I'm trying to add one more layer of polish on a UILoader. Upon clicking, the UILoader loads an image with a little animation, that's great. However, before the new image loads, the other image simply disappears instantly.
What I can't figure out is how to fade that image out BEFORE the next image loads - creating a more seamless transition. Here's the code so far:
The following is my code for loading images dynamically via the UILoader component. On the last line I've added a tween to the images as they load.I'm thinking I should be able to apply a transition instead? But transitions only work on movie clips (not my external folder of jpg's), so can I apply a transition to the loader itself?
next_btn.addEventListener(MouseEvent.CLICK, nextImage); //variable is a container holding some value (In this case numbered images). var imageNumber:Number = 1;
How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:
stop(); function goBack(event:MouseEvent):void {[code].....
i have a flex app that transitions between 2 states with the toggle of a button. my issue is that the effect of fading only seems to work on the 2nd transition and after. However, for my first transition... going from State1 to studyState... there is no fade effect whatsoever, in fact the components in state1 disappear completely (the footer fills the empty gap where the "body" use to be) and then the flex recreates the studyState (without any fade refilling the "body" with components only in studyState). After this first transition however, going between studyState and State1 working COMPLETELY fine.. why does this happen and how can i make it so that crossfade works STARTING FROM THE VERY FIRST TRANSITION?[code]
I have a presentation using the "presentation" template that comes with flash. I am trying to transition slides with the behavior slide transition options. but I've learned that it works find while going into a slide and doesn't go to the next slide when leaving.So basically I want it so that on right arrow first play out transition then go to next slide.
I am trying to create a page transition that will play a movieCLip transition into a page. and then it stops then when another button is pressed, it will play that transition out while loading the appropriate one. In the attached FLA, if you click on the red button first, the blue transition plays,
it works correctly/ Playing out of the blue Transition and into the Red transition. However if I click it again it does the opposite, and just keep alternating.
If I add the
_root.transitionClip2.play("out");
to the first button then, nothing works right. I will eventually have more buttons, and may need to use a variable to control which "out" transitions is played, but how do I get the buttons to do this?I just want it to exit the current movie clip and play the "in" section of the desired clip.
i have looked everywhere for a tutorial on this - i have tried writing, and re-writing codes....i just cant get it. is there any tutorial i overlooked? here is what im looking to do - NO SHORTCUTS: have my main file that loads the buttons, my external swf container, my intro animations, and my swf "out" and "in" animations when a button is clicked i want it to point me to specific frame labels. i will have an "out" and "in" frame label and which will be the locations of the transitional starting points i want it to play the "out" transition, than unload the current swf, than play the in transition, than load the swf of the button that was clicked i want the animations to all be done using frame labels all within the MAIN swf file.... i have had no luck doing this....and i do NOT like the tween class....
JPG images saved in Photoshop in highest quality gets blurry when loading them dynamically through uiloader in Flash. Why, how can I maintain highest quality?
I am looking to code a tooltip for a UILoader. The text for the tooltip will come from a parsed RSS feed.I see several examples of how to do this in AS2, but it seems that it was left out of AS3.Is there a component that will achieve this?
this might be a very simple thing to do, buuuut... I've got two UILoaders on my stage, when you click various buttons it makes various pics appear in them, I want to put a button on my main stage that would clear the images out of the UILoaders when it was clicked, and would just leave them blank. Is this possible?
When I use the UIloader it loads my first swf no problem but when i use the list item to load another swf it loads it in at a massive size. I thought it wasnt loading until I increased the stage. The swf is at a normall 550 x 400 so not sure why its made it 5 times bigger
I'm trying to load a bunch of symbols with UILoaders into a TileList. The code executes without error but the image that I was loading into the UILoader doesn't show up. I'm looping through an array and creating a new object (the one with the UILoader), setting the UILoader source and then adding it to the TileList.
I need to stop playing SWF that is loading to UILoader, the swf file starts to play when its loaded on 75%, I need it to start playing when being 100% loaded and I can't get this work Here is my code:
i am using actionscript 3 and tweenlite. I am trying to achieve this effect - once the button is pressed uiloader loads .swf file, here i need fade in effect.here is the code that i did.
I want to add a progress bar to my UILoader, now its easy to add the progressBar and make it load different images, but how can I add the progress that its loading in text by the progessBar
Show the progressBar and the the % of the file being loaded into the UILoader. And then after it loaded the picture the progressBar's visiblity must go to false.
I have videos on my Video.swf and mp3player on my music.swf now when i click on the video_btn, the Video.swf lods, but even when i click on another btn, the video is still playing on background. Same thing for my music.swf
How do i remove the video.swf and music.swf when the user clicks on a different button to load a different swf.
Im trying to get a loader on stage to open external swf files. I have my nav buttons inside of a movieclip but I'm doing something wrong. Here's the code I have on an actionscript layer inside of the nav movieclip
Code:
var home:URLRequest = new URLRequest("Home.swf"); var project:URLRequest = new URLRequest("Projects.swf"); var about:URLRequest = new URLRequest("About.swf"); var contact:URLRequest = new URLRequest("Contact.swf");
i've been trying to get a swf file to a fla file with the uiloader component, it seems it doesnt work, i need to get some ideas on how to do it succesufully, the swf file works with a ".as" file wich makes the photo gallery work, i think that's the file that's making all the errors so far ive tried several ways,
I am building a site in Flash cs4 and I'm a the part where i want to add my photos so I have inserted a UIloader to load my images and I have set the UIloader to pull from the images folder and it just keeps giving me an error message cant find images which I cant understand why cause the Fla file is in the same folder as the images,here's the part I really cant understand if I rename the images without numbers then it finds a couple of them???? I have always done it this way in the older versions and I know it works in the new version I have spent hours trying to find out why and have asked many people and they cant tell me why.
I looked at some other posts about "unloading the UILoader" and didn't look like anyone had found the ultimate answer. I came up with my own solution which is usin the following (where sectionLoader is the instance name of UILoader): Actionscript Code:sectionLoader.source = null;have no idea if this is the correct way to do this but it seems to work great!I'd love feedback on it and advice on a better way if there is one.AND I have another unresolved issue which is that I want to have the external swf fade out when it unloads. Is that possible? Would I use a Tween class and if so apply it to the UILoader, or to the swf itself, or...?Here is the code I have, including the button (nav_btn) that loads the UILoader with the external swf, plus adds a "close button" via addChild. Then the function is added to the close button to unload the UILoader (by making the source = null):
Actionscript Code: //add load functions to nav button...nav_btn.addEventListener(MouseEvent.CLICK, loadSection);function loadSection(evt:MouseEvent):void { sectionLoader.source =
I have opted to use the UILoader component to load external .swf's of my images. The problems I am running into are that: one, the UIloader does not seem to be loading at all some of the time
and two, I cannot have a UILoader that is larger than the dimensions I am loading the image into.
For the first problem, is there a way to put a progress bar that specifically targets the UIloader so I can make sure that it is actually loading? I've been looking for a tutorial for this, but have yet to find one that explains the code and what it does, making it difficult to customize.
For the second problem, is there any workaround for this, or are the dimensions of the loaded .swf limited to the dimensions of the base .swf?
I have to dynamically load an image in 2 separate places, but I don't want to have to load the same image twice (this consumes more bandwidth and makes the user wait longer than needed).Is there a way to, say, copy the contents of a UILoader into the contents of another? I am aware that flash performs caching, but I still see a slight loading delay on subsequent reloads.I am using as3, btw, on flash cs5.
Is it possible to control the alignment of images loaded into a UILoader ? My images are loaded in via XML. Most are are the size of the UILoader dimensions 960 x 482, but there are a handful which are portrait format and these are being aligned to the top left of the UILoader. I would like to center these instead.
The following code dynamically creates a movieclip "button". I also create a mask and a UILoader inside the original button to house an image. Works great. Unfortunately, the UILoader hinders the operation the the "button" mouseEventListener. How can I avoid thisHere's the code
var button:MovieClip = new MovieClip(); button.graphics.beginFill(rssXMLSettings.backgroundcolor); button.graphics.drawRoundRect(0, 0,100,100,25,25); button.graphics.endFill(); button.filters = [glow];button.y = 460;button.x
my UILoader won't allways load its image.I named it "imagem".The source string comes from the buttonīs label.The click function loads simultaneously 3 UILoaders (imagem, imagem_prev and imagem_next and one caption (legenda) consisting of a simple string.Every now and then it doesnīt properly load the images.I have pasted the function for the click EventListener bellow.
function abrir_obra(e:MouseEvent):void{ var theContent:String = e.currentTarget.name var contentArray:Array = theContent.split("_"); index2=contentArray[2]; var alvo:String = e.target.text; var st:String=myArr1[1]; MovieClip(this.parent.parent).gotoAndPlay(31); imagem.visible=true; imagem_prev.visible=true; imagem_next.visible=true;[code].....