ActionScript 2.0 :: Soundpos.text Is Returning Undefined And No Sound Is Playing?
Oct 7, 2009
I am working on a website that has a preloader that loads another swf called TSH. preloader loads TSH into a movieclip called holder_mc no, on the first frame of TSH I have this:
[Code]...
however, soundpos.text is returning undefined and no sound is playing. When I remove the "holder_mc" from the code and load the TSH file by itself, the sound plays fine.
View 1 Replies
Similar Posts:
Aug 24, 2011
Im trying to fetch some data from PHP and use it in a link in flash AS3. flash code:
[Code]...
View 3 Replies
Apr 15, 2012
I'm trying to get the value of a JSON object in ActionScript 2 but it keeps returning undefined or [object Object].Here is my code:
for (var i:Number = 0; i < oProduct.prosAndCons.pros.length; i++) {
if (i == oProduct.prosAndCons.pros.length) {
break;[code]....
View 1 Replies
Oct 3, 2004
I have 5 buttons that onRelease (= when clicked) calls the same function with each a different variable.
contentLoader(profile);
contentLoader(projects);
and so on.
the function is:
function contentLoader(sName:String) {
trace(sName);
}
Now the trace returns 'undefined'...I just do NOT see it anymore The idea behind is that I want to use a moviecliploader to load in the content corresponding with the clicked button (projects.swf, so it'll use myMCL.loadClip(sName + ".swf"); That trick always worked, but like I said, it keeps returning undefined. Did I make a mistake by strict data typing sName as a String?
View 2 Replies
Apr 14, 2009
I'm trying to play a sound when a user mouses over text displayed in my SWF, but I don't hear anything. Here is my code:
[Code]....
My code compiles without error. The text displayed on screen is generated from an external AS file.
View 2 Replies
Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
View 14 Replies
Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
View 3 Replies
Apr 27, 2011
i have a question about loading an mp3 in flash. the mp3 is loading & playing fine, but if i click a button to go to a new frame, and then click another button to return to the home page, a new copy of the same audio clip is loaded over the one that is already playing, thus causing two audio files to play at the same time. it will keep loading a new copy of the audio clip every single time i return to the home page. how do i go about correcting this? the following is the code i am using:
[Code]...
View 7 Replies
Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
View 2 Replies
Aug 1, 2011
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);
[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
View 1 Replies
Jun 22, 2003
I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.
But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.
[Code]...
View 3 Replies
Dec 6, 2011
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
View 2 Replies
May 4, 2011
The thing I don't understand is how to assign a sound to a soundchannel without playing the sound. All the examples I've seen do this.
Code:
_SoundChannel = _sound.play();
_SoundChannel.stop();
And how can I set a SoundChannel volume to zero before allocating a sound to it?
View 2 Replies
Jul 22, 2011
i have a variable in flash that takes its value from a php file using the print function.
The variable is not returning the correct value. It's returning "undefined". I have checked of both flash and php source code for errors, they both seem the be fine.
[Code].....
View 2 Replies
Jul 12, 2007
i am using flash, .Net, and MySQL and have elements (text fields) posting in flash.Question is, if the table in the data base is not holding the var char how can I set the text field in flash to not show undefined and just be blank?
View 6 Replies
Apr 16, 2010
I am trying to embed some sound controls, and have hit a dead end. I made my play and stop buttons, imported my mp3,, assigned it proper linkage, and inserted this AS2 :
[Code]...
The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?
View 4 Replies
Jul 23, 2010
Why do my preloaders never work? I'm looking to develop a system which reads mp3 files from xml and loads them all with loadSound during preloading phase, the idea is to add all the totalBytes into one var so I can display one percentage for preloading all the files. However, no matter what I try Sound instances getBytesTotal() methods always return undefined when swf is run from host, even though I can hear sounds playing when they load. Of course in test movie everything works fine. In this method of my PreloadManager class I wait for sounds to load:
Code:
public static function waitForSounds() {
PreloadManager.timeline.debug.text += "
waitForSounds()" ;
[Code]....
View 1 Replies
Nov 21, 2010
The code is coming up with [Text Object] instead of what the text actually is (and if I actually add .text it calls up absolutely nothing). This functions perfectly well when using the standard array without the sub-properties and {} brackets (so I think the problem might be somewhere in the push statements). I am not understanding what the error is (probably something blatantly simple, my only guess being some sort of conversion problem).
[Code]...
View 4 Replies
Sep 2, 2010
Im making an animation and in the 3rd scene i have a deer that screams and the sound plays way to early. I had to drag it out way past the frame where it opens its mouth for it to play at the right time.
I have no idea whats wrong this has happened before. I really dont want to have to guess on where to put the sound for everything a character says.
View 2 Replies
Sep 21, 2009
Back to my nightmare project, I've embedded sounds in the project that play based on certain user actions. They play fine for me (PC), but my customer is telling me they don't work for her (Mac).Would there be ANY reason a sound would play on a PC but not a Mac?I've told her to update her Flash player to make sure it's current and to make sure her speakers are on and the volume is up, but no sound.Okay, the REAL reason this isn't working is user error based on everything else I'm told that's happening and not happening, but I need to cover my bases and see if there really may be a reason sounds won't play on a Mac.
View 3 Replies
Mar 24, 2010
I have installed Flash CS4 upgrade successfully with Flash CS3 full. I have also installed Flash CS3 full and then CS4 upgrade, but it made no difference. I cannot test an example that uses sound.extract() method. When I test the movie, I get an error message stating "Call to a possibly undefined method extract through a reference with static type flash.media.Sound".
View 4 Replies
May 20, 2009
I have a playhead that moves across the screen and when it hitTests a movie clip it plays a sound. all is working fine except that it will only work the first time it is played. The playhead is controlled by a button. I am working in Actionscrpt2. Here is the code on the movieclip:
onClipEvent(enterFrame)[code]....
In the begining I was having trouble because the hitTest was playing the sound over and over but the above code sorted that out. I think that the new problem was created by fixing the old one.
View 7 Replies
Nov 13, 2009
I want to achieve the effect of a computer startup. IE, it only plays -once- and then doesn't play again for the rest of the time, even if the user comes back to the same menu. How do I get Flash working that way? I've tried variables to no effect... it doesn't want to change the variable condition.
[Code]...
View 1 Replies
Aug 2, 2010
I have another one to get off my chest.I am basically doing a spinning wheel game - i want the sound to play each time the Stopper hits a new prize section of the wheel.In my code, from my EnterFrame function, i call my playSound function but the sound file just never plays .. i know the function is being called as i can see it in trace.I suspect that because the EnterFrame is constantly being called, that the sound file - because it has determined it won't complete - it ignores it totally.[code]
View 2 Replies
Oct 10, 2006
Anyone know why this keeps playing the same sound over and over?
If I call it using:
Code:
var sounds:src.snd.SoundManager = new src.snd.SoundManager(); // This isn't how I do it, but ... you understand.
sounds.queueSound('libsound1');
[Code]...
View 1 Replies
Aug 26, 2010
I have a small sound effect (less than 10KB) I have placed on my timeline. When I test it directly in flash, I can hear the sound effect, but when I CTRL + test my movie, I can't hear the effect?
View 1 Replies
Mar 4, 2010
I have several buttons on the stage, each one will play an external sound file when clicked. If the user has clicked say button_1 and then clicks button_2, I need to stop the sound currently being played, before starting the sound from button_2
This is my code:
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.net.URLRequest;
import flash.events.Event;
[code]....
So... how can I stop the sound currently being played, when the user clicks on the next button...
View 3 Replies
Dec 4, 2010
I have a game of you controlling a rocket and avoiding walls.When you hit the walls the rocket goes to frame 50 and plays an explosion sound and an animation then the playhead stops at frame 70.But for some mystical reason when the rocket is still moving (as in not blown up yet) the sound keeps repeating over and over. I placed a trace in the rocket's enterframe event to check its currentFrame but it stays at frame 1 like it should. And yet the sounds still keeps playing. This is just infuriating.
View 1 Replies
May 6, 2009
I'm making a project in Flash at college and when I view my project and click on a few tabs the sound from the videos starts playing and I can't get it to stop. The video doesn't play though but it's always the sound and if I press pause the video will pause but the sound keeps on playing.
View 2 Replies
Oct 23, 2009
I have a 355 frame timeline with a sound-clip explaining there are two demonstrations, the first will follow automatically but if the user wants to see the second demo first then to click on the link. When the swf file runs, at frame 350 Demo1 (the first demo) starts automatically as expected. If the link is clicked, the main sound clip stops and the second demo starts but the sound clips for both demos play together.How can I ensure that only the relevant sound clip runs?[code]
View 7 Replies