ActionScript 3.0 :: Calling Functions Attached To A Listener?

Mar 24, 2009

Basically what I want to do is call a function attached to an event listener, without the event actually happening - for example:I have a function that is attached to Event.RESIZE.I would like to call that function from time to time, but this function of course requires an Event argument, so attempting to just call the function throws an error that it expects 1 argument and got none.

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I am attaching a bunch of instances of a movieClip to my stage and I want to call a function in this movie clip that I'm attaching however I don't seem to be able to access the movieClips functions. Is there any known reason why this may be happening, something I don't know about attached clips? I'm doing something similar to whats below

Code: myPointer = attachMovie("libraryName","myNewName",newLvl); myPointer.doMyFunc(); I know the clip is attaching correctly because I can see it, but I can't seem to access any functions within the attached clip. I also know that "myPointer" is correctly addressing the attached clip because I can change the clips properties such as width and height.

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ActionScript 3.0 :: Calling Function With Event Listener Attached To Button

Jul 26, 2011

I have a situation where I'm calling a function with an event listener attached to a button, which in turn calls a function, which does a number things including calling a second function which resides in a child swf.

Just as an example:
Code:
myBtn.addEventListener(MouseEvent.CLICK, firstFunction);
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I'm getting argument mismatch errors, which often have to do with the Event Objects not matching. The event object for firstFunction is a mouse event triggered by a click so I put in e:MouseEvent...what I don't clearly understand is, what type of object event is dispatched when I call the function stopTimer from inside the function firstFunction?

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I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

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Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

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[code]........

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I have an eventListener listening for mouse events, which will obviously call a function.The function being called is expecting a mouse event as a parameter (obviously).Question is, can I call the same function outwith the eventListener i.e. calling it without a mouse event?

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Mar 27, 2008

I am having problems with this and I can't quite figure out what I am doing wrong.I have the following AS inside a function in my movieclip.

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i'm attaching clips from library using attachMovie. inside those clips are functions. I'd like to call those functions a few lines after instantiating them using 'attachMovie.' It seems that the clip isn't fully loaded because my functions aren't being called. I tried using movieClip.onLoad, but no dice.

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I created a movie clip (mcPopup), deleted it from the stage, and set it to export for ActionScript. I then set up the movie to attatch the clip to the stage and then load a JPEG image into it. Now, I need to be able to let the viewer dismiss the popup, but I cannot figure out how to add an event listener to the movie clip. I tried several different ways, but the popup doesn't seem to be clickable and doesn't respond to clicks (perhaps the image is in the way?) Here is what I have for the code for the thumbnail the visitor clicks to open the popup:

on (release)
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[code].....

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Jan 12, 2010

I'm loading an item to the stage and trying to apply a function to it but it doesn't seem to work.

Code:
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When I press the button nothing happens, but when I remove the attach code and just put the button on the stage with the appropriate instance name it does work.

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ActionScript 2.0 :: Access Functions Inside Dynamically Attached Clip?

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I've got clips being attached using attachMovie (clips are in the library with linkage id's).

inside those clips are two functions. I'm trying to access those functions after I attach the clips, but not getting anywhere.

I assume that the methods of my attached clip (the functions) aren't available immediately, but rather after the clip actually 'loads' to the stage they are.

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Jan 10, 2011

I just started a course that does a little flash. To teach us they have us build a brick breaker game. I have come to a part were I have to remove all the Listener that were created for the game. Each level is a movie clip and when the level is over the level instance is removed from the child. From what I understand when the level is removed the Event.REMOVED_FROM_STAGE becomes true and the function attached should be called however it is not. Here is the code of the function that sets the listener and the function to be called:

[Code]...

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AS3 :: CS3 - Calling Variables From Other Functions

Aug 20, 2009

If I have a function and I want to call a variable from another function (only 1variable), how do I do it? I know in the olden days you could set the variable to local or global, but that does not seem to work anymore. There is only 1 variable I need access to, but all the tutorials I have come across talk about making classes for multiple variables.

e.g. function2();
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[Code].....

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ActionScript 3.0 :: Calling Functions From Another Swf?

Feb 12, 2009

I can't get it but, i'm coding in as3 and i can't target a function from a swf file loaded in the DisplayObject loader in any way. I don't want to create a class to make this function works. It's a simple function, made to change a picture every time the user navigates on another swf. Well. The point is, why in the name of God, the as3 cannot target another swf? How can i do it?

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Flash - Listener Functions Not Acting As Closures?

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Reference objects on stage/frame from document class. AddFrameScript seems to do what I need it to, except for one thing. In the function I'm passing to be added as a frame script, I want to dynamically create some event listeners for buttons, but variables I want closed over the listener functions aren't behaving as expected -- they all end up having the last assigned value of the variable rather than the value it had when the function was defined, as if different scope rules are in effect than normal:

addFrameScript(node_frame - 1,
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ActionScript 3.0 :: Can't Set Vars For Functions Of Event Listener

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why can't we set vars for functions of a Event Listener. To be more specific, this is my code:

Code:
package
{
import flash.display.MovieClip;

[Code].....

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Actionscript 3 :: Calling Timer Event Listener Early?

Jun 10, 2011

I have the code:

var timer:Timer = new Timer(milliseconds, repititions);
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and if a user click I want to call the callback early. Is there was a way to either force the timer to finish immediately, or stop it and send the TimerEvent.Timer on my own?

I'm looking for something simple like the tween classes fforward().

EDIT

The Solution was

timer.dispatchEvent(new TimerEvent(TimerEvent.TIMER));

I was trying to do timer.dispatchEvent(new TimerEvent("TIMER")); which doesn't work.

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ActionScript 2.0 :: Calling Stage Resize Listener On First Frame

Aug 4, 2009

how do I call the re-size action at the first frame? It works great once you resize, but isn't called at the beginning. I've tried a few things, but I'm shooting in the dark at this point.

Code:
sizeListener = new Object();
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[Code]....

I'll get into AS3.0 once I have time, don't want to rewrite a bunch of sites right now for something so small!

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I have made an event listener:text0_mc.addEventListener(MouseEvent.CLICK, showMe);showMe is a function, but I need it to call more than 1 function at once i.e. -ext0_mc.addEventListener(MouseEvent.CLICK, showMe1, showMe2, showMe3, showMe4, showMe5, showMe6, showMe7);Each function contains an if statment as below.

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Feb 23, 2010

Is there any way to call two functions concurrently at the same time in AS3? I have two functions which do very sensitive things, a difference of 0.1 second is considered failure.

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ActionScript 2.0 :: Calling Functions From JavaScript

Jun 17, 2009

I'm having some trouble calling a JavaScript function from the HTML file I've embedded my SWF in.

I'm currently using Flash 8.

I'm trying to to simply call a function which will open an alert window, but when I click my button, nothing happens.

Flash Code:

import flash.external.*;
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[Code].....

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ActionScript 3.0 :: Calling Functions From Within A Function?

Nov 8, 2009

why the following does not work:

private function test():void
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Parse1(textarea1.text);
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It seems only the first parse function is called and the rest is simply ignored.

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ActionScript 3.0 :: Calling Functions From Loaded SWF?

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I'm loading a flash file using the built in Loader class. How can I call one of the original swf's functions from the loaded swf?I know about LocalConnection and using that with other SWFs on the same webpage, but is there a better way of doing it if you're loading an swf within another? The reason is that I need to get a return value from the function, and local connection's send() only provides a true/false.

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ActionScript 2.0 :: Calling Functions From Vars?

Feb 7, 2006

PHP Code:

function finale(){    finalFunc = "section" + _root.selectedSection    finalFunc();}_root.selectedSection = 1finale();function section1(){trace("moo")}function section2(){}

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ActionScript 2.0 :: OnMotionFinished And Calling Other Functions

Sep 6, 2006

I have this function that builds menus, and I'm using a tweening class function to move the menu items around. The thing is that when calling the tween function I need the submenu building function to wait until the tween is finished otherwise things start freaking out. It's organized like this (pseudo code):

[Code]...

The problem is that I need the first tweening to finish before I can build the submenu. I've tried using the onMotionFinished, but it doesn't seem to want to call a function nestled into another function (in this case buildMenu()).

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ActionScript 2.0 :: Calling Functions From Within An If Statement?

Jun 5, 2007

while the condition of a if statement is true, as in the following hypothetical example, will it keep executing that code continuously until the condition somehow becomes false?

i.e. - will it keep trying to load the photo into the photo_movieClip instance continuously until the condition is false?

Code:

if (condition == true) {photo_movieClip.loadPhoto(image); //send image from array to load into photo_mc};

[i]...If so, how can i make it call that function only once even if the condition remains true?

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ActionScript 2.0 :: Calling Functions In MovieClips?

Jun 16, 2007

I have this REALLY wierd problem. I have a MovieClip that is attached onto the stage. In this MovieClip I have the init() function. When I try and call this function, after the MovieClip has been attached on stage it doesn't work! I can't belive it!

MovieClip Frame 1
function init(){
trace("bleh");

[code].....

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ActionScript 2.0 :: Calling Functions From External SWF'S?

Aug 19, 2007

its a site about interior design. my job is to add some code to do something. i checked the code and his approach is not so good.. he's coding inside objects and frames at the same time. (ive read many actionscript books and this is a really bad practice). Here's the problem... he wants this to be implemented in the site...1.) in the gallery there is a scrolling thumbnails, he wants this to pause about 4 seconds then it will start to scroll..(ive already fixed this by creating a function interval.

Here is where my problem is...2.) When you click the thumbnail, the enlarged view will pop up.. the enalarged view are external swfs... the client wants that when you click on the thumbnail, the scrolling will stop and the external popup enlarged image will come out...this external swf has an exit button to go back to the main gallery window which is another swf... so the client wants that when you hit exit from the external swf popup window, the scrolling will resume.... im having a hard time figuring this out because i dont know how to call a function from an external swf to the main movie (the gallery page) Ill post the fla of main movie, gallery and a single external swf link of the thumbnail. just click on the first picture that will appear on the gallery

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ActionScript 2.0 :: Functions Random Calling?

Nov 20, 2008

I was able to find different threads about random loads: the most are photocontainer, well I also found a text random loader But I can't find some about function random calling: in a site I'm building I have three functions (but other will be added) that when called in callback change general graphic appearance, loading a dozen of different parts in various container with attachMovie; I wish a function that loads them randomly

Actually I'm trying:
//variable "funArr" with the three function names
var funArr:Array = new Array("montaspazio", "montabilancia", "montaaereo");

[Code]...

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ActionScript 2.0 :: Calling Functions In Loaded Swf

Apr 22, 2010

I am having problems calling functions in a SWF (B.swf) which I load into my first SWF (A.swf).

Nothing seem to happen when I call the functions, values that are supposed to be returned from the function call are undefined.

[Code]....

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