ActionScript 3.0 :: Call Function From Another Location
Nov 25, 2011
I am trying to trigger a function which is on the root timeline from a button inside another movieclip location, as well as another command with an oncomplete to call a root listener. I have setup an event listener on the button, but am having trouble executing the commands:
I have a nav bar with buttons that change pages and such, but I also want another button that goes to the same pages. The button loads a random image and then I want it to call the appropriate button it is in the nav bar.[code]...
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
have a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package { public class PER { [Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
I'm having a problem with embedding a Flash movie that loads an array of SWFs- specifically, ones that exist in the same movie as the .fla loader file. When I move the external SWFs and .swf load_movie file into a separate directory from the HTML file, they do not load properly. I get just a white window. [URL]. When I keep the SWF movie clips and load_movie.swf in the same (root) folder as the .html file, then everything loads properly, though. But this would extremely clutter up my directory!
The code is as follows: MovieClip on Stage onClipEvent(data){ //test to make sure it's completely loaded, when swf's load this way onData is called with each 'chunk' of data if(bytesLoaded()==bytesTotal()){ this.onEnterFrame=function(){ if(_currentframe==_totalframes){ _root.loadNextMovie() [Code] .....
I 'm not sure if there is a way in loadMovie to specify another folder, or the best way to solve this problem. I'm relatively new to Actionscript.
I was working with FMS 3.5 and using the function 'copyTo()' to copy a file to a desired location. Code: fileObject.copyTo("store/"+name+".flv") store is a virtual directory defined in Application.xml file in the server side and name is a variable that stores the fileName without extension This was working fine with FMS 3 and FMS 3.5. Now, I moved to FMS 4 and noticed that this copyTo() function is not working. In the FMS Admin Console, it throws an error:Error: File operation copyTo failed.
I need to write a function which should fix the location of the movie clip on the stage.
public function setCoOrdinates(xpos:Number,ypos:Number,movieName:S tring):Void { eval(movieName)._x=xpos; eval(movieName)._y=ypos; }
My function is as above. While I use this function in flash I only see the last movieclip on the stage which was passed. Movieclips passed earlier seem to have disappeared from the screen.
I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
ActionScript Code: function function1(e:event):void{ //code
[Code]....
Can I somehow, stop the enter frame in function 2 with some code in function3? I know that is not the better practice, but in this case is really needful to have a function inside another.
I have made a simply condition calling a constructor of a class. Today I had to add an "else if", what caused the compilator to show me "A function call on a non-function was attempted."...
Code: function loadIt() { if (var1 == "1") {[code]....