I found some code on your site a while ago that allowed me to click a button and make the movie move back and forth using the x position. I wanted to try moving it around using both the x and y position, but im not sure what i am doing. it is working somewhat, but it is not going to a specific spot. i dont understand if it is working right.
I know the problem is with how I have this structured. Here's the code: scrollHand.buttonMode = true; scrollHand.addEventListener(MouseEvent.MOUSE_DOWN, beginDrag); var bounds = new Rectangle(747,200,0,handLimit); var dragging:Boolean = false; var dy:int = 0;
tracking a slider's movement while a dynamic piece of media is playing (audio, video) and recording the time and new location of the slider. So if you were watching a 30 sec video clip, and you were rating it in real time, how to record the position of the slider and the time that you moved it? Ugh, if I should explain this better,
What I have is a map that you can click on points and it will zoom in, you can also click on a "plus/minus" buttons to zoom in and out (I even have the mouse wheel zooming in and out). The client wanted me to add a "zoom slider bar" to it so you know you could move it up and down to scale it. Everything is working except the slider, I can't seem to get it to work with the position of the slider. All of the zoom functionality is there but the slider is killing me.
I am putting up the fla file since there is a lot of code in there and I didn't want to put it all in the forum. if you look in the fla in frame ten on line 726 you can find the function that is supposed to handle the zooming when you move the slider. Up on line 74 you can find the slider onPress and onRelease functions, but those I believe should be fine.
I am trying to create a basic timeline, similar to the timeline we all use in flash (see attached).
I have a playhead slider, which when dragged, just drags within its startDrag() limits.
I also have horizontal window scroller which also when dragged, just drags within its startDrag() limits.
I am trying to work out how to get the horizontal window scroller to scroll when the playhead slider hits the left or right edge. I am using hittest for this collision.
I have the playHeadSlider scrolling along the top. When playHeadSlider collides with hittestThing I want mcContents to then move.
It kind of works.. mcContents moves when the playHeadSlider is in collision with the hittestThing.. but it just moves rather than 'drags' across. I have it set up so that mcContents is twice the width (approx) of mcScrollWindow.
I need to somehow update what I have so that if the playHeadSlider collides with hittestThing on the right, mcContents only moves to the right and if playHeadSlider collides with hittestThing2 on the left, mcContents only moves to the left.
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
I have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.
I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.
And also how do one set movement speed on any particular movement.
I am just learning AS3, and have no idea whatsoever about the differences between 2 and 3. There is a bit of code from [URL] that I wanted to update to use AS3, but it was written in AS2. Here it is:
[Code]....
I get twelve total errors (there are six buttons with a slider next to them, and there are 2 types of errors). The first is: 1119: Access of possibly undefined property onPress through a reference with static type flash.display:SimpleButton. The other is 1120: Access of undefined property _root. The key parts of the code (I think) are the button names, and slider_mc., a little black square that slides up and down the height of the menu. All of the buttons are button symbols, each with a unique name. I read that to fix the 1119 error, I can convert them to movie clips, but then they no longer function as buttons (which is sort of the point).
I was wondering if anyone knew or could point me in the direction of a tutorial that will allow me to achieve this slider effect - but without using xml The effect is exactly what I need but on the particular network I need to upload to it doesn't seem to be able to load the images, I have tested it on other sites so know it is not a error.s there a way to achieve the same effect with the images already embeded in flash?
I'm a designer that inherited a project with a volume slider. I'm not that good with actionscript yet and haven't been able to figure out the code. The volume and slider starts at 100%, and I need it to start at 50%. Can you tell me how to set both the volume and slider at 50%? I'm sure it is a simple solution but I can't figure it out. I tried a few things but have not been able to get it to work correctly in both the volume level and start position for the sliderHere's the code on the 2nd frame of the mc:
Code: stop(); var NiVol:Sound = new Sound(_root.Container);
I apologize for being a newbie. I have been trying to figure out how to reverse an EKG movieclip to go from right to left instead of the direction it is currently moving:
I apologize, the math must be too complicated for my right-brained mind. I've created a slider bar widget with a slider knob thingie who's start/stopDrag is restricted to 100px along the x axis.
I need to resize another movie clip from 25%-400% based on the slider's knob position.
I need slider(and respective MC) to start at 100% by default. I've started with something like this (below) but the math is wrong, and I can't figure out how to do this for the life of me.
First, when you download attache file, make sure that file will be in same directory(c: emp). in file test.fla in frame 5 in layer snowing is movie clip, name mcPoly. Now, load testing.swf and hit the movie button. The movie(test.swf) is load, now push the play button and wait until the snowing come, then press the pause botton, and you will see that the snowing keep snow.My questions is, how to stop the snow, when the pause button is press, and when you move the slider, where the snow is starting, the snow has to rest until the play button is press.
I have been working through this tutorial [URL] and have everything working pretty well but have two questions/problems: 1. Does this only work with buttons? I have tried to replace the buttons with MC and keep the same instance name but then it does not work - can I get this effect using movie clips instead of buttons? 2. How can I get the slider to appear on rollover (on any button) and then start its sliding effect as demonstrated?
I made a volume slider which works with a draggable mc to control the volume. But I want to do a bit different slider using a mask like the slider in Component box. The aria I want to drag over is a rounded rectangle. I make a rectangle which will be my bound and i use the rounded rectangle to mask it. How should i continue.
I am creating a timeline for a website and there is a slider located at the top of the page where the years are defined on a line. The slider should be able to be moved by the clicking on it with the mouse and dragging it thus moving the timeline information directly below it from right to leftIf ANYONE knows any codeing or how to accomplis this in Flash CS3 actionscript2; If I am able to log onto my tempsite soon... I will upload what I have so far and post it in a reply thread. I have created the pieces of this puzzle in flash just as a motion tween to show the concept that I am trying to create. When the slider moves right to a greater year, the timeline image pans left. Vice versa
So i got the slider itself working, but how would I, for example with a slider length of 1 to 100 pixels create an array of numbers between 20 and 200? (or simply between numbers x and y)?I figure theres tutorials all over the web for a formula, and that theres even a simple 9th grade math equation for it, but im simply too lazy.
I'm making a slider which will eventually control the alpha levels of a movieclip of mine but I'm having trouble controlling the parameters in the startDrag() function. Here is the
I need to create a movie (AS2) that the user can control forward and backward by a slider. Moreover the slider should be updated automatically by the movie timeline position.
I built a slider that has two identical horizontal MC's nested end to end inside another MC so when you move the mouse left and right over the MC it slides right and left in an endless loop. My problem is that to stop the slider from moving, the mouse must be in the exact center of the MC and if a person moves off the slider somewhere to one side or the other, it keeps sliding. What I would like to do is set it up so that wherever the slider is when the mouse moves off of it, it simply stops moving. I was thinking maybe an _y parameter would do it (the MC is 18 px high) but I'm not sure how to code this.
I am trying to set up a file with a sliderMC that would change frames in another mc when the user drags it left or right. So far I have:
var pos:MovieClip; pos.onPress = function ():Void{ this.startDrag(true, -10, 0, 600, 0);
[code].....
but I am stumped as to how to code AS3 so that when the instance of
pos is between 0-150 to go to mc frame 1 when x equals 150-300 to go to mc frame 2 when x equals 300-450 to go to mc frame 3 when x equals 450-600 to go to mc frame 4 when x is greater than 600 to go to mc frame 5