.here is my code:
i am working on a survey form in MX-04 Pro. I have the main .swf file embedded in an HTML page. The document's width is longer than the viewable screen so the person taking the survey has to scroll down to answer the remaing questions and hit the "continue" button to proceed to the next page/frame in the movie. When the user hits the "continue" button the next frame in the movie appears but the HTML page is still scrolled to the bottom. Is there any ActionScript I can inclued in the frame or continue button to make the movie/survey appear at the top of the html page when the user hits the "continue" button?#2
Is it possible to make the items in a List component sort randmoly? or maybe alternate between "ASC" & "DESC" order? Furthermore, there would be an "Other" option included in my list but I would like that to remain at the bottom of the list while the other items in the list were sorted randomly?
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.