ActionScript 2.0 :: Use A SetInterval Somewhere To Have The Forloop Pause Before It Loops Again?
Jun 22, 2008
What I have is the initial forloop that gets the fabric sections. Then a forloop within this loop to get the subsections.the locations of where the thumbs in the subsection should go are stored in the destThumb variables and then fed through to an easing function.however, each subsection group is also aligned depending on the previous subsection._height.So the thumbs are going to their right relative positions,but the subsections are not.'m assuming this is because the ._heights are being calculated instantly as the thumbs are beginning to ease,therefore making subsection only the height of one row of thumbs. canI use a setInterval somewhere to have the forloop pause before it loops again? Allowing time for the thumbs to ease in place creating the final height? this is just the top snippet of code:
for (var i = 0; i<theFabrics.length; i++) {
var storeHeight = materialSection._height;
var storeYLoc = materialSection._y;[code]............
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Apr 17, 2011
I'm using this var timer2 = setTimeout(checkValue2, 2000);
as a frame action in Frame 2, which then triggers checkValue2 which is a piece of function in Frame 1 where all the _global. variables are as well.
clearTimeout(timer2);
gotoAndStop(3); //goto lvl3 - throw
addStage3();
it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.
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Feb 17, 2010
Wondering if there's anyway this can be done? Or is there anyway you can return the time elapsed since the last function call?
Reason being that I'm using it in a project that really requires the option to pause the game. So I'd need to "pause" an interval when the game is paused and then resume it from where it was stopped when the game is resumed.
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Jun 2, 2004
I have only been using flash for a few months and have not yet utilized setInterval. I have a loop that I want to run through once and then pause and then continue etc. So I can have each little test.swf pop up one by one rather than all at once
Code:
createEmptyMovieClip("menu", 10);
function createMenus() {
aMenu = new Array();
aMenu = ["test.swf", "test2.swf", "test.swf", "test2.swf"];
for (i=0; i<aMenu.length; i++) {
menu.createEmptyMovieClip("menu"+i, 100+i);
menu["menu"+i]._x = i*100;
menu["menu"+i]._y = 100;
menu["menu"+i].loadMovie(aMenu[i]);
}}
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Oct 10, 2005
I call a function changePhoto with setInterval.Furthermore I got two buttons (pause and play).Now with pause I just clearInterval and with play I want to start where changePhoto has been stopped???
Code:
nav_mc.pause_mc.onRelease = function()
{
trace("Pause this "+pIndex);[code].....
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Apr 23, 2011
So is there officially no way to load mp3s externally without the pause between loops? I need to know if I can rest at night or not. If it is absolutely without a doubt impossible, I will look at alternatives.
By the way, this would be for background game music. I need a seamless loop and we are using mp3s.
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May 11, 2009
I have been having trouble with the timer, knowing how to plug into the scripts/Functions the correct way. Below is the script (probably not written as efficently as it could be, but I'm trying) Anyway, the script is uses simple tweens for a movieclip. I would like to use the timer/setinterval function to pause the animation between tweens (Using the event listener after the tween stops to start the interval/pause) Is this the right concept or am I barking up the wrong tree.
[Code]...
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Jun 19, 2007
I have a very straight forward piece I'm working on that involves copy fading in and out but, instead of using the time-line for timings I'd like to use some script. It's just copy fades in (hold for three seconds) then fades out (hold for one second) copy fades in (hold for three seconds) etc.
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Feb 25, 2009
this is a function where tooltips are shown on a map. I have tooltips with an arrow on the left and tooltips with an arrow on the right.All working ok but the event is only triggered once.eventlistener only works on last i in for-loop,Why?
function parsemarkets(markets:XML):void {
totalmarkets = markets.market.length(
for (var i:Number = 0; i< totalmarkets; i++) {[code].........
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Aug 25, 2010
I have this loop code that counts up the XML nodes and creates menu items for each node, that was taken from a tutorial. How can I have it so after 10 nodes it creates a new column setting them side by side? Moving them say 100px on the x axis? Here is the 1st part of the code that works:
Code:
Code:
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function (success:Boolean) {
[code]....
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Jun 23, 2009
I'm trying use the MovieClipLoader class to load up a swf and have it start at a particular frame. Such as:
[Code]...
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Nov 3, 2009
I'm populating a list of buttons dynamically with a forloop like this:
Code:
for(x=0;x<imageList.length;x++)
{
[code].....
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Jun 18, 2008
i basically have a gallery with thumbs loaded in via xml. and then a currentThumb.onRollover function depending on which thumb was clicked. Now this is all within the forloop function on frame1. what if I want the actions to occur on frame 2 of the main timeline after the coinciding thumb has been clicked. How can I determine which thumb was clicked? I tried using a _global.id = i; but that doesnt store the correct value from the loop.
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Jun 30, 2009
This should be interesting in explaining what it is i'm looking for. I have multiple buttons on top of each other. And when the hit state on the other side of the screen is rolled over the text will change, which are all overlapping each other. Would swap depths be the best answer for this to bring the one I'm rolling over to the top? And how would I implement it into my for Loop? I'm using the for Loop for my navigation:
[Code]...
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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Mar 20, 2012
In the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.
Actionscript Code:
function loadmaptest(){ sector = ["fsector1","fsector2","fsector3"] fsector1 = new Array(); fsector1["terrain"] = "grass"; fsector2 = new Array();
[code]....
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Mar 26, 2007
I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.
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Aug 2, 2009
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
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Nov 25, 2006
I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both
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Dec 16, 2010
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound();
mySound.load(new URLRequest("english/Intro01.mp3"));
mySound.play()
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Mar 29, 2009
Shouldn't flash detect these before running the script and crashing and having to force quit and restart (and flash startup takes a while)? Like just give an error: infinite for loop or something? And this happened to me a bunch when working with for loops within for loops, when I accidentally used the same variable for both loops, so of course it never ended and crashed flash.
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Nov 29, 2010
The scenario is to create a lotto game that matches 6 user inputted numbers with 7 randomly generated numbers. The 7th number is a special case (eg bonus ball) WOULD LIKE TO SHOW A KIND HEARTED FALSH GENIUS ALL OF THE SCRIPT IF POSS! (its not tooo long) This code works, but it just outputs the default message: There seems to be a problem with my arrays not comparing? Part of the code is: (prioir to this the user inputs numbers, they are copied to text areas beginning with O, on a button press) On a second button press randomly generated number appear to a timer. //compareResult checks how many numbers match between the two sets of numbers to determine winnings.
[Code]....
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Jul 25, 2011
I'm new here and I'm wondering if I can use the Sound Loops for commercial uses?
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Feb 7, 2011
I have section of code which works for bouncing some fish movie clips off of the 'ceiling':[code].....
However, I would like to find a more succinct way to program this using a 'for loop'. I tried the following, which did not work and gave me an error (posted at the bottom). [code].....
TypeError: Error #1010: A term is undefined and has no properties.at Function/<anonymous>()
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Apr 1, 2011
I'm pulling data from an xml doc and created 4 XMLLists to hold the children of the 4 different elements. Inside the onLoad function, I created a series of for loops to go through each list. But Flash stops after going through the first two. I'm very puzzled by this. I got around it by creating a 2nd onLoad function for the last 2 lists, but should I be using a different loop? Curious.. I inserted a break after the first 2 and then the 3rd loaded up...
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Jun 8, 2011
I've got the following code and i would like to add an delay of 200 ms after each trace statement
for (var x_pos:uint = 0; x_pos <= 12; x_pos++){
for (var y_pos:uint = 0; y_pos <=12; y_pos++){
trace("hello world " +"("x_pos+","+y_pos+")");
[Code].....
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Jul 25, 2004
i am new to flash and i was wondering if there is a way to slow down for loops.Like i can set how many seconds till it goes and loops again. I have tried setInterval but didnt work.here is my code:[code]
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Aug 11, 2004
My situation is that in the game I'm making, I have a movable turret firing duplicated bullets. I need to hittest them against a duplicated set of oncoming robots. I've tried using a for loop, but I just can't get it to work.I've attached the .FLA, and I would be grateful if anyone could point out what I'm doing wrong (ignore the values for removing the clips and the random duplication; I had to shrink the stage size to make the file size smaller!)
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Nov 24, 2004
why this code dosent work at the same time in the timeline, and why only envent put inside the attacHMovies or duplicated Movies work, if i put them in the forr loops they don work.
Code:
img01 = new Array();
img01 = ["001.jpg", "002.jpg", "003.jpg", "004.jpg", "005.jpg", "006.jpg", "007.jpg",
[code].....
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Jun 28, 2005
are there loops in flash like Do while loops, or for next loops?
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