ActionScript 2.0 :: Set A Delay On Tweening?

Aug 10, 2007

how do you set a delay on this type of tweening?

ActionScript Code:
new Tween(menu1, "_y", None.easeNone, menu1._y, -83, .25, true);

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[code].......

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[Code]...

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here my codes...

------------------------------------------------------------------------
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[code].....

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[URL]

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Code:
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[code]....

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[code]....

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I condensed my problem down to the lines of code below.I think the code is pretty self explanitory. My problem is that for a reason I can't figure out, it doesn't tween the alpha back to 100. It simply snaps it back to 100 abruptly  What am I doing wrong here?

import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;

[code].....

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Let's say I have an object, and I use a motion tween to animate it around. Great. Now, I want that object to stay at the final location while other stuff happens on the stage. I can't figure out an efficient way to do this. You can't copy individual frames of a tween, and copying and pasting the whole tween and breaking it up into individual frames and then removing all but the last frame is a bit... time-consuming.how I might be going about using tweens wrong? I feel like I'm just not doing things the way it was designed.

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