ActionScript 2.0 :: Set A Delay On Tweening?
Aug 10, 2007how do you set a delay on this type of tweening?
ActionScript Code:
new Tween(menu1, "_y", None.easeNone, menu1._y, -83, .25, true);
how do you set a delay on this type of tweening?
ActionScript Code:
new Tween(menu1, "_y", None.easeNone, menu1._y, -83, .25, true);
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {
[code].......
I have some buttons on a stage that when click change the scale and the position of another movieclip sitting on the stage. All works well but I'd like to make it bit more....cool
Is it possible to tween, maybe with an ease, between the current position and the position when the button is clicked?
[Code]...
how to identify the tweening name, if running more tweens on the screen, For example... creating few circle and animating randomly on the screen. I want to remove the circle when the tweening class finished...
here my codes...
------------------------------------------------------------------------
var MC:MovieClip;
for (var i:int=1; i<=10; i++) {
MC=new mcircle();
MC.id=i;
[code]....
how can i remove circles when the "removeCircle" function called ?
I currently have a flash file and it all works fine, but I'm about to update it and it will become a little complicated to update the way I have set it up.
I have 15 pages (going to be updated to 40pages soon) and a side menu, clicking on one of the tabs in the menu will animate the relevant page onto the stage. Here is the code I am using[code]...
I have imported two images from PS to Flash in PNG format. They are the perfect size and ready to use (i.e. not scaling these images). When I convert them to movies, the animation looks great in Flash, but when I export them they only look good when I have the HTML settings set to "Best". If I don't have this setting on, it looks like crap (i.e. very jagged). These are photos btw, not vector images or shapes.
The reason I want this to be optimized without the control of HTML is because I am creating web banners for advertising. When I submit my swf file to the webmaster, they basically will embed the swf with whatever settings they choose. If they don't have the setting on "Best", the file looks like crap. Allow smoothing is on.
1. When I import the PNG image, can I safely select JPG compression via the Bitmap Properties? Or do I need to keep it as lossless? If I select JPG, I can considerably reduce the filesize, although I'm not sure if that causes the images to look jagged as well.
2. Is there anything I can do outside the HTML settings to display my animations without the jagged edges? I need to keep my filesize under 50Kb which is pretty hard when working with photos and animation etc.
I know the basics of tweening with action script but I have a picture set in the center of the stage at x = 50. On a click I would like that picture move - 10 x from that position so it will end the tween at 40. On a different button I would like to do the oppositie, + 10 x to its current position so if it was at 40 it would be back to the start and if it was at the start it would be at 60.
View 10 RepliesI tried to refresh my little flash knowledge -- but I stumbled upon a problem with the new Flash CS4!
When I try to make different blur or alpha effect on one keyframe I got after making the motion tween -- Flash adjust the other keyframe as well (got the same reaction on both keyframes as if it was the same instance of movie clip -- and not as in old flash; the keyframes created separated or independent instances)
The only thing working for me is when I move the movie clip out of the stage on the first keyframe -- and it correctly move its position.
I was wondering if there is anyway to shape tween two primitive shapes using actionscript. The shapes will be drawn using AS3 and then i need to tween them. no timeline should be involved.
View 1 RepliesJust wondering if there is a way to hide the tweening path (ie motion path) of a motion tween animation when scrubbing. I have a number of objects in motion and while I am scrubbing the animation, the tweening path is kind of distracting so I would like to hide them. Is there anyway to show/hide the tweening paths?
View 3 RepliesI'm making a banner in flash, and are moving some simple objects around.I mainy use vector squares, but when I tween them (classic tween) in a slow motion, the shape starts to "flicker" or "lag". Why is this?I think there has to be something with the calculations Flash is doing, but why can't it make the animation smooth?
View 4 Repliesi'm unsuccessfully trying to rotate a rectangle around an external point while tweening. i'm trying to lock the top of the red rectangle to the line while it tweens from left to right and rotates from 0º to 90º.the image above shows 3 states of the tween. state 1 shows the red rectangle at the start of the line with no angle. state 2 shows the red rectangle has tweened half way along the line with an angle of 45º that is also half the total angle of 90º. state 3 shows the final position of the tween where the red rectangle has an angle of 90º and is placed at the edge of the line.it seems the problem i'm experiencing is that while tweening, the rotation causes the top of the red rectangle to lose sync with the black line.here is my code that doesn't work, but hopefully will give you a clearer picture of what i'm attempting.
var angle:Number = 90;
var previousAngle:Number = 0;
var distanceObject:Object = new Object();[code].....
I have an image that tweens in under a mask, then when a button is clicked a new image appears in the same way further down the timeline. When the button is clicked, the old image disappears and the new image appears as the mask reveals it. This leaves a blank spot in its place on the page a very brief period while the new image is being revealed. What I would like to do is have the old image stay visible (not suddenly disappear) in the background (when the button is clicked) until the new image completely appears over it and covers it up. Placing the old image in a new layer under the new image is not an option because there are so many images that they could jump to or from that it is impossible to predict which image they would go to next, so I need to find a way to keep the previous image still visible.
View 2 Repliesknow a few basics of actionscript but nothing more. I'm trying to create a simple intro to a have a movie clip (a line of text) moving across the stage using a this simple code:
onClipEvent(enterFrame) {
speed = 3;
this._x += speed;
}
-So now that I have it moving, as soon as the front end of it reaches the edge of the stage I wish to have it wrap to the opposite edge of the stage and repeat. So if that is too wordy basically I want a constant line of text moving across the screen.
Does tweening take more space to do than to animate with AS?Also, frames that are not wanted, do they take space too? want to know because smaller the file faster the loading, right?
View 3 Repliesi'm looking at the site [URL] and notice that when you click the links, when the content box resizes, its height only expands from the bottom and isnt equally distributed. Is there a special way to do this? Or do you think they just have a movie clip on the bottom that expands both way and is just covered by another of the same color so it appears as if only the bottom is expanding?
View 5 RepliesIs there a way of tweening colour using actionscript. Like you would using an alpha fade but using color instead.Say I have a button that once pushed it turns a square from orange to blue, but gradually fading.
View 3 RepliesI am making a small slideshow of images using externally loaded pictures and moving them with actionscript
Code:
var tweenPart1:Tween = new Tween(eval("_root."+_global.ticker), "_x", Strong.easeOut, _global.startPoint, _global.centreStage, _global.speed, true);
var textAlphaPart1:Tween = new Tween(_root.textItems, "_alpha", Strong.easeOut, 0, 100, _global.speed, true);
[code].....
as you can see the target for moving the image is a variable. the only problem with this is that if you want to use this script, it cannot be in a loop script like onEnterFrame or onClipEvent(enterFrame) becase it will run thought it continousley and will keep resetting the tween. if you only run though it once the _global variable will not change and will only tween the same image.
I believe in CS3 it was possible to place a bitmap at a keyframe, then create a later keyframe, and break that bitmap up and move the sections. Then, create a motion tween to animate the peices flying apart (or back together).In CS4, this doesn't seem possible--anything I do combines the broken up bitmap into a single entitiy, rendering any tweening useless. Both Motion and Classic tweening seem incapable of such a simple task. (Shape tweening animates the peices, of course, but loses their individual shapes in the process, resulting in a mess).take a bitmap photo or a drawn rectangle or oval, and using tweening to animate it breaking apart?
View 2 RepliesThis is ridiculous. All I have is a blue box tweening across the screen, nothing else, and it is having all these intermittent distortion *blips* in the box as it tweens. Only 1% of my cpu is in use! Below is a link with a zip that has both the fla and swf. Could someone download it and tell me if it blips on your computer too? why I don't seem to be able to get a simple tween to work without getting distortion??
[URL]
I have got a handle on the logic of arrays (just), but the syntax is doing my head in. I'm trying to tween six mc's with the one single action.ugliness of the following misbegotten code I am failing with:
Code:
import gs.*;
import gs.easing.*;
[code]....
I broke apart all JPGs and converted them to symbols.And they all have correct X & Y coordinates.But while tweening... the JPGs shift a tiny bit. how to stop the JPGs doing the jiggle shift error ?
View 2 RepliesI have a problem with the script below:On stage are two movieclips for triggering the tween of a third movieclip.There is also a dynamic text saying "text [1] of [5]"The problem is that if I trigger the tween while its already tweening, it will keep changing the count of actualText but not tween corresponding.-Is it possible to deactivate the triggering mcs -Is it possible to make the count of actualText when the tween is done.
//vars
var totalTexts = 5;
var actualText = 1;
var boxStart = 25;
[code]....
I am working on a project that involves having a FollowSpot following the mouse until the user click on a button. Beeing fairly new to Flash, I searched on the Internet and came out with a few ideas but I could not find exactly what I was looking for. I have included the code that I now use as a test bench: Everything is included on one frame and it obviously has to loop until a selection is made.
View 3 RepliesI'm currently producing my first website in Flash CS3 and have just encountered a problem with a transitional effect I'm experimenting with: Transitional effect uses the Flash Blur filter set to 10 (X andY) on the first frame to 0 on the last frame (Medium quality). This is used with an alpha setting of 50% on the first frame to 100% on the last frame.
The .fla is using the default setting of 12fps. When I preview the transitional effect, various multi-coloured horizontal lines appear randomly on the images during the tween, and some remain visible once the tween is complete. Would this be because the blur filter cannot be used effectively together with different alpha settings?
Maybe the frame rate for the animation is set too low?
I've been asked to re-design this website URL... but the client still wants to keep the tweening effect of the images merging into one another.Can anyone point me in the direction of a decent tutorial or some tips on the best way to go about it. I use Fireworks and Dreamweaver CS3 and I have very basic knowledge of Flash so I'm not afraid to use that application if I have to.
View 5 RepliesI would like to tween between a short rounded rectangle and a tall rounded rectangle. (I only want deal with the height - no other parameters). I am programming with ActionScript 3. My tweening engine is TweenLite.I have been tweening a sprite that contains a rounded rectangle. The tweened sprite produces distortion. I suppose that I have been scaling the original image, rather than the height of the rounded rectangle?Here is a simple example of my code:
Draw the rounded rectangle:
roundRect = new Sprite();roundRect.graphics.beginFill(0x000000);roundRect.graphics.drawRoundRect(0,0,50,15,4,4); //Original Height: 15roundRect.graphics.endFill();addChild(roundRect);
Then I listen for a mouse click event on the rounded rectangle.The mouse event triggers a function with the following code:
TweenLite.to(this.roundRect, 1, {height:120}); //Final Height: 120
I would like to tween the height of the rounded rectangle itself. I would hope that this would not produce the unwanted distortion.
I condensed my problem down to the lines of code below.I think the code is pretty self explanitory. My problem is that for a reason I can't figure out, it doesn't tween the alpha back to 100. It simply snaps it back to 100 abruptly What am I doing wrong here?
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[code].....
Let's say I have an object, and I use a motion tween to animate it around. Great. Now, I want that object to stay at the final location while other stuff happens on the stage. I can't figure out an efficient way to do this. You can't copy individual frames of a tween, and copying and pasting the whole tween and breaking it up into individual frames and then removing all but the last frame is a bit... time-consuming.how I might be going about using tweens wrong? I feel like I'm just not doing things the way it was designed.
View 3 Replies