- I have a constructor method which is trigerred automatically once the program starts - The method's argument determines whether or not an enter frame event is to be added(move:Boolean = true) - If true, add the event listener - there are getters and setters created to access the variables from another class
The problem is that the event listener is run only once - at the initial phase, so it checks the move's value just once (true - add, false - don't add), so it can be turned on and off only in this class. I want to allow a user to change its value from an external class, which is impossible even with getters and setters, because it adds the listener before the user even gets a chance to change it. I want the listener to be added only if the user wants it to. I know it looks complicated,
My problem is basically as follows. There is an instance of a class extending EventDispatcher. Everything goes well when I add event listener to the object like this:
[Code]...
Now someFunction is not called even though the line containing dispatchEvent('eventName') is being executed just like before (and there is an external reference to myObject as well). The application I'm developing is quite complex so, unfortunately, I can't post the exact code.
I am trying to make an animation with three seperate buttons that when clicked on make one set of text disappear and new text appear in its place. My code so far looks like this:
What is the correct event listener to detect a child added to the stage? I tried:
[Code]...
which doesn't work. I also tried ADDED_TO_STAGE but that doesn't fire it either. Do you know the correct way to detect when the child is added? Perhaps I should be attaching the listener to the parent instead?
I'm having trouble getting the Video class to work.. Everything works fine until I try to add an on enter frame event listener to the movie. I basically want to overlay an effect that gets updated every frame but adding the event listener causes the movie to freeze before it loads or on the first frame or just shortly after starting play back.. Check out the source code at [URL]
It freezes even if the enter frame method body is commented out so I don't think it's because of extra overhead..
I m using a dynamic text field in my app. I have added one Event.Change Listener on it. When I type into it with the keyboard, the event triggers. But when i set some text in it when user performs some action, like textfieldName.text = "test" then the event does not triggers. In this type of situation where we are not using keyboard, which listener should be added to text field to trigger the change event?
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener() at project1_fla::MainTimeline/btnName()
I am wondering if there is a better way to add MOUSE_OVER/MOUSE_OUT listeners to a whole host of objects in my project.
The example is that I am loading in lots of thumbnails for a portfolio viewer. Each thumbnail is an instance of ThumbnailUI Class. Inside ThumbnailUI, I have added both MOUSE_OVER and MOUSE_OUT event listeners. This means that when all of the thumbnail instances are added, I have lots of listeners active at one time. Is this OK? Is there a better way to achieve mouse events on all of these thumbnails?
Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:
ActionScript Code: pseudo code: class main { main() {
[code]....
This doesn't work. Why can't the main class listen for an event on the thumb class?
I have created a flash file with animations, buttons and videos which will be uploaded to Zmags - (Digital publishing platform for flat pdfs) Everything is correctly set up on my flash file, and the .swf files work fine independently. Once uploaded to Zmags, when turning to a new page within the interactive pdf, the animations plays a small clip before the page is fully loaded. Once the page is fully loaded, the animations and buttons etc work as they should. I do not want this short clip of animation to run when the page loads.
Now I have been told that the solution will lie with: Event.ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE.
I am informed that these event listeners will ensure the page is fully loaded before the animation plays.how to add these into my ActionScript,.I have the actions on the first frame of the timeline and have used frames to create a contents page, so when your mouse hovers over the pages numbers (buttons), different animations happen (which are contained in the frames) I have no clue what to do next to add Event.ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE.
ActionScript Code: one_btn.addEventListener(MouseEvent.MOUSE_OVER, onebutton); function onebutton(event:MouseEvent):void {[code]...............
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.
I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:
how can i access event.target outside event listener method.say for example
my_mc.addEventListener(MouseEvent.CLICK, onC); function onC(e:MouseEvent):void { var m:MovieClip = e.target as MovieClip; } trace(m.totalframes);/// not working
now what if i want to get totalframe property of m instance, in short for every movieClip clicked.
I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).
private function onInit():void{ this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); }[code]..........
This might be more of a subjective question, but is it generally best practice to have one dedicated method per event-types that you add an event-listener?
Such as:
myButton.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); myButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut); //Somewhere else in the code...
[Code].....
And if you had a MouseEvent.MOUSE_UP, MouseEvent.MOUSE_DOWN and other relevant MouseEvents event-listeners to watch for, you could even set a switch statement to handle all the various MouseEvent types.
I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:
I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip
var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous
printableInvoice.addEventListener(batchGenerated, printableInvoice_batchGeneratedHandler);Results in this error: 1120: Access of undefined property batchGenerated. I have tried it as FlexEvent.batchGenerated and FlashEvent.batchGenerated.
The MetaData and function that dispatches the even in the component printableInvoice is all right. It I instantiate printableInvoice as an mxml component instead of via action-script it well let put a tag into the mxml line: batchGenerated="someFunction()
I'm trying to set up a simple button navigation system with a for loop that pulls a mc out of the library "i" number of times, adds it to the stage, then adds an event listener to it with a unique function name -- something like "onClick1, onClick2, etc", but with onClick[i] somehow in the loop instead.
var btnArray:Array = new Array(); for (var i:uint = 0; i<6; i++){ var myBtn:btn = new btn(); btnArray.push(myBtn); addChild(btnArray[i]); btnArray[i].x = i*50+50;
I have this slight problem with the event ADDED_TO_STAGE. The listener is launched twice so I figured the event is dispatched twice.
Here is my .fla code : var section:SectionStructure = new SectionStructure("xml/list.xml") addChild(section)
The Section Structure code : [...] mainHolder = new MovieClip; mainHolder.addEventListener(Event.ADDED_TO_STAGE, displayObjects); addChild(mainHolder); } private function displayObjects(pEvent:Event):void { mainHolder.addChild(sectionMenu); } [Code] .....
The output panel displays "test A" once and "test B" twice. I fixed the problem by adding this little line on the opening of the function createButtons : menuHolder.removeEventListener(Event.ADDED_TO_STAGE, createButtons); I read here and there that the event ADDED_TO_STAGE is dispatched when children are added but my problem remains even when I comment everything below this line : trace("test B");
I would like to pre-process *any* item added to the display list of my main movie clip, so I attached the Event.ADDED event to the stage.
Seems to be working fine for timeline objects and objects loaded from the library (such as addChild(newClass())).
But I don't know how to manage stuff loaded from an external SWF. I'm getting Event.ADDED when I addChild() the loaded swf, but not for its children...
How can I know who are they children? (avoiding ENTER_FRAME if possible).
I have created a button class which has graphical elements. In future I might want to add this as a child to other things so what I would like to know is, firstly, can I get the details of the parent object from the child and, probably more importantly, is there an event that tells me when my button has been added as a child so that I can resize it?