ActionScript 3.0 :: Changing Text From A Different Class
Jun 24, 2009
I have a class called Background that has a function that creates a textfield when my movie is first called:
Code:
public function MakePoint() {
var txt:TextField = new TextField();
addChild(txt);
txt.text = "Points: " + StaticValues.puzzlePoints.toString();
}
I want the text to change whenever the user does something. I have a function in another class that controls that. How do I change the text from another class? I've tried with the code below, but it doesn't work:
My following document class is working fine. But, when I want to import it instead of using as a document class, it reports an error "1067: Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject.". My class code is here:
package{ import flash.display.Sprite; import flash.display.Shape; import flash.text.TextField; import flash.events.MouseEvent; public class Shapes extends Sprite { var square: Sprite = new Sprite(); var txt: TextField = new TextField(); public
I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?
Note I can't import my Step2/ or Step3 document class into my Main.as.
I want to make some buttons and use the buttons.fla library. The button is inserted and given an instance name. A second button is inserted (same kind) and given a new instance name. But when I am trying to change the label text in one of my buttons the text is changing on the other button as well. I believed they where separate instances?
I have a code that creates 10 dynamic text fields, along the "y" axis, based on a loop.
What I want to happen is, for each text field that is created, i want the numbers to constantly change based on a timer (they'll all change at the same time, but to random numbers).
Right now, the code below changes the numbers, but keeps stacking the new numbers on top of the old...
Code:
Code: var timer:Timer = new Timer(100,0);//called every Xms, repeated infinately (0); timer.addEventListener (TimerEvent.TIMER, doNumber); timer.start ();
I'm trying to get the letters in a word (each letter is an individual text object) to cycle through three different colors when clicked. Right now, all they do is change from their original color, blue, to black when clicked. No further "cycling" occurs. I'm appending the code. The part of interest is (probably?) in what is presently (and inaccurately) the "traceTextEvent()" function/method. It starts around line 90 of the code.
Is it possible to change the text property of a text field that is contained within a sprite? I've been trying but can't come up with the right syntax. Here is what I'm doing:
I've created a sprite named "lessonSprite" and added a text field to it in one function. Now, in another function, I'd like to change the text in the field.
I have a Dynamic Text box in my Library. I drag it to my main stage and give it a name..it is now a movieclip. The name is 'mcAdmin' I added an event listener for MOUSE_OVER I want the text to change color, but for now I'm just trying to change the text; however, it's not displaying the change in text I want. I do a trace, and the change is in there on the output window, but it is not displayed as such.How can I :1) use AS3 to change the font color of the text2) use AS3 to change the text and have it display?
function onMouseOver_txtAdmin(e:MouseEvent):void{ Mouse.cursor="button"; //Current mcAdmin text is 'Administration' //I want to change the color of Administartion on Mouse_Over
I have a textfield that is dynamicly created which contains some text and has a textformat applied to it, which works fine, and I have my happy little text field.
the problem comes when I try to change the text and textformat after an event. I am doing it as so:
I just started playing with scripting and here is a question i got. I got 1 button.A movie with containts 3 graphics , graph1 , graph2 , graph3 Each graphic contains a Dynamic Text field. The var of that field within graph1 = text1, graph2 = text2 etc. On release should put the text "test" in each of the textfields and should play the whole movie wich contains the graphics with textfields. this is the code i made
Code: on (release) { set ("_root.movie.graph1.text1", test);
So say I've got a MovieClip that's sitting on my stage. If I wanted to apply a custom class to that, what would be the best way?I know I can associate the class with an item in the library, and then drop that onto the stage with code. But is there a way of turning a MovieClip into another class when it's already sitting on the stage?
i'm playing around with Senocular's brilliant transform tool. Here's the code that I'm having issues with - it targets the instance name, which is great and works perfectly.
Here's the issue. When I have an MC placed on the stage with the instance name of 'pasteBoard' the above code (which tells the transform tool what to transform), works just great. However, when I place the MC on the stage with AS and name it, the transform tool can't find it . Here is the code I'm using to place the MC:
ActionScript Code: var pasteBoard:_pasteBoard = new _pasteBoard(); addChild(pasteBoard); pasteBoard.name = 'pasteBoard'; pasteBoard.x=128.00; pasteBoard.y=300.00;
Now, surely this should work as I'm even giving it an instance name? But it does not, it does not work even with no instance name, or when the class object name is different than the instance name. Weird huh? Surely this should work just fine as I'm doing exactly the same thing as placing it on the main timeline, just doing it with code. But the transform tool, referenced by the code at the top of this post, can't find pasteBoard.
Do I need to alter the code at the top to find pasteBoard by class instance? how would I do that?
I have a non-document class that I want to put in charge of changing scenes when some conditions are met.First things first, I need to figure out how to change scenes!Here's my code:
I'm trying to put a text in a dynamic text box. The text element, however, is placed dynamically:
var topText:myDynamicText = new myDynamicText(); topText.name = "NameTextTop"; topText.text = String("Text 1"); addChild(topText); topText.text = String("Text 2");
Placing the text element isn't the problem, but I cannot seem to change the text in the element. As you can see, I tried placing the text before and after putting the text element on the stage. Both didn't work. The text element is creating from scratch by adding text with the Text Tool. It's single line dynamic text, Arial regular and the text characters have been embedded. Can anyone tell me what might be the problem, because I'm completely stuck.
For some reason Adobe doesn't allow us to change the size of the handle in the default slider component. This handle is small and hard to click on quickly. If you try to increase the size of it graphically it just gets resized back down to 13x13 pixels. I've looked into the Slider.as code found in:
Program Files(x86)/Adobe/Adobe Flash CS4/Common/Configuration/Component Source/ActionScript3.0/User Interface/fl/controls/Slider.as
And found that on line 803 there is the code thumb.setSize(13,13). I tried changing that to 60,60 but it doesn't change the size of the handle. I don't know much about classes and I didn't think you had to compile these. I thought that in Flash when you clicked on the Components button that it loaded these classes in at that point but I must be wrong.
ActionScript Code: override protected function configUI():void { super.configUI(); thumb = new BaseButton(); thumb.setSize(60, 60); [Code] .....
I'm trying to change a varialbe in a seperate class from inside a movieclip that I have on the stage in the timeline, but the variable I'm trying to change keeps coming up as null instead of what I am trying to change it to. How is this usually done?
I have this piece of code which basically takes some text from an XML file and displays it into a dynamic textbox called "a1" then the same text into another dynamic textbox called "a1h":
Code:
var a1Node=findNode(rootNode, "a1"); a1=getValue(a1Node); var a1box:String = a1; a1h = a1
Say if "a1" is "England" is there a way to make "a1h" say a shorthand version...something like "ENG"I could use a simple if else function but I have lots of dynamic textboxes and lots of different countries.
I've got a flash template, and was just messing around to see how tough it is to work with. Anyways, I changed some text, saved it, exported, and in the SWF, it did not change, it stayed as what it used to say.
I then changed some other text to see if the same thing would happen, and it did. I also added in a text field to see if it would appear, and it did.
why certain text does not show as changed in the SWF?
I have a map of Europe. What I am trying to set up is coding or something to it. trying to make it so when the mouse goes over each country the name of the country is shown.Have made a version with images, however due to the countries being so close together when you run the mouse over where the text is (even if the text is off the space of the country) it shows the text of the other countries
create a class that delivers the a text format to a requesting class. Unfortunately, even though when I trace the return it comes back with [object TextFormat], I do not see the results of the formatting. Heres [part of the clas trying to use the txtformatting class:
ActionScript Code: private function buildTF(msg:String = null):void { with (_tfield) { alpha = 1;
I am having a nightmare getting text to display as the font and size I select?I select text tool, I click on MC and start typing, it displays correcly in edit mode.I change the size of the text box (not via transform) and move the text box to where I want the text to display.However, when the application is published the font is showing as though it has been bolded or made a different size.It is not the font size and format I created it in.I have ensured I have no "anti-alias Bitmap" selected, but it's behaving as though it has "animation anti-alias" applied?
The text wont populate to Hello. But if I put this on a button click to change the text it works. Not sure what the issue is.I have even tried creating an empty clip into which to load the swf into despite the feedbackHolder_mc being empty.
I have a textField inside a mc. When you roll over an event is triggered.
In the fuction I can do thisCode:event.currentTarget.getChildAt(0).text="fred";and the text changes - so its being targettedI want to change the format of the text so I thoughtCode:event.currentTarget.getChildAt(0).defaultTextFormat=mTitle_fmt;but, its doesn't work.it says "ReferenceError: Error #1037: Cannot assign to a method setTextFormat on flash.text.TextField.at index001_fla::MainTimeline/overHandler()"