Actionscript 3.0 :: Import Swf To Fla With Uiloader?
Jan 5, 2012
i've been trying to get a swf file to a fla file with the uiloader component, it seems it doesnt work, i need to get some ideas on how to do it succesufully, the swf file works with a ".as" file wich makes the photo gallery work, i think that's the file that's making all the errors so far ive tried several ways,
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
JPG images saved in Photoshop in highest quality gets blurry when loading them dynamically through uiloader in Flash. Why, how can I maintain highest quality?
I am looking to code a tooltip for a UILoader. The text for the tooltip will come from a parsed RSS feed.I see several examples of how to do this in AS2, but it seems that it was left out of AS3.Is there a component that will achieve this?
this might be a very simple thing to do, buuuut... I've got two UILoaders on my stage, when you click various buttons it makes various pics appear in them, I want to put a button on my main stage that would clear the images out of the UILoaders when it was clicked, and would just leave them blank. Is this possible?
When I use the UIloader it loads my first swf no problem but when i use the list item to load another swf it loads it in at a massive size. I thought it wasnt loading until I increased the stage. The swf is at a normall 550 x 400 so not sure why its made it 5 times bigger
I'm trying to load a bunch of symbols with UILoaders into a TileList. The code executes without error but the image that I was loading into the UILoader doesn't show up. I'm looping through an array and creating a new object (the one with the UILoader), setting the UILoader source and then adding it to the TileList.
I need to stop playing SWF that is loading to UILoader, the swf file starts to play when its loaded on 75%, I need it to start playing when being 100% loaded and I can't get this work Here is my code:
I'm trying to add one more layer of polish on a UILoader. Upon clicking, the UILoader loads an image with a little animation, that's great. However, before the new image loads, the other image simply disappears instantly.
What I can't figure out is how to fade that image out BEFORE the next image loads - creating a more seamless transition. Here's the code so far:
i am using actionscript 3 and tweenlite. I am trying to achieve this effect - once the button is pressed uiloader loads .swf file, here i need fade in effect.here is the code that i did.
I want to add a progress bar to my UILoader, now its easy to add the progressBar and make it load different images, but how can I add the progress that its loading in text by the progessBar
Show the progressBar and the the % of the file being loaded into the UILoader. And then after it loaded the picture the progressBar's visiblity must go to false.
I have videos on my Video.swf and mp3player on my music.swf now when i click on the video_btn, the Video.swf lods, but even when i click on another btn, the video is still playing on background. Same thing for my music.swf
How do i remove the video.swf and music.swf when the user clicks on a different button to load a different swf.
Im trying to get a loader on stage to open external swf files. I have my nav buttons inside of a movieclip but I'm doing something wrong. Here's the code I have on an actionscript layer inside of the nav movieclip
Code:
var home:URLRequest = new URLRequest("Home.swf"); var project:URLRequest = new URLRequest("Projects.swf"); var about:URLRequest = new URLRequest("About.swf"); var contact:URLRequest = new URLRequest("Contact.swf");
I am building a site in Flash cs4 and I'm a the part where i want to add my photos so I have inserted a UIloader to load my images and I have set the UIloader to pull from the images folder and it just keeps giving me an error message cant find images which I cant understand why cause the Fla file is in the same folder as the images,here's the part I really cant understand if I rename the images without numbers then it finds a couple of them???? I have always done it this way in the older versions and I know it works in the new version I have spent hours trying to find out why and have asked many people and they cant tell me why.
I looked at some other posts about "unloading the UILoader" and didn't look like anyone had found the ultimate answer. I came up with my own solution which is usin the following (where sectionLoader is the instance name of UILoader): Actionscript Code:sectionLoader.source = null;have no idea if this is the correct way to do this but it seems to work great!I'd love feedback on it and advice on a better way if there is one.AND I have another unresolved issue which is that I want to have the external swf fade out when it unloads. Is that possible? Would I use a Tween class and if so apply it to the UILoader, or to the swf itself, or...?Here is the code I have, including the button (nav_btn) that loads the UILoader with the external swf, plus adds a "close button" via addChild. Then the function is added to the close button to unload the UILoader (by making the source = null):
Actionscript Code: //add load functions to nav button...nav_btn.addEventListener(MouseEvent.CLICK, loadSection);function loadSection(evt:MouseEvent):void { sectionLoader.source =
I have opted to use the UILoader component to load external .swf's of my images. The problems I am running into are that: one, the UIloader does not seem to be loading at all some of the time
and two, I cannot have a UILoader that is larger than the dimensions I am loading the image into.
For the first problem, is there a way to put a progress bar that specifically targets the UIloader so I can make sure that it is actually loading? I've been looking for a tutorial for this, but have yet to find one that explains the code and what it does, making it difficult to customize.
For the second problem, is there any workaround for this, or are the dimensions of the loaded .swf limited to the dimensions of the base .swf?
I have to dynamically load an image in 2 separate places, but I don't want to have to load the same image twice (this consumes more bandwidth and makes the user wait longer than needed).Is there a way to, say, copy the contents of a UILoader into the contents of another? I am aware that flash performs caching, but I still see a slight loading delay on subsequent reloads.I am using as3, btw, on flash cs5.
Is it possible to control the alignment of images loaded into a UILoader ? My images are loaded in via XML. Most are are the size of the UILoader dimensions 960 x 482, but there are a handful which are portrait format and these are being aligned to the top left of the UILoader. I would like to center these instead.
The following code dynamically creates a movieclip "button". I also create a mask and a UILoader inside the original button to house an image. Works great. Unfortunately, the UILoader hinders the operation the the "button" mouseEventListener. How can I avoid thisHere's the code
var button:MovieClip = new MovieClip(); button.graphics.beginFill(rssXMLSettings.backgroundcolor); button.graphics.drawRoundRect(0, 0,100,100,25,25); button.graphics.endFill(); button.filters = [glow];button.y = 460;button.x
my UILoader won't allways load its image.I named it "imagem".The source string comes from the button´s label.The click function loads simultaneously 3 UILoaders (imagem, imagem_prev and imagem_next and one caption (legenda) consisting of a simple string.Every now and then it doesn´t properly load the images.I have pasted the function for the click EventListener bellow.
function abrir_obra(e:MouseEvent):void{ var theContent:String = e.currentTarget.name var contentArray:Array = theContent.split("_"); index2=contentArray[2]; var alvo:String = e.target.text; var st:String=myArr1[1]; MovieClip(this.parent.parent).gotoAndPlay(31); imagem.visible=true; imagem_prev.visible=true; imagem_next.visible=true;[code].....
I need display the preloader allways when the user is loading the content to UILoader component.1º My preloader instance name is: precargador_mc,2º bar instance name is: barra,3º dinamic text filed instance name is: ilosc4º UILoader component instance name is: centrum.When I try the movie Flash answers with error 1119 and indicate this line:
I'm trying to achieve this result:[URL]... The menu stays the same size yet the background images scale proportionately. I'm assuming that the background is a uiloader?
Does anyone know the as3 code that will work for this? I've seen a very similar post on this forum, as a matter of fact I used his/her example.
Does anyone know how to create an action that will allow a text overlay to appear with the source image from a UIloader? I'm considering just editing the image itself to include the text but am hoping to reduce file size.
I have a button nested in a moveiclip within a larger flash file. I'm trying to have the button launch another swf file in a UILoader that is nested in the parent of this movieclipI thought that the following code would work to refer to a UILoader in a parent movieclip, but it didn't
archGallery.addEventListener(MouseEvent.CLICK, goArch) function goArch(e:MouseEvent):void { loadWindow.(this.parent).source = "archGlider.swf"