ActionScript 3.0 :: Automatically Detect Keyframes In Timeline From Runtime
Nov 6, 2010
I want to detect when the playhead hits a keyframe without having to put a function call on the keyframe. If it hits multiple keyframes at the same time (ie keyframes on different layers) I'd want to know that too. I'd happily parse some timeline data and find the keyframes myself, but I haven't been able to find out where this info can be found. Is there a Timeline Class I don't know of? I looked into xfl uncompressed format, and I could read the xml format to find the keyframes and where they're at, but thats a pre or post process, and obviously won't work with our runtime code. I want to know this inside runtime code from within flash player.
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Sep 5, 2009
I have several movie symbols with a different bitmap in each keyframe. Since they move too fast to match the other symbols, I want to put clear frames between each keyframe. So far I have just been clicking each keyframe and hitting F5 several times but I thought there might be a better option.
Is there a way to automatically add a number of frames between each keyframe?
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Oct 26, 2010
I'm trying to trace Mc Identifier names on timeline keyframes. But it does not work for keyed frames...
-I have an ordinary keyframe animation on the root timeline. -each keyframe is a movieclip (exported for actionscript and a class created in the library/properies)
-I try to trace every frame, but for some reason my script ignores the ones with a keyframe in them and reads the emty(grey) timline areas.
since the whole deal for me is to create a very simple timeline exporter
how to get the names for frames with a key in it?
(I pasted this clip on first frame in timeline)
Code:
import flash.events.Event;
import flash.display.MovieClip;
this.addEventListener(Event.ENTER_FRAME ,getStageChildren);
[Code].....
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Apr 13, 2011
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Feb 12, 2009
I would like to detect the dimensions of a Canvas at runtime. If I look in the debugger, in Eclipse, I find two "width" properties, with exactly the same name! One is set to zero while the other is setted to the right size. What does it mean ? How can i retrieve the right dimensions?
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Jul 27, 2010
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Jul 15, 2010
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Feb 28, 2007
Does anyone know how to trace out the frame rate that a swf is currently playing at?I've tried creating two date objects on adjacent frames, running the getTime() method on each and subtracting the difference but it seems to be the same regardless of what I set the movie's frame rate to in the property inspector...I am basically trying to monitor the performance of an animation at runtime and make adjustments on the fly based on how fast or slow the movie is playing.
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May 21, 2010
Well, just as the subject line implies, I need to duplicate frames within one of my movie clips, at runtime. Nothin' fancy, just take the frame that's already in the movie clip, and make a second frame identical to the first one, also within the movie clip. I'm using AS2.0, Flash 9. Here's what I'm currently trying (this code is on the main timeline, which also contains the movie clip in question):
with (this.scoreCardPage) {
fl.getDocumentDOM().getTimeline().copyFrames();
fl.getDocumentDOM().getTimeline().pasteFrames(_root.curPage);}
"scoreCardPage" is the name of the movie clip, "curPage" is the variable indicating the point on the movie clip's timeline where the copied frame should be pasted. I haven't done runtime timeline manipulation before. Anyway, the code, she no a-work. When I run, my movie clip maintains only the frame that I built it with, and does not gain any more. Internet searches pertaining to the inner workings of runtime copying and pasting of frames have been gloriously unproductive.
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Apr 28, 2010
I can send emails/forms from a button, no problem, by using this.
emailSend.addEventListener(MouseEvent.CLICK, sendForm);
But I want it to send automatically when the time-line lands on a specific frame. What can I do to change this line?
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Aug 19, 2010
I have a series of sections in the timeline and I'd like to use gotoandplay. How do I begin playback of another section of the timeline. Is there a way to detect the end of gotoandplay?
For example: 3 objects and 6 frames.
Each object has a animate in frame and an opposite animate out frame. At each frame the user can pick any of the three objects but if an object is already animated in then is must first play it's 2nd animate out frame. I need to detect the end of an animate out sequence to begin the first frame of the selected object.
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Sep 22, 2009
I am working on a Flash movie that has interspersed FLV movies that play. A detect script listens for when the movie is completed and returns to play the main timeline.These FLV videos occupy one frame at a time. Then the presentation continues. Then another FLV...etc like that.The movie controls work fine until I pass the first video frame. Then the stop/play/mute volume slider stop working.I want to resolve the conflict. Or blank keyframe the movie script to "hop" over these movie frames. But then I get duplicate script errors because I cannot "unload" the scripts to add them back after the blank keyframe.Anyway, I cannot see what is conflicting. The detect script is only 2 lines. Here are the two scripts:
1. Detect script in movie frame[code
2. Main Movie timeline controller script:[code]
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Jun 24, 2011
I've got a FLV file (test.flv) in a movie clip playing on my timeline with controls for viewers to jump around if they'd like, does anyone know of a way that when the FLV movie clip comes to an end, it will detect this and continue on with the timeline?
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Nov 10, 2011
Without trying to explain the odd issue i am seeing, is this possible?
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Jun 11, 2006
is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
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Feb 23, 2010
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
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Nov 16, 2009
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
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Oct 9, 2009
Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
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Jul 13, 2009
I've got this f4v with h.264 encoding which I've placed keyframes for every 5th frame. Framerate is 30.
In my AS3 I'm seeking the NetStream and the problem is, that it only seeks with a interval of 1 second. I would like to seek 0,1 0,2 0,3 0,4....etc to get a more smooth videoseek?
Does anyone know if keyframes in f4v with h.264 are registred by the flash player?
btw. does f4v with h.264 support cuepoints?
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Mar 25, 2011
I placed the Google map API into a webpage that I am creating in flash. The map fills up the whole stage when it is being run.
Code:
gm.setSize( new Point ( stage.stageWidth, stage.stageHeight ) );
I can not figure out how do stop it from being the width of the stage.I have set up a button which go to the keyframe holding the map but pressing on the button to go back the to previous keyframe doesn't get rid of the map and it then stays on the stage for every other frame even thought the map API is not placed in those keyframes.
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Sep 15, 2009
I use a handful of shortcuts daily while developing in Flash on OSX. The shortcuts I use the most are when I'm working on the timeline with key frames. F5, f6, F7 etc. However, I cannot use the F6 key to insert keyframes. It's not an option as a shortcut in the drop down and the option to change or assign it is grayed out in the Keyboard Preferences menu.My first thought is that I have another program running or setting in OSX that's blocking that ability or overriding it. I have tried reinstalling CS4 entirely with no luck. Does anyone have any suggestions of how to track down the problem? It's a huge time killer when doing animation.
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Feb 10, 2010
i have an embedded video which is about 500 frames.
I simply want to convert those to keyframes to edit it and use some in reverse.
I could swear that one time this worked - but when i select the video and hit 'convert to keyframes' - all the new frames are simply the first frame of the video.
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May 8, 2009
I'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?
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Oct 5, 2009
Ok so basically I imported a video clip (flv) to my stage and I'm trying to convert all the frames to keyframes for further manipulation. If I try to convert any frame after the first one, into a keyframe.. it just pushes the rest of the video forward and gives me the wrong frame. In other words it just does a bunch of random stuff to mess up my clip.
convert all the video frames into keyframes, then I would like to know how I can at least replicate 1 still frame and paste it somewhere else. When I tried to even just do this, it once again acted screwy and gave me the first starting frame of the video, NOT the frame I chose from the middle of the clip.
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Mar 31, 2010
When I have a symbol with multiple symbols inside, it's very slow to convert frames to keyframes or to move the keyframes in its timeline. Is there anything I can do to fix this?
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Jul 28, 2011
on my project I got 4 frames and multiple layers. The first two frames have actionscript code, first also one has a X position animation and then second keyframe a reverse X position animation. But I also have buttons that when clicked go to frame 3 and 4, where there is no actionscript for the animation. What I wanna do is use the same actionscript(for the reverse animation which is one frame 2) for frames 3 and 4. How can I do that? My only thought was to create an if statement, saying if frame is 3 or 4, play the reverse animation.
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May 28, 2007
[code]I need to change what a button does at certain keyframes, namely rolling over it animates different things nested inside of different movie clips at different times. I thought this should work but it doesn't seem to be doing anything...
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Jun 18, 2009
This should be a really easy question but Google hasn't yielded much. I used the motion tween tool and I've created a property keyframe I don't want. ) How do I delete it?!
2) If I don't want to delete it, how can I move it to an different time? (i.e. from frame 25 to 20)?
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Oct 13, 2009
My main objective is to emulate this scrolling effect seen such as the att phone. The effect of being able to click and drag to "spin" the phone and/or use a scrollbar to "spin" it. [URL]I have taken the time to take pictures of my object from many many angles so i thought to myself "i want to make a scroll bar and mouse events that will scroll through frames, since I can just put each angle in a frame and go from there"
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Jan 12, 2010
I like to keep my timelines compact, so I often have several graphics in a single layer. Let's imagine that I have a series of five keyframes, with four shapes in each one. Over the course of those five keyframes, one of the four shapes changes into a different shape. Now, let's say that I realize that one of the static shapes needs to be something different. "Oh no! That circle shoudl be a triangle instead!".
I know how to use Edit Multiple Frames to drag a box around that shape and delete it across those keyframes, but there are a few problems with that.One is that if the keyframes are really long or I have more like 30 or 40 keyframes in which I want to make this change, I have to drag and scroll and drag and scroll the shaded part of the playhead to cover all the of the keyframes or be willing to do it in chunks. Also, if the thing I want to delete is sitting on top of something else,then I can't drag a box around it without selecting that other thing. I could click the object and delete it, but that only deletes it from the right-most keyframe. I then have to click and delete for every keyframe.
All of this is secondary to the fact that Edit Multiple Frames doesn't seem to allow you to paste something into all of those frames. At least, not any way I can tell. I suppose this is a sade-effect of not assigning every asset its own layer, but that would get almost unmanageable with some of the projects I work on.if there's a way to paste things into multiple/successive keyframes on the same layer?
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