I'm trying to place this scrollPane inside a movie so I can fade the text in.
//create text field - WORKS PERFECTLY this.createTextField("content_initial",getNextHigh estDepth(),280,140,217,350); content_initial.XML = true; content_initial.multiline = true;
i really can't belive i'm asking this, but i've been about an hour trying to look after a solution for this but I couldnt find nothing. i'm trying to change a movieclip's alpha when the swf loads and when I press an existing button. the problem is that that movieclip is inside a button and as3 has a problem with it.
this is what i am trying to do in the first frame of the first scene.
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
As far as I know theres in no way to cahnge the alpha of a dynamic text box. I put one in a movie clip and when i try to change the alpha of it everything else in it changes its alpha but the not the DT box. Could someone plz verify for me that u can't change alpha and help me find a component that allows alpha control with a dynamic text box. thx in advance.
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code: var iXML:XML = new XML(); iXML.ignoreWhite = true;
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
[Code]....
It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
Here is the loading code..
var context:LoaderContext = new LoaderContext(); if(Security.sandboxType == Security.REMOTE){ context.securityDomain = SecurityDomain.currentDomain }; var objLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest("SomeURL.swf");objLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, onSWFLoadComplete);objLoader.load(mRequest, context);
is there any way I can link a button inside a MC on frame1 to a frame inside another MC that is located on another frame.Ive got 2 frames in total. On the first frame Ive got an Mc and inside this one Ive got a button that needs to be linked to frame number 50 which is inside a MC located on frame number 2.
I've bought a component on flashden. This is a text component that makes it possible to load CSS & Html on your flash project. Check the included zip for the source. What I want is that the background of the component is transparant. Now it has a linear gradient. I've tried to set the drawing in the component to zero alpha but that didn't do the trick. How to edit the background (if nescessary by actionscript)?
I'm trying to get an instance of an FLV Playback that serves as a background to one of the sections of my Flash site to fade in once the section is entered, and fade back out again when it is exited. I've put it into an mc called 'vid container' and I applied some simple motion tweening to the container, to fade it in from 0 opacity to 100 and back down again. What I'm having trouble understanding is that, while the fadeout works absolutely fine, the fade in doesn't work at all.
I have a page with buttons and i want the buttons to grow on click, get bright on mouse over, get brighter on click, go back to original on mouse out (Unless clicked). Then I want the current selected button to shrink and return to normal alpha upon clicking another button. This is the code i have, and it works pretty well:
I am using flash to create an animation where text, once converted into a movieclip or a button, fades at a certain point. To do this I am using the text tool and converting the text into a movieclip.
I am trying to make the text fade away by using the alpha property, but the preview will never adjust the movieclips alpha value. I've tried embedding the font and linking it but it still just doesn't work.
i draw a rectangle, convert it to symbol1 and export for actionscript. after that i edit the rectangle class and inside the constructor i want to change the alpha value by writing this._alpha=44; a error msg popout : 1119: Access of possibly undefined property _alpha through a reference with static type Symbol1.
I have a game I'm adding a print button to, for users to print their score at the end of the game. The problem is, is that the printing make some of the buttons look weird, for some reason (color is missing, a white box around the button, that should be empty/transparent). This is the script I'm using to print:
I've tried a number of ways of making it so the buttons are seen normally, even tracing them as bitmap, but it makes everything lock up when I try to print that way and nothing else seems to work. So I want to temporarily make the buttons invisible, while it's printing, and then go back to vissible once it's done.It's easy enough setting the button alpha to 0, with
I've created a txtField with background set to true, backgroundColor set to a certain color, and txtField.alpha set to 10; however, the alpha does not work. The background color of txtField appears to have a full opaque color and not transparency.
I'm trying to create a tab system on my website. I have a small 25 pixel tall swf file at the top of the page that acts as the tabs. It uses PHP to communicate with the rest of the site. I have a larger swf below that acts as a directory to my files. When the user finds a file, he or she can open it in a new tab by clicking a certain button. And then switch between tabs using the top swf. I've got all of this down using AS3, but I'm not as good at the basic web design elements. How do I communicate to have every lower layer except for the one that the viewer wants to look at go to 0% alpha? Also, I cannot just have the tab system be all in one swf because some of the files that I want the user to open will be in AS2, which won't run inside an AS3 host.
I have a line that starts invisible then becomes solid then invisible again. First keyframe is alpha 1%, should the two keyframes that follow next in the timeline where it shows as full strength colour be left alone, showing still as colour>none in properties, or should I choose alpha and 100% ? Last keyframe again sees it given alpha 1%. ( I was told dont use 0% as it causes flash more work !)What is best practice here? I have many of these to do so leaving keyframes as 'none' for colour would make life much quicker.
After whittling down of the options we've encountered a problem with PNG's and ActionScript 3 (AS3).
When loading a PNG 8 or PNG 32 with alpha transparancy we're getting the following error reported in Flash:-
"Error #2124: Loaded file is an unknown type" Now, we're dealing with some legacy images, and it appears as though this problem isn't universal - some images believed to be 32bit alpha PNG are loading. BUT, some conclusions:-
converting one image that was 32 bit alpha (NOT WORKING IN AS3) to PNG 8 index transparency DID work. And converting that same image to PNG 8 alpha DID NOT work.