ActionScript 2.0 :: Slider That Plays Movieclip Forward And Backword?

Apr 20, 2004

I have created a slider with the following code:

stop();
//DRAGGER1 CODE
dragger1_mc.onPress = function() {

[code]......

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ActionScript 2.0 :: Slider That Plays Movieclip Forward And Backward?

Apr 20, 2004

I have created a slider with the following code:

stop();
//DRAGGER1 CODE
dragger1_mc.onPress = function() {
//constrain dragger to line width

[Code]....

What code would I add to have a seperate movieclip play frame by frame based on where my slider is. Ex: My slider is on the far left, seperate movieclip is at end of its timeline. If I move the slider quickly back to the beginning the movieclip plays backwards quickly to its beginning and stops.

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ActionScript 3.0 :: Button Plays MC Forward Then Reverse?

Feb 16, 2010

I have 4 buttons on the stage. Each button controls associated MCs. When the button is clicked, the MCs fade to invisible (alpha). Now I want them to fade back in when the buttons are clicked again. Is there a way to get them to play in reverse or would you suggest that I do all of the fading tweens dynamically instead of in the MCs timeline? By the way, there is a stop command at the end of each MC.

Code:
this.cloud_mc.cloud1_mc.stop();
this.cloud_mc.cloud2_mc.stop();
this.cloud_mc.cloud3_mc.stop();

[code]....

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ActionScript 2.0 :: User Scrubs Forward Along The Timeline / Slider

Jun 30, 2010

I have slider that sits on my root timeline and controls the timeline of a movieclip sitting on it. The user can drag the scrubber controls to move the movie around as it is playing, and it progresses along the bar on its own. However, the issue I am having is that when the user drags the bar (in either direction) the actions that are on the frames that they scrub past never happen. Is there a way to be sure that if the user scrubs forward along the timeline, that these actions happen?

Also, say they get to the end and rewind back to the beginning, is there a way to reset the actions so that they can see everything again? and I hope this made sense. EDIT: Anyone? Also, I forgot to mention: this is in AS2.

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ActionScript 3.0 :: Updating Slider Thumb Position As Movie Clip Symbol Plays?

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I would like to know if there is a way to update the position of the thumb on the Slider component when a movie clip plays. Currently I have a movie clip symbol on my stage with the instance name ShapeMC. It has about 10 frames or animation and two actions. the first frame has a stop action as does the last frame. The actions are on their own layer, separate from the actual animation. I also have the slider component in my library, but it is only there so I can reference it through AS3. My AS3 instantiates a variable of type Slider. I then define the properties, like the width, hieght, thumb size, minimum, maximum, as well as enabling livedragging. I did this so the user can drag the slider and move through the Movie Clip symbol. I added a button that allows the user to click it and autoplay the Movie Clip symbol (ShapeMC). All that works. What I would like to do is when I hit the play button, I would like to see the thumb on the slider move along the slider as the Movie Clip symbol (ShapeMC) plays. So if the Movie Clip symbol reaches frame 5, the slider thumb show be seen as being half way through the tread. I tried putting the currentFrame into the .value property of the slider, but that didn't do anything. No errors, but it didn't move the thumb at all.

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I need to automatically unload a movieclip when the movie within the movieclip plays completely.

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when you go forward, car is blurring/stuttering/lagging

[URL]

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CS3 Controlling Timeline Backward And Forward Inside Movieclip?

Aug 12, 2009

Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all. this is the script

1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:

function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();

[code]....

Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.

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CS3 : Controlling Timeline Backward And Forward Inside Movieclip?

Dec 6, 2009

Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all.this is the script

1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:

function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();

[code]....

Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.

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ActionScript 1/2 :: Controls The Timeline Of A Movieclip Both Forward And Backward?

Apr 29, 2009

Background: I have a slider / scrubber that works well and controls the timeline of a movieclip both forward and backward.Lets say I have a movieclip of a lightbulb onstage that starts in a turned off state.  When the movieclip plays through normally I have frame based actionscript to toggle a lightbulb movieclip to _on.

[Code]...

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ActionScript 2.0 :: Step Forward In The Movieclip For Every Point Loaded?

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i need help with a preloader. i want the preloader to go 1 step forward in the movieclip for every point loaded, and when its done loading i want it to play. all this in one frame.

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ActionScript 2.0 :: Advancing MovieClip Frames Forward / Backward

Dec 21, 2006

I would like to control the embedded video by advancing the playhead forward and /or backward by increments > 1 frame. I have tried:

on (press) {
stop();
for(var j = 0; j < 4; j++)
nextFrame();
}
- and -
on (press) {
stop();
mc.gotoAndStop(mc._currentframe + 4);
} (mc = movie clip)

I enabled Simple Buttons and clicked on the buttons containing the AS; they are not functioning. Although, the play, stop, goto first and last frame buttons work. I am perplexed. I have tried creating a new .fla file with a different .wmv, and the failure to function persists.

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ActionScript 2.0 :: One Button Play MovieClip Forward And Reverse?

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I have a college project to hand in within 2 days. I'm making a website and what I want to achieve is a button that plays the movieclip (which is a piece of paper going onto the stage) and when you click it again it reverses that clip. I've tried loads of things and only got code that allows two buttons to reverse and go forward.

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Flash :: Forward MouseEvent In Transparent Bitmap To Underlying MovieClip

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So I'm Bitmaping some heavy stuff to try bring down the [pre-render] and [render] which is quite high according to FlashBuilder's profiling. I thought this was going well until I realised that as soon as you change a MovieClip to a Bitmap, you lose the pixel based accuracy of the mouse move events (Over, Out, Move...), all your left with is the entire bounding box of the Bitmap, something which is less than desirable. I've got a game where many Bitmapped assets would be on top of each other in a scene, on the stage, arranged in various ways and need to have that pixel accuracy moving between each one and have exhausted my efforts as to how to achieve the same mouse move results with the Bitmapped guys as normal.

This, [URL], is a FLA which shows this operation, and you can see how it works here, [URL]. When it loads up, both items on stage are drawn Shapes, encapsulated in MovieClips, both that get a glow, if you hover over them. If you click the stage at all, the purple guy gets turned into a Bitmap and now, his 'hit area', when it comes to MouseEvents is his whole bounding box and you can only get through to the back green item at the edge slivers.

I'm also tracing the pixel which the mouse is over, so I can clearly tell when the mouse is over a transparent area, it's 0, but how can I tell the event to forward itself on down the chain to the green MovieClip?

Below is how it's now pretty much working for me,

var bitmap:Bitmap = this['bitmap'];
var shouldMouseOver:Boolean = bitmap.bitmapData.getPixel(event.localX - bitmap.x, event.localY - bitmap.y);
if(shouldMouseOver)

[Code].....

I shut off mouseEnabled for my item, when I know it's wrong, then I search for another item that properly fits the bill and if there is one, send an Event to that and break. If that one's also wrong, it'll do the same again, but each time taking themselves out of the loop.

This does work exactly how I want it to, but I'd always prefer to keep things like globalToLocal and looping, and reading from arrays for not frequently updated methods like listeners to MOUSE_MOVE. Is there a more efficient way to do this?

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I am using actionscript 2 code.

My scenes are called Scene 1,2,3,4,5 My movieclip has instance name buttonreel I have buttons with instance names bt1, bt2, bt3, bt4, bt5

So when I double click on the movieclip and the code I have written for bt1 is:

[Code]....

similar code for bt2 which should go to scene 2 but it does not work

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here is my AS3

[Code]...

I do have stop(); on the 1st frame of the portfoliohome.swf, but It plays the movieclip(my intro) before the loader finishes. Is there a way for me to move the play head to frame 2 while I have the stop() on the frame 1?

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I am really new to actionscript3 but this is what I want to do. I want to use the slider in component to spawn or copy a movieclip to the stage in any random placement. For example if I slide my slider across 1 interval and that interval is assigned like X(times) 10 the movie clip will spawn or copy itself and place it self randomly 10 times on the stage.

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ActionScript 2.0 :: Run A Function Where After An Amount Of Time Of The Mouse Being Idle A Movieclip Plays?

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I'm trying to run a function where after an amount of time of the mouse being idle a movieclip plays, then if the mouse moves another one plays. I have gotten my code to do this, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once. how do I do this?

here is my code,

standstill = 0;
lastmove = 0;
timeout = 3000; // 1000 ticks = 1 sec

[code]....

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ActionScript 3.0 :: Slider To Control Embedded MovieClip

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I'm having a little trouble with finding anything about making a slider to control a embedded Movie Clip... I think it may be because a slider is actually a movie clip object which is why nothing is coming up when i search the keywords i want....

I'm looking for a tutorial on how to create a slider to control the frames/time of a embedded movie clip using as3. Essentially I'm looking to recreate a thing like on the YouTube video player, but it wont need to have anything to do with buffering, just a way of pausing/playing a movie clip from a particular frame or time position.

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ActionScript 2.0 :: Changing MovieClip Duration With Slider

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I'm new to actionscript, I want to have a single animation and two sliders. slider1 will advance and rewind the movieclip,we'll call it "scrubbing", while slider2 will change the highest frame of the mc acheivable by the "scrub" slider1. Therefore if slider2 is at one end slider1 will not advance the mc at all, while if slider2 is maxed out then slider1 will "scrub" the whole movie.

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ActionScript 2.0 :: Run A Function When After A Specific Amount Of Time Of The Mouse Being Idle A Movieclip Plays?

Jan 20, 2012

I'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.

here is my code:

standstill = 0;
lastmove = 0;
timeout = 3000;

[code]...

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ActionScript 2.0 :: Rewind And Fast Forward Buttons Start To Mess Up When Fast Forward Or Rewind Past The Current Scene?

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Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:

stop();
play_btn.onRelease = function (){
play();

[code].....

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ActionScript 2.0 :: Continuous Slider - Stopping / Starting MovieClip

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I have a nested MC that functions as a continuous slider; when you mouse right of center it slides one way and when you mouse left of center it slides the opposite direction. Right at center it stops. The problem I have is that I'm using this as a menu at the bottom of a .swf and there are other places to mouse on the page, which means that this menu is constantly in motion even when it's not being used. I want it to stop when it isn't being used, only because it's an MC I can't use the onMouseOut command to stop the clip. I tried making a button that targets the clip and stops it when you roll over the button but it doesn't work.

Here's the script I'm currently using:
onClipEvent (mouseMove) {
xcenter = 467.5;
speed = 1/25;
} onClipEvent (enterFrame) {
var distance = _root._xmouse-xcenter;
[Code] .....

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