Professional :: Png Images For Title And Background?
Apr 5, 2011
My problem is, I have setuped a simple iPhone app in Flash.I compile it, but some of elements are missing.Like i have *.png images for title and background, and problem is background is not appearing.Layers are set correctly, in editor they are positioned right.
This is probably an easy task for most of you, but how do i get a transparent image to fade to a background image in Flash? I have several transparent product images (.png or .gif) and a patterend background. I import my .png or .gif image and convert it to a symbol. I drag the symbol on my layer but as soon as i add a keyframe, the product image background turns white and loses it's transparency!
I built a quick and dirty site header banner, with text masking a scrolling background of several images. The text is the mask, so the images show up inside the text. Viewing it works in Flash CS3, but when I publish it, I see the images scrolling from right to left, but they are not masked.
I've been using Jumpeye Accordion Panel V3 at some projects and this time a client asked me to make one where he will add a list of projects and as time goes on he will add pictures for all or most of them. So, I need to know if there's a way (in the component itself or with a code snippet) to make the panel open only the titles that have a corresponding image entered in the external .xml file. Those that have no image shouldn't be clickable and shouldn't open a blank gap. Tried using a transparent 1x1 gif but it looks real bad as it opens a lot more than 1 pixel height
is it possible to change the icon and the title in the title bar? are there any opensource or low cost ways (prehaps software with a education licence) to change the apperance of the projector window.. like for example itunes, breaks out of windows xp standard UI
I would like to have my background image change images every so often. I would like to use only AS3 for this. Could someone point me in the right direction. I am new to the language as well as flash.
how can i load large image? i used a Zoomify for solve this problem but there are another problem that i don't like to use it. can i do it in as3? like loading image title to title?
I am editing a flash intro template and I am trying to keep text on the screen longer... how do I extend the amount of time it stays up before flying off the screen?I am a novice obviously, and I am sure there is a very easy solution. Also, when I do figure out how to extend the amount of time a title or text stays up before fading away or flying off, will I have to extend other layers as well to sync everything back up or does it do it automatically
I have built a website in FLASH CS4 (version 10). The website runs perfectly on my MAC core 8 but when I view it on either of my laptops (both are also Macs couple months old) the main title of the site + the on/off for the music appears in a completely different font and one word of the title disappears.I have tried turning the title to a button and to a movie and kept it as text and nothing makes a difference..
I started building a gallery in flash before i realised that it was a bit out of my reach at the moment so I downloaded one and set to work altering it for my purposes ( and learning some action script at the same time ) but I've hit a problem. The title in the .fla file can be changed font size etc however after the first frame it's then replaced by another which i can edit but only by editing the .xml file does anyone know where / What I need to look for to alter the size positioning etc.
Ive been doing Photoshop work for some time and am now looking into doing some flash for my website. If you look at my header on my site http:[url].. it is a Jpeg at the momment for the title. What I want to know is that if i replace the header with flash is there away that I can add code so that if someone has a low bandwidth connection it would not load the flash and use the Jpeg image instead. The reason being is I know how bad it is waiting for flash to load on some websites when bandwidth is limited and it would be good to give people the option upon loading.
I have converted a large background image (much larger than the stage) into a Movie Clip. I did this so I can make it scroll as the player traverses to the edge of the scene.This appears to make the player free to roam the entire background image.I have a tree symbol with a class attached to it that blocks player movement.Here is my problem:
When I drag and drop instances of the tree symbol onto the background, the trees are stationary and do not scroll with the background.I do not want to have to implement code to make the trees scroll when the background does.I was wondering if there was a way to simply attach the trees to the background so that if the background moves, the trees move with it and appear to be part of the background as if they were drawn into it.It is convenient for me to be able to drag and drop as many trees as i need to block certain routes on the background from the player.I tried writing code to make the trees move but it was only working for the very last tree that I added to the scene.
I'm trying to edit a Flash file, that get it's data from and XML file.Now when you click on one of the menu items, the page + page title should change, but somehow the page title remains the same. (at least for the first 3 menu items) But when you go to the last menu item and then back to one of the first 3 menu items, the correct page title is shown.I'm no flash / AS expert, so I can't really find out what the problem is, but it seems like it has something to do with this function
I am trying to create a flash animation in which a text title fades in to the screen. I created the text, converted it to a symbol, then tried to create a motion tween in which I could tweak the alpha values of the text object. However when I try to create the keyframe, the popup that comes up has the Color option greyed out (which is where I believe the alpha setting lives).
Me and My friend building part of a site in AS2 which needs to preload images while the user is on the site. For example: Illustration section has 10 images A user clicks on the link for this section the images will begin to preload without the user knowing. They will be able to click on a link for an image and it will either display if fully loaded, or continue to load as a priority over the other images that are loading until it is ready to be displayed.
How would i go about loading a set of images in the background? Just so that they are ready to go and I don't have to load them per image. I want to load the whole set for each section of a site.
I have a simple single main timeline for the website with 6 navigation buttons. Each button sending the playhead to a label keyframe (the site has 6 'pages'). I converted 6 photos to movie clips and added one to each of the 6 labels as a full page background. To each movieclip photo, I have added a fade in blur using one of the FLASHeff effects so when a nav button is clicked, the background fades/blurs in, I have given each background 20 frames to allow the blur to fully complete.
Now all that works as expected... but now the fun begins... what I would like to do is that when a navigation button is clicked, whichever of the 6 backgrounds is currently showing will fade/blur out first before the new background photo fades in. I could do this with 36 (the total combination of transitions with 6 photos and 6 buttons). A bit of an ugly solution!
My question is: Is there a more elegant and dare I say, sexy actionscript 3 way to do all this and hopfully still be able to use flasheff for the blur effect?
I had better get up to speed using actionscript 3 to save myself further forum embarrassment.
I would like to animate a sequence of background images within a uicomponent but also dynamically add and remove components to this component. My first question would be: 1.) What's the best way to animate a sequence of images using Flex 3? 2.) What's the best way to handle adding and removing components on top of the background dynamically?
I have a method that takes a few paramerters and dynamicly adds three images to the stage it also adds a background image to the three images.I am trying to figure out the following: How can I tween in the background movieclip and on complete tween in the three dynamic movieClips? Can I have a function within a function that shares the same variables?
Something like the following:
public function addImages(BackGround:String,Image1:String,Image2:String,Image3:String):void { var symbol_class:Class = getDefinitionByName(BackGround); var image1_class:Class = getDefinitionByName(Image1); var image2_class:Class = getDefinitionByName(Image2);
I'm currently working on this site, which was made on a linear timeline and just rewinds and fast fowards to the frame with each page on [URL]
This was done with limited Actionscript, but now I need to redo it almost entirely in AS
I figure I need to keep everything on one frame (separate vertical frames, but no animation horizontally) and create movieclips for each page's content and tell it to fade in the content of whatever page is clicked on the nav, and fade out the rest. I will also need to do the same, but with the background images in fullscreen. I also have a problem with the bottom nav. It adjusts to window height on resize, but I can't get it to adjust automatically.
So how do I
1. Tell the movieclips to fade in and out when a button is clicked
2. Get the background images to fit full screen, and also fade in/out for each page
3. Get a movieclip to adjust to screen size without using onResize
I'm making a portfolio website, and I have everything set up and working nicely, with the exception of the background images.I've got 5 different links, each one told to load it's own background image when clicked via a UILoader from the main index file. The problem I'm having is in-between the transitioning of the old and new image, the old image completely disappears while the new one is loading and fades in. Basically, the background image disappears and I'm left with a white screen while the other image is loading and before it shows. What I want it to do it for the old image to remain on the screen and then the new image to fade in on top of it.[code]
I have an Air Application that uses a HTML Component. The HTML page that the component is rendering includes images with title tags. The tags render fine outside the Air Application, but when run in the AIR application, they do not render.
I am trying to do the background images for a website, but I want them transitioning. So what I done is import each image onto its own layer (four images in total), and I turned them all into a movieclip. I am then trying to add some code to make them transition between each other. I am attempting something like
var myTM:TransitionManager = new TransitionManager(my_mc); var myTM1:TransitionManager = new TransitionManager(my_mc1); var myTM2:TransitionManager = new TransitionManager(my_mc1); myTM.startTransition({type:Fly, direction:Transition.IN, duration: 3, easing:Back.easeOut}) myTM.addEventListener("allTransitionsInDone", doneTrans); function doneTrans(e:Event):void{ [Code] .....
Is there a more logical way to do this? Each image is a movie clip and I basically want them like a background slideshow?
I was wondering if anyone could point me in the right direction.I have images loading into loaders, and empty movieclips, on demand..I would like to be able to load images that havn't been cached yet, but still have the images that the user navigates to to take loading precedence if need be. ie...Speed up loading time by haveing images load as a background process.
how to load different background images into the flash movie, so that they appear randomly (each time a different image, not in the same order). I would think to put the imgs into external swf and then load them into my main swf, but how do I get the random effect?
have a swf file calling an xml file w/ several images. I want the first image to load in the swf, then the additional images in the xml file to load invisibly in the cache while the viewer looks at the first image.he point is to create a seamless flow through a gallery, rather than having each iamge preload.
i've been working on a script that will dyanamically scale some background images, I can't see what's wrong with this function:[code]I get 13 AS errors- one for each of the lines in the function.
I am making a website and want to add a background image generator to automatically switch out images regardless if you click a link or not,basically how do i make something like this: Url...I've spent a good 2-3hours doing searches for tuts and ultimately havent found anything