is it possible to append some data (like a string or an array or an XML portion) to a UILoader so that when I make a listener I can retrieve those data in the called function?
How can I save data to a text file and also append a record to data in an existing text file? I've used Authowrware previously and it was quite easy to create a large string of data (a comma separated list) and export that to a text file (and create the text file if it didn't already exist). I could then easily append additional rows of data (records) to the text file. We want to build a questionnaire that will store the data locally on the computer in a text file. Each record may have a few hundred data points in a comma separated list.
I am trying to get all the button instances to become invisible on the screen. They are named img1 to img30. I thought of using a while loop to quickly run through them. The code within img1 button is:
I am appending HTML text of a textfield to an XML object. The HTML text appends fine when I append it to an XML object directly. But if I append this XML object to another XML object or to a sub node of an XML object, I am getting the "<" ">" tags getting replaced by:
Just trying to get the text from my InputText TextArea component to append to my Dynamic text field DisplayText when I press enter. I'm getting weird skewed results.
how to append images to a textfield in actionscript.This is how i want it to be: text, image, text, image. I want the image to be on the same line with the text
I have a dynamic textfiled on stage and I am appending some lines of text each time in a new line with " ", so it like expand downwards.(it just currently serves me as a trace output online so I can check something)
what I would like to do is when that textfield reaches certain height that the first line at the top of the textfield gets deleted as a new one appers on the bottom and so on...
I have Flash CS5 at work, and CS3 at home. I am creating a FLA file at home that I'd like to append to an existing file at work. I'm guessing that I'll just need to import all of the symbols from the CS3 file into the CS5 file and then copy and paste the frames - or is there a better way to do it? What I'd really like to do is to somehow convert the CS3 file into a movie clip symbol that I could just run in the CS5 file. Is this possible?
I've got a Flex application that uses link buttons. As soon as I incorporated the link buttons (I assume) the Flex framework started putting history tracking elements below the app in the DOM. For example IE6-8 get an iframe element with id of ie_historyFrame, chrome/safari get a safari_rememberDiv and FF gets a firefox_anchorDiv.
Now, there would be no problem if these elements were hidden by the framework, but they're not. The sit underneath the Flex app (visually and in the DOM) and have a bunch of serialized history data.
I was wondering, is there a way to hide them through configuration or code? I know I could hide them via CSS but it just seems nasty that I'd have to use CSS for something that Flex is supposed to manage. I want the application to be site independent.
I have a flash form on a website that I'd like users to put their info in, and upon pressing the submit button, it'd insert the contents of the text fields into the url.
[Code]...
Where "1s" is the variable....but for some reason, flash keeps saying it wont work.Ive got flash 2k4 pro, so I dont see what the problem is, i used to do this.
I want to add some custom string into the FMS log file. If I am playing a video and I want to append some string every time when that video is played, which is in some way useful to me in analyzing FMS log, then is there anything provided or some function in which we can just pass the string as an input argument that appends it at appropriate place in the log file.
I have a virtual on screen keyboard for a touch screen interface. I get the name of the key (Q, W, E, etc) by calling event.currentTarget.name Now each button is a movie clip with a small animation and I need to know which key is pressed so it can call the relevent movieclip..Below is the code:
I am doing the logging feature for my project and I am stuck here.The problem is I am unable to append text in a text file.I would like to append the present status to the present file.But,the text file is getting over-written.
JPG images saved in Photoshop in highest quality gets blurry when loading them dynamically through uiloader in Flash. Why, how can I maintain highest quality?
I am looking to code a tooltip for a UILoader. The text for the tooltip will come from a parsed RSS feed.I see several examples of how to do this in AS2, but it seems that it was left out of AS3.Is there a component that will achieve this?
this might be a very simple thing to do, buuuut... I've got two UILoaders on my stage, when you click various buttons it makes various pics appear in them, I want to put a button on my main stage that would clear the images out of the UILoaders when it was clicked, and would just leave them blank. Is this possible?
When I use the UIloader it loads my first swf no problem but when i use the list item to load another swf it loads it in at a massive size. I thought it wasnt loading until I increased the stage. The swf is at a normall 550 x 400 so not sure why its made it 5 times bigger
I'm trying to load a bunch of symbols with UILoaders into a TileList. The code executes without error but the image that I was loading into the UILoader doesn't show up. I'm looping through an array and creating a new object (the one with the UILoader), setting the UILoader source and then adding it to the TileList.
I need to stop playing SWF that is loading to UILoader, the swf file starts to play when its loaded on 75%, I need it to start playing when being 100% loaded and I can't get this work Here is my code:
I'm trying to add one more layer of polish on a UILoader. Upon clicking, the UILoader loads an image with a little animation, that's great. However, before the new image loads, the other image simply disappears instantly.
What I can't figure out is how to fade that image out BEFORE the next image loads - creating a more seamless transition. Here's the code so far:
i am using actionscript 3 and tweenlite. I am trying to achieve this effect - once the button is pressed uiloader loads .swf file, here i need fade in effect.here is the code that i did.
I want to add a progress bar to my UILoader, now its easy to add the progressBar and make it load different images, but how can I add the progress that its loading in text by the progessBar
Show the progressBar and the the % of the file being loaded into the UILoader. And then after it loaded the picture the progressBar's visiblity must go to false.