ActionScript 2.0 :: Step Forward In The Movieclip For Every Point Loaded?
Dec 4, 2005
i need help with a preloader. i want the preloader to go 1 step forward in the movieclip for every point loaded, and when its done loading i want it to play. all this in one frame.
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Nov 7, 2009
I have a flash template in Flash AS - 2 , with a initial sound that triggers at the very beginning in full sound. Now what I want to slowly mute the sound gradually step by step up to the loading of the home page. How can I do that? Worthless. I attached a very simple fla with sound. There is a stop action and at this point the home page is loaded.Now how can I mute the sound slowly upto this point.
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Nov 7, 2009
I have a flash template in flash AS-2 with a initial sound that triggers at the very beginning.
Now what I want to slowly mute the sound gradually step by step up to the loading of the home page. How can I do that?
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Feb 17, 2010
how to code is a small 12-step volume bar. For each increasing step a white dot should show, so when the volume reaches maximum 12 dots would be shown. Same goes for when the volume is decreased, each step will remove a dot (from right towards left) until the mimimum of 1 step is reached. To turn the volume up/down two buttons should be used, a "-" and "+". I'm not asking for a design or complete code, "just" a hint or walkthrough. Been trying for several hours now.
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Oct 19, 2010
i am new to flex and need to learn how to use the flex builder 4 IDE is there a step by step tutorial to learn 2ndly i need to know about the following:
event model
validation cycle
display list
List-based controls, item renderers, AdvancedDataGrid, list interfaces
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Apr 11, 2011
i apologize if this post is redundant. i'm searching unsuccessfully for recent, step-by-step instructions on how to set up ActionScript 3, Flex 4.5 and AIR 2.6 with TextMate on Mac OS X. i've found several posts concerning required bundles, but most of the threads are a few years old in addition to having convoluted, sparse instructions for setting up. it seems that auto-complete and .swc files are supported, which is great. in addition to instructions i'm also very interested in learning about what isn't supported and other common pitfalls.
i've been familiarizing myself with TextMate's UI and it's amazing. i would much rather use it than Flash Builder / Eclipse, or even Flash Professional. one last question - i understand that it's possible to set up our own keyboard shortcuts to compile with MXMLC and write the .swf to disk. is it possible to have the .swf auto open in Flash Player Debugger after it is compiled. essentially, i'd like to continue using Command+Enter shortcut for testing movies in Flash Professional to build and launch since i would certain have a difficult time adjusting to new muscle memory.
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Apr 28, 2006
I�m mostly a beginner with flash actionscript. A site we advertise on asks me to embed a clicktag script to help them track the stats for each banner. I�ve read the directions on macromedia/adobe, I�m still a little confused. I have to make the whole banner clickable, so can I just create a movie clip on the top layer, make the alpha 0% and add this script to it to do so?:
on (release) {
getURL (clickTAG, "_blank");
}
I�m looking for more thoruough step by step instructions to ensure that whatever I hand over to them will work.
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Mar 21, 2002
I would like to know if it is possible to control the property of movie clip with the enterframe event until it meets a particular condition then if it does another one.
1) My MC (this) of size 50% increases by 10% on enter frame until it reaches 150% of it's size
2) When it does reach 150% it then starts to shrink by -=10 until it gets to 100%
3) When it does get to 100% it goes and plays a particular label inside this MC's time line.
I need this funtion to be reusable, so that several MC's can call it on the timeline.
I tried with the following similar code:
limitX=this._xscale;
limitY=this._yscale;
//define my variables
[Code].....
Don't worry about the synthax of gotoandplay is just to illustrate, basically this does nothing and I have been told that is is because I redefine limitX everytime I call the function, but how do you get around this?
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May 7, 2009
Load external swfs and play all step by step but loop
i want that when last movie is finish then stop.
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Nov 19, 2011
I have a main fla file that loads a game (with a Loader) and adds it to the stage (addChild(myLoader)).Is there a way to step through/debug the loaded swf? If so, how? My game.swf breakpoints aren't hitting.
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Jun 14, 2005
I'm working on creating an animation in which there are insects randomly moving around - based on tutorials on this site. Does anybody know how to make the insect rotate so that it always points towards the direction of travel.here's what's on my movie clip:
Code:
onClipEvent (load) {
scale = (random(100)+50);
this._alpha = random(50)+20;
this._xscale = scale;
[code]....
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Jun 4, 2009
I cann't find in all documentation just a simple thing how to publish a video on the web.What I did so far more or less successfull:
1. encoded a video to a flv file
2. I used video import from my local drive folder
3. selected a ready playback OverAll skin
4. was able to run test and preview successfully
Now begun some problems, sometimes I could see the movie on the web, sometimes included the skin, sometimes without the skin.
5. I saved fla to the folder as test.fla
6. I changed contentPath to my web [URL]
7. I pressed publishe video
8. I found test.swf and test.html in my folder
9. In test.html I removed everything but just leave <object>.......</object>
10. I transfered the three files swf flv html to the web folder
I tried different ways.Never I could see playback Skin, I could see it only after I moved the OverAll.swf also to the web folder. But why I need this?
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Dec 1, 2009
I what to do a website in flash with CMS but I don't know where to start. Is there an open source CMS that I can use or a tutorial that could guide me step by step building a CMS?
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Nov 25, 2010
I have two movieclips nested inside of a movieclip.I placed code on one of the internal movieclips to have its x position increase upon each frame tick, and when it surpasses or equals the x of the other internal movieclip, I need it to turn around and go the opposite way.If it were as simple as this, I could have just done:
Code:
if (_root.OuterClip.InnerClip1._x >= _root.OuterClip.InnerClip2._x){
_root.OuterClip.InnerClip1._x += Speed;
}else{
[code]...
But neither work.
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Aug 9, 2011
What is the shortcut for going ONE step back, when being inside a MovieClip. I get inside the MovieClip using "Edit in place" (CMD+Alt+E), but HOW DO I GET OUT using a shortcut?(In the old days i could just use the 'edit in place' shortcut again without having anything selected, but since CS4 or 5 upgrade, that option is gone.)
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Apr 12, 2007
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
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Oct 27, 2011
when you go forward, car is blurring/stuttering/lagging
[URL]
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Aug 12, 2009
Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all. this is the script
1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:
function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();
[code]....
Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.
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Dec 6, 2009
Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all.this is the script
1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:
function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();
[code]....
Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.
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Apr 29, 2009
Background: I have a slider / scrubber that works well and controls the timeline of a movieclip both forward and backward.Lets say I have a movieclip of a lightbulb onstage that starts in a turned off state. When the movieclip plays through normally I have frame based actionscript to toggle a lightbulb movieclip to _on.
[Code]...
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Apr 20, 2004
I have created a slider with the following code:
stop();
//DRAGGER1 CODE
dragger1_mc.onPress = function() {
[code]......
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Dec 21, 2006
I would like to control the embedded video by advancing the playhead forward and /or backward by increments > 1 frame. I have tried:
on (press) {
stop();
for(var j = 0; j < 4; j++)
nextFrame();
}
- and -
on (press) {
stop();
mc.gotoAndStop(mc._currentframe + 4);
} (mc = movie clip)
I enabled Simple Buttons and clicked on the buttons containing the AS; they are not functioning. Although, the play, stop, goto first and last frame buttons work. I am perplexed. I have tried creating a new .fla file with a different .wmv, and the failure to function persists.
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Apr 21, 2010
I have a college project to hand in within 2 days. I'm making a website and what I want to achieve is a button that plays the movieclip (which is a piece of paper going onto the stage) and when you click it again it reverses that clip. I've tried loads of things and only got code that allows two buttons to reverse and go forward.
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Apr 20, 2004
I have created a slider with the following code:
stop();
//DRAGGER1 CODE
dragger1_mc.onPress = function() {
//constrain dragger to line width
[Code]....
What code would I add to have a seperate movieclip play frame by frame based on where my slider is. Ex: My slider is on the far left, seperate movieclip is at end of its timeline. If I move the slider quickly back to the beginning the movieclip plays backwards quickly to its beginning and stops.
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Mar 24, 2011
So I'm Bitmaping some heavy stuff to try bring down the [pre-render] and [render] which is quite high according to FlashBuilder's profiling. I thought this was going well until I realised that as soon as you change a MovieClip to a Bitmap, you lose the pixel based accuracy of the mouse move events (Over, Out, Move...), all your left with is the entire bounding box of the Bitmap, something which is less than desirable. I've got a game where many Bitmapped assets would be on top of each other in a scene, on the stage, arranged in various ways and need to have that pixel accuracy moving between each one and have exhausted my efforts as to how to achieve the same mouse move results with the Bitmapped guys as normal.
This, [URL], is a FLA which shows this operation, and you can see how it works here, [URL]. When it loads up, both items on stage are drawn Shapes, encapsulated in MovieClips, both that get a glow, if you hover over them. If you click the stage at all, the purple guy gets turned into a Bitmap and now, his 'hit area', when it comes to MouseEvents is his whole bounding box and you can only get through to the back green item at the edge slivers.
I'm also tracing the pixel which the mouse is over, so I can clearly tell when the mouse is over a transparent area, it's 0, but how can I tell the event to forward itself on down the chain to the green MovieClip?
Below is how it's now pretty much working for me,
var bitmap:Bitmap = this['bitmap'];
var shouldMouseOver:Boolean = bitmap.bitmapData.getPixel(event.localX - bitmap.x, event.localY - bitmap.y);
if(shouldMouseOver)
[Code].....
I shut off mouseEnabled for my item, when I know it's wrong, then I search for another item that properly fits the bill and if there is one, send an Event to that and break. If that one's also wrong, it'll do the same again, but each time taking themselves out of the loop.
This does work exactly how I want it to, but I'd always prefer to keep things like globalToLocal and looping, and reading from arrays for not frequently updated methods like listeners to MOUSE_MOVE. Is there a more efficient way to do this?
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Aug 11, 2009
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
[Code]...
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Oct 2, 2009
i have 2 intersecting movieclips.
is there a way to hit test point NOT detecting a bottom movieclip if the mouse is over the top movieclip?
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Apr 28, 2010
I have gallery which I want to modify. Now, I load big image on the stage by clicking thumbnail menu. I can see a small preview of that thumbnail on mouse over. Thumbnail preview is done by cloning thumbnail image and nest that image into thumbnail preview window.
[Code]...
However, it did not work yet. I do something wrong. I am wondering if someone can help me to figure it out. I spent a lot of time to modify it as It looked like a simple thing but without any success. I will provide more information if needed. The project consists of many classes I can explain more if the information I provided is not enough.
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Apr 1, 2009
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
stop();
play_btn.onRelease = function (){
play();
[code].....
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Feb 2, 2012
I have a flash file that has three main buttons on top. When a button is clicked the timeline moves to a that frame (designated with a label) that loads in a particular external SWF corresponding with the button. Those movies are loaded into the same empty movieclip called "presentation"using:loadMovie("splash.swf","presentation"); In one of the external loaded SWF's there is a tween animation (on first frame using TweenLite), that takes place upon loading the SWF. The issue is that when I click a button and go to another frame (which loads another SWF) mid-way through that animation, and come back to that same page with the animation. The animations starts mid-way as if it was running in the back, such as fading in things that shouldn't be faded in yet, etc..? Any clue as to why? EDIT: Maybe this is the cause? The animation code in the first frame of the loaded SWF:
//Animate the bouquet
var bFadeIn:Tween = new Tween(bouquet,"_alpha",Back.easeInOut,0,100,1,true); //106.95
bFadeIn.onMotionFinished = function() {
[code].....
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