Shortcut For Getting One Step Back Inside A MovieClip?
Aug 9, 2011
What is the shortcut for going ONE step back, when being inside a MovieClip. I get inside the MovieClip using "Edit in place" (CMD+Alt+E), but HOW DO I GET OUT using a shortcut?(In the old days i could just use the 'edit in place' shortcut again without having anything selected, but since CS4 or 5 upgrade, that option is gone.)
Basically say I have 4 areas in my website. There are 4 buttons that correspond to the four areas.
On the main screen are outlines of boxes. Each section will have a different sized rectangle so I want the boxes to transform to the new sized box.
So say you click on number 2 and you are on section 1. The main box will change size to the shape in number 2 from number 1. Then say you click on button 4. The box will then change to the shape of the box for section 4 from the size of the previous box.
How do you get it to remember where you are in order to transform to the area where you click the button?
I have a flash template in Flash AS - 2 , with a initial sound that triggers at the very beginning in full sound. Now what I want to slowly mute the sound gradually step by step up to the loading of the home page. How can I do that? Worthless. I attached a very simple fla with sound. There is a stop action and at this point the home page is loaded.Now how can I mute the sound slowly upto this point.
how to code is a small 12-step volume bar. For each increasing step a white dot should show, so when the volume reaches maximum 12 dots would be shown. Same goes for when the volume is decreased, each step will remove a dot (from right towards left) until the mimimum of 1 step is reached. To turn the volume up/down two buttons should be used, a "-" and "+". I'm not asking for a design or complete code, "just" a hint or walkthrough. Been trying for several hours now.
i am new to flex and need to learn how to use the flex builder 4 IDE is there a step by step tutorial to learn 2ndly i need to know about the following:
event model validation cycle display list List-based controls, item renderers, AdvancedDataGrid, list interfaces
i apologize if this post is redundant. i'm searching unsuccessfully for recent, step-by-step instructions on how to set up ActionScript 3, Flex 4.5 and AIR 2.6 with TextMate on Mac OS X. i've found several posts concerning required bundles, but most of the threads are a few years old in addition to having convoluted, sparse instructions for setting up. it seems that auto-complete and .swc files are supported, which is great. in addition to instructions i'm also very interested in learning about what isn't supported and other common pitfalls.
i've been familiarizing myself with TextMate's UI and it's amazing. i would much rather use it than Flash Builder / Eclipse, or even Flash Professional. one last question - i understand that it's possible to set up our own keyboard shortcuts to compile with MXMLC and write the .swf to disk. is it possible to have the .swf auto open in Flash Player Debugger after it is compiled. essentially, i'd like to continue using Command+Enter shortcut for testing movies in Flash Professional to build and launch since i would certain have a difficult time adjusting to new muscle memory.
I�m mostly a beginner with flash actionscript. A site we advertise on asks me to embed a clicktag script to help them track the stats for each banner. I�ve read the directions on macromedia/adobe, I�m still a little confused. I have to make the whole banner clickable, so can I just create a movie clip on the top layer, make the alpha 0% and add this script to it to do so?:
on (release) { getURL (clickTAG, "_blank"); }
I�m looking for more thoruough step by step instructions to ensure that whatever I hand over to them will work.
I would like to know if it is possible to control the property of movie clip with the enterframe event until it meets a particular condition then if it does another one.
1) My MC (this) of size 50% increases by 10% on enter frame until it reaches 150% of it's size
2) When it does reach 150% it then starts to shrink by -=10 until it gets to 100%
3) When it does get to 100% it goes and plays a particular label inside this MC's time line.
I need this funtion to be reusable, so that several MC's can call it on the timeline.
I tried with the following similar code:
limitX=this._xscale; limitY=this._yscale; //define my variables
[Code].....
Don't worry about the synthax of gotoandplay is just to illustrate, basically this does nothing and I have been told that is is because I redefine limitX everytime I call the function, but how do you get around this?
I what to do a website in flash with CMS but I don't know where to start. Is there an open source CMS that I can use or a tutorial that could guide me step by step building a CMS?
I have two movieclips nested inside of a movieclip.I placed code on one of the internal movieclips to have its x position increase upon each frame tick, and when it surpasses or equals the x of the other internal movieclip, I need it to turn around and go the opposite way.If it were as simple as this, I could have just done:
Code: if (_root.OuterClip.InnerClip1._x >= _root.OuterClip.InnerClip2._x){ _root.OuterClip.InnerClip1._x += Speed; }else{
i need help with a preloader. i want the preloader to go 1 step forward in the movieclip for every point loaded, and when its done loading i want it to play. all this in one frame.
I have a ten-frame Flash doc. Seven of these frames have movie clips. What I want to do is be able to have a user navigate to another frame in the main timeline by clicking a button at the end of each movieclip.
I'm using this code:
on(release){ gotoAndPlay("Scene 1",6); }
[Code]....
And I"m not getting errors but it's not working when I launch the movie.
I used the 3d transform tool to rotate and move an mc in 3d.How do i make it to behave as a 2d movie again... Reset doesn't work... it only resets all to 0 but it's still 3d.The only way I found was to delete it and drag it back from the library but is there a more common solution?
In flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
exe now for debugging. The problem is I don't know how to do "step into" with that. There're two command for stepping, "step" and "next", but it all behaves similar to "step over" in a GUI debugger.So is there any good way? Maybe I need to set a break point in the beginning of the function i'm going to step into, continue the execution and finally remove the break point?
How do I activate the F8 on a mac? I can't find a way to make all the F keys work on a Mac they all keep on opening up other Mac related things instead of, for instance creating a new symbol.
I have been learning about classes and oop programming with AS2. I think I have a very good idea of how it all works, but I'm lacking in one final area before I can truly say I'm coding in OOP.Currently, I use a contentmanager class to route all button commands through. This class handles the removal and preperation of the stage for content change, and then seperate classes handle the actual loading and placement of the new content.So in a way, its not really OOP, just very well organized code.
The next step is Event Management in AS2. I know it can be done, I read through a few tutorials, but get confused by it all.What I'm looking for now is two things.. a very good Event Management tutorial or article if anyone knows of any..as well as a sample site that can be downloaded or viewed which has been written using OOP. I want this sample site, to re-evaluate how my current way of programming holds up compared to more proffessional examples...
(Perhaps even we can turn this into a hot thread with examples of code and structures to help other developers trying to gain a grip on OOP..?)
I'm trying to build a scrollbar object that needs to be able to dispatch the location of its dragbar on certain locations only. Additionally, and most importantly,I want the dragbar to "snap" to certain points along its path while dragged, dispatching an event only when the snap point is reached.
I'm sure I can easily figure out the event-dispatching part with the help of a Signals object, so this is not a problem. What I don't know is,how can I make the dragbar snap to, say 10 points along the trackbar path? review the attached SWF (it includes a Slider Component but I would rather prefer not to use it and build my own instead) in order to get a better idea of what I need.
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
I'm creating a menu bar that is a movieclip and inside the movieclip consists of the buttons.Now the menu bar is twice as WIDE as what is visible on the stage.The only part you can see is the text 'menu' on a bar.Then when the mouse hits the bar, it flies across the screen to the otherside of the bar where the menu buttons are.Now the menu bar does its animation over 20 frames - the last frame being the frame where the menu buttons are now visible.
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
I have seen InBufferSeek property of NetStream , useful for seeking or steping video from buffer.. Which I use with Step() method to forward and rewind functions for my Custom Player. When user select to make fastForward I set, below variables
netStream.inBufferSeek = true; // to make step from buffer and not from server netStream.pause(); // pause video as suggested by adobe for using step() netStream.maxPauseBufferTime = 3600; // allow stream to buffer more data in pause Mode
After that I call a Function in Regular interval which steps vide netStream.step(75); This works fine.. but my vidoes PlayHeadtime not get updated with this.