ActionScript 3.0 :: Controlling The Speed Of A Video With A Slider?
Mar 8, 2012
I've been following/combining a few tutorials across the Internet. I'm looking at controlling the speed of a video with a slider. I've currently got the slider working and the video on stage but I'm a little unsure as to the algorithm required to make such a slider work. The video I want to control needs to move from half speed, 0.5-1 on left half of the bar and to double speed 1-2 on the right hand side of the bar.
Is there any way I can create a slider on my desktop to access some of the controls of the YouTube Video player like volume, pause, play, playback speed? I know it is a flash player, but would this involve accessing the YouTube API or something else? For example, I'd like to program something similar to what's provided by the Enounce MySpeed application (control over play back speed).
I am trying to increase the speed of a movie clip by using a slider. Can someone point me to some information on how to do this? I found this but am not sure my version is picking up the change in frame rate accurately
I am hoping to create a nav device similar to that on the ite. Find the circular nav thingy and move it left and right to move the environment in the background. See how it speeds up the further it gets away from the centre and slows down to a stop when gets back to the centre. I am not worried about the zoom effect butcreating the left and right movement. I am not much of a coder as I am graphic designer.
I have a perctenage bar that loads up using Xscale. But my problem is it goes to the point and doesn't animate into the point its supose to stop at. Does anyone know how I can control the speed of it?
Code:
var peep1pct=(peep1loaded/peep1total); peepbar1_mc.bar1_mc.scaleX=peep1pct; peep1loaded_txt.text=(Math.round(peep1pct*100))+"%";
This time I'm attempting to make a timeline, that should control what frame of a movie clip on the root timeline is displayed. So relevant to where the user slides the slider bar, the appropriate information will be displayed inside that movie clip. Now I really have NO idea where to start the coding that will attempt to convert the slider's location on its on slider bar, to what frame is shown on that movieclip.
i made a slider that can control the blur of an image but now i just need to have two sliders. one can blur faster the other blur slower just like coarse and fine Focus of a microscope.
I am building a simple matching game that will allow a user to speed up. or slow down the delay between matching operations. I need to have the output of a slider place A parameter named "matchSpeed" into the "repeatCount" of a timer named "testMatchDelay:Timer". I have set a default value for "matchSpeed", but I can not get it into the "repeatCount" parameter of "testMatchDelay".
I'm trying to control the exponential speed of the attached movie clip with AS but don't know where to start.I want the words to scroll through slowly at first and over 4 seconds the speed increases until they are all a blur.
I have randomly placed 40 pennies on the stage using a for loop, as well as making some of them smaller. They all start at the top of the stage and, right now, all fall down the stage at the same time.My trouble is trying to get the larger pennies to fall faster than the smaller pennies. I'm not sure how to single them out by size to control the speed.here is the code I have. I am only 3 weeks into ActionScript so please be specific (maybe provide an actual sample of code to use).[code]
In my document I have my actionscript on Layer 1. In this I duplicate an enemy movie clip.The controls for moving the enemy are inside the enemy movie clip, so setting speed, where to start from etc.On the Layer 1, I also run a script which acts as a timer, and when it reaches set values (eg. 10 seconds) it "levels up" (basically just changes background colour). I wand this to increase the speed of the enemy movie clips so that they get faster. I have this code:
I followed infinite menu tutorial somewhat successfully but not quite for this effect:The graphic is 2400 pixels wide and the movie is 600 pixels wide. But, for some reason it's skipping, and not showing the full image:What do I need to change in the code to make it roll continuously showing everything? I'm just clue
I am currently working on a Flash application in which I have several vertical bars that go across the window, and when one of the bars is clicked on, the others move to either the left or the right to create space to the right of the selected bar for a large image.[URL].. I have already written enough of the script to get the bars to move to where they should be when they are clicked on, but they do it instantly--there is no show of movement between point 1 and point 2 (this being the starting and ending x coordinates for each movieclip).
If you're wondering about any of my number values, they are the way they are because the document is 800 wide, it has 5 vertical bars within it, each of them 30 wide, and the bars are 5 pixels apart when placed next to each other. Anyways, here's the script I am currently working with:
[Code]...
With this code, all the speed variable does is determine the length of the pause before the bar goes from its original x coordinate to its final x coordinate. I have tried to replace the line that reads "clip3_mc._x += speed;" with several variations ("clip3_mc._x ++;" , "clip_mc._x = clip_mc._x + 15"), but I don't think that's the issue.
I have a flash movie playing some music, but the slider controlling the volume has become unresponsive. I have no idea why. msg me if you want the see the actionscript.
how to create a movie where a user can control the position of the playhead on a root or mc timeline with a scrolling slider mc? for example, check out [URL] home page (flash mx movie introducing ground breaking sites nike skateboarding, eagle f-1, and cbc home delivery).
Intended idea: User is able to set a beat speed for a music making program.
I'm trying to use for (var i:Number = 0; i < (variable); i++) {"addChild" to duplicate movie clips to visibly show where the beat is and then move the movie clips at a constant rate to the left to get it out of the way and then eventually remove the child.
Problem: The movie clip isn't moving. Once it's spawned and in it's position as defined by the function, no outside function can control it.
Code: stop(); var yesorno:Boolean; var numba:int; var origbeat:MovieClip;
I was hoping to use the slider component to control some parameters in a game. However, after clicking on the slider to adjust it, the arrow keys start controlling the slider and stop controlling the character in the game. Is there a way to disable arrow key control of flash's built in slider component?
I've got an FLV file that's 10 minutes long. I want to mimic the effect of speeding up the video, where it shows progress of the 10 minute video in say, 30 seconds.
I've created a video that starts off with 20 layers and ends with 100, so the video starts moving at a decent speed in the beginning then slows down tremendously from the middle to the end. How can I make the video run at a steady speed? Also how can I make the file size smaller without ruining the quality and changing the image size?
if it's possible to smoothly reverse the speed of an FLV streaming from the web (HTTP, not Flash Server) - that is, play the video backwards. I am using a Video instance to play a NetStream streaming the FLV. I'm waiting for the whole thing to load before playing the video (the video is paused at start), so it would be nice if there was a way to access the buffered data and then play it backwards.
Is there a way to change the speed of audio/video playing in VideoPlayer or any other such control?Let's say to play voice recordings of slow speaking persons faster to save time.Some mp3 players (e.g. COWON S9) can keep the pitch to avoid funny voice.
Anyone know how to vary the playback speed of video in Flash? I'm looking to implement this in an educational website where users can slow down the video or breeze through it by changing the playback.
Here's an example of what I'm looking for: [URL].. Except that this is a PC application, .exe. I'm looking to vary speed WITHIN Flash. I think FLV is not an option because you can only jump from cue-point to cue-point. With F4V work? MP4?
I'm trying to set up a slider that will adjust the volume of the video that is playing. I currently have a slider that adjusts the progress of the video that works just fine. I set my volume slider up the same way (as far as making it slide and the bounds it's contained within) but it fails to actually be draggable. I click on the slider and it disappears from view instead of allowing me to drag it. It's been a while since I've done any AS work and I'm struggling to figure out the problem here as everything appears to be correct.
In my flash movie, I've imported a very small video file. When the video is done playing, I wanted the user to be able to click a button and the video would play in reverse. I've gotten this to work with the _currentframe and _nextframe properties, but when I play the movie in reverse it's not as smooth. Here's an example of what happens: [URL] Once the movie is done playing, click on it. When it's playing in reverse, you can see it gets a little choppy when the guy gets towards the top of the rail. Has anyone found a way to play the movies backwards without having the speed affected? Maybe I shouldn't use the _currentframe property??
We have a custom flash video player. It uses streaming over a hosted FMS $50/month account.Some users are complaining that the video doesn't play at all.ith one of these users, we had them go to a speed test website and it was determined that they had a very slow connection which we are assuming is what is causing them to not be able view the video.So before we try to load the video we want to determine their connection speed. Then if they have a good enough connection we will play the video and if not then we will do something else like play a lower quality video or simply display a message and not play a video at all.