Professional :: Assuming That The Background Is A Uiloader?
Sep 6, 2010
I'm trying to achieve this result:[URL]... The menu stays the same size yet the background images scale proportionately. I'm assuming that the background is a uiloader?
Does anyone know the as3 code that will work for this? I've seen a very similar post on this forum, as a matter of fact I used his/her example.
I want to fade in a background with a alpha tween after it's loaded in by an UILoader. Everything seems to be working great when I do a Test Movie (in Flash) or view it in IE. However, I encounter a problem when viewing in Firefox. Somehow the alpha does'nt come up to 1(100%). Sometimes my background image is barely visable and sometimes it's at ~90%. It seems to be completely random.
Quote:
//load random background (1 to 10) var randomNumber:Number=Math.ceil(Math.random()*10); trace(randomNumber);
[code]....
I've tried increasing the final value (Regular.easeOut,0,1,2,true) and this will change something but doesn't solve the problem. I've also tried instead of fading in the background to fade out a overlaying vectorshape, but same result.Is it possible it has something to do with other script/my background img size/??.
Does anyone know how to create an action that will allow a text overlay to appear with the source image from a UIloader? I'm considering just editing the image itself to include the text but am hoping to reduce file size.
I'm taking a snapshot from a webcam and adding a frame around this snapshot.I add the snapshot before to load the frame from a file. How can I swap between those objects? because the frame appears at last and the snapshot appears infront. I wanna swap those in the way that the snapshot appears at last and then the frame.
I'm creating a UI which utilizes UILoader component to load content that I won't have control of.The "window" where I want content to appear is 950 x 420. Doing a simple test, I created a .swf with a stage size that matched, but with content bleeding over the edge of the stage.To ensure users only see what's on the stage of the loaded content - and not what's bleeding off - would the correct action be to create a mask for the UILoader instance? Are there any alternatives to using a mask? Like a property or something? (I didn't see anything.)
So let's begin. I want to build a wheel which you can spin, similar to a roulette wheel. You can do this both ways (CW and CCW, this issue causing the bug, actually). The wheel has some acceleration to it too, and I achieve this by measuring the start and final angle of the drag movement, using Math.atan2(dy, dx). The problem is the following: atan2 outputs the following angle scheme, assuming the point relative to which the math is done is in the center of the circle.
atan2 returns a value measured in radians, so I'm using the classic angle*180/Math.PI formula. I've changed this original scheme into the following, using some simple math to shift the angles a bit, to resemble more accurate circle angles (going up to 360 degrees) The problem that I'm facing at the moment is should the user decide he wants to swipe clockwise, and moves through the right point, where 0 turns into 360 or 180 turns into -180, the whole angle difference thing is capsized. It registers a CCW movement (as if the user swiped his mouse all around the circle). So, I'm looking for some ideas as to how I can work around this small issue.
In my game currently I have a series of UILoaders which can be set to load a specific swf file inside the larger one. What Im trying to do is manipulate the 'child' swf file from the parent- in particular use the goToAndPlay() function. Im pretty sure Ive seen the solution before but I cant find it now.
How make the connection from the UILoader class to its contents as a movieClip?
I have a lot of external SWF files loading into my flash site using one UILoader on different labeled sections. I used only one UILoader component (with the same name) and then kept on scaling and repositioning it on different labeled sections. Everything worked fine until the very end for some reason some of the UILoaders jump to its own position and I can not seem to do anything about it. I can not figure out where the mistake could have been.
I'm having an issue with the UiLoader, I think. I am using a UiLoader to show the portfolio section of my website. When I click on portfolio there is nothing there. Brought UiLoader to stage from the component panel> in the component inspector I set the source to Portfolio.swf> Test movie> it works great. In dreamweaver I draged the swf from the folder panel and placed it in a table> uploaded it to the site> go to the site, and there is no portfolio section. See the site here -> [URL]. I noticed when I made changes and uploaded to the web then went to the site I have to delete internet history files to get the swf to reload. What do I do about that? Off the top of my head I thought about changing the swf name everytime I make any changes, but I'm sure there is another way.
I have converted a large background image (much larger than the stage) into a Movie Clip. I did this so I can make it scroll as the player traverses to the edge of the scene.This appears to make the player free to roam the entire background image.I have a tree symbol with a class attached to it that blocks player movement.Here is my problem:
When I drag and drop instances of the tree symbol onto the background, the trees are stationary and do not scroll with the background.I do not want to have to implement code to make the trees scroll when the background does.I was wondering if there was a way to simply attach the trees to the background so that if the background moves, the trees move with it and appear to be part of the background as if they were drawn into it.It is convenient for me to be able to drag and drop as many trees as i need to block certain routes on the background from the player.I tried writing code to make the trees move but it was only working for the very last tree that I added to the scene.
on Roll_over I am increasing uiLoader width and Height for Zoomed versionso when I roll Over first loader , it appears behind 2nd loader ,similarly when I rollover 2nd loader , it appears behind 3rd loader
I have created a swf (exporting) that have action script that adds childs to the stage. When i export the file and see the result it is all ok. But when i use de same file inside a uiloader the action script seems not to work because de childs doenst apeear in the stage.
I have issues with the buttons working from the SWF file which is brought into the main flash site via UILoader.
[Code]...
I gathered that it is most probably due to the fact that I have constructed a button in the improper way.I tried to redo a button but it was the same result.I would like to try to access it through the main timeline. What would be the whole block of code to put a function on the button located inside an external SWF which is called in via a UILoader?
Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
I'm wanting to create a moving object that will be exported into a tv commercial. Object has already been created in Adobe Illustrator, and now will be dropped into flash for adding movement. The destination commercial will be created in Sony Vegas, with the settings of (Australian) PAL television (25 fps, 576x720 pixels, lower field first).Thus keeping it simple, I want to set Adobe flash with the same output format, meaning that the canvas will have to be 576x720 pixels at 25 fps. So far this seems to have worked okay.Now I'm wanting to get rid of the canvas colour, just like I have here in this photoshop screen shot.
Judging by the colour palette in Flash Professional, it looks like it can't be done. I've checked "transparent palette" through yahoo and google, and had no results. The adobe documentation only details how to remove a background in Photoshop.
I imported a logo into Flash 8, and it has a white box around it. How can I remove the white space in Flash, or if I have to do it in another Adobe product, how do I do I export it so that it will import into Flash without the box.
I've read a Flash tutorial which states in order for your published swf. to have no background you have to:
File - Publish Settings - HTML tab - Windows Mode: Transparent Windowless - Publish
I have then exported the file as a swf. and mounted it in a HTML container expecting the Flash movie to have no background.This did not happen, there was a plain white background in the container instead.
I just created my first animation of a plant "growing up", following the tutorial here: http:[url]..... It worked wonders: I basically drew a few lines, transformed it to symbol, created a new mask and script layer, and just used a brush to cover a part of the image on every frame in order to give the illusion of appearance. However, I don't need a background, I just need to cut the animation and make it an independent SWF.
I have a web site project created in Dreamweaver. On the home page I need a swf file that is transparent and will animate over the dreamweaver backgound.
I know how to do this with html, but im trying to use fash catalyst program which doesn't let me edit the html. i found this video saying to go to file, html, change the window to transparent, then click publish & okay & your good to go! But, after I click publish i get a pop-up saying applications & installer settings & it asks for a code signing certificate?
When the page for thsi site [URL] loads the background behind the flash document is white. Is there a way to change this so that it matches the page background?
I've got a 800x600 document that has a panoramic picture scrolling horizontally and buttons in the image.
i've got this piece of code for AS2.0
[Code]...
Otherwise it is working all good, but I'd like it to stay put at the start. Right now it immidiately starts scrolling to right unless I move the mouse on top to stop it. So ye, i need to have it sitting still and only scroll when the mouse is at the edges of the document.
I have a panorama picture and I can move this picture using my arrows I have made. I would like to put the buttons on the specific place of the picture. I want to make the buttons move with the picture while I scroll the panorama.
I am trying to put a flash background on my website that will loop over and over.I created the file in after effects but understand that it is best to export to flash to keep file size down.I have tried exporting from after affects using F4L, FLV, and XFL and always seem to get a file size of 2-4 MB.My video is only 8 seconds long and I exported at half resolution so I am unsure why it is so largeWhen I import F4L and FLV to flash and then export as an SWF file, the file does not work on my website(nothing shows). It seems to only work when I import as an XFL and then export as an SWF.Also, how do I get the video to loop? Do I do this in flash or in the object tags in my website
My problem is, I have setuped a simple iPhone app in Flash.I compile it, but some of elements are missing.Like i have *.png images for title and background, and problem is background is not appearing.Layers are set correctly, in editor they are positioned right.
[URL].. I am a graphic designer and I am relatively new to Flash and I would like to animate a background like this 3D simulation that triggers when clicking on any of the buttons below that I want to achieve,Should i use Swift 3D? what kind of action script does the programmer uses to acheive this effec?