ActionScript 2.0 :: Controlling Timeline Of Movie Using A Scrolling Slider Mc?
Jul 2, 2003
how to create a movie where a user can control the position of the playhead on a root or mc timeline with a scrolling slider mc? for example, check out [URL] home page (flash mx movie introducing ground breaking sites nike skateboarding, eagle f-1, and cbc home delivery).
This time I'm attempting to make a timeline, that should control what frame of a movie clip on the root timeline is displayed. So relevant to where the user slides the slider bar, the appropriate information will be displayed inside that movie clip. Now I really have NO idea where to start the coding that will attempt to convert the slider's location on its on slider bar, to what frame is shown on that movieclip.
I am trying to add action script 2.0 to a slider that i created using http://www.kirupa.com/developer/mx/slider.htm that slides a movie clip that is a timeline from left to right. In the timeline are (i)More... buttons that will reveal more information. I just need to know how to integrate the timeline into the code using as2 to make it slide when the slider is dragged..
This is the action script that I have on the slider movie clip as stated in the above tutorial. But this is ALL the action script I have on EVERYTHING..... I know I need more to make it pan the timeline but I dont know how to do it.
[Code]...
I really could just use a good tutorial that shows me how to link the image that im sliding to the slider bar. When the slider is moved to the right... the image flows left.... toward the end of the timeline. When the slider is all the way right. The end of the timeline is shown. The timeline is bigger than the stage so the slider is on a line with years on it.
On my main timeline I have two movie clips sitting side by side in frame1. They are called content_mc and content_mc2. Those are their respective names in the library and as instances. Now, I have a button in content_mc in which I am looking for the following behavior. When I click it, I want the timeline inside content_mc2 to jump to frame2. MovieClip(parent).gotoAndStop(2); This code would be just dandy if I wanted to go to frame 2 of the main timeline, but I cannot find, for the life of me, how to go up one level (parent) and then specify down a new level (content_mc2). In other words, where do I put "content_mc2" in this syntax?
p1 is the instance of the movie which I am trying to move with slider. When I apply above code on the handle of the slider with instance name 'handle' everything works perfect. Slider moves and so do the movie. Now instead when I bring the same code to the main timeline to do the same, onClipEvent does not work, it gives error. So I replaced it with the code written below. Now I can move the handle but movie is not moving.
How would one on a specific frame inside a movie clip cause the main timeline to go to a certain frame label?
I know how to use gotoandstop(), but i can't seem to find a working, correct syntax variable that accesses the main timeline and not the movie clip's timeline.
I'm in the process of designing this site as a portfolio for my art and am in the process of creating and laying out the galleries. My idea was to create movie clip animated buttons that would react to the roll over stuff. I got that part to work the way I wanted it. But now, I can't seem to figure out how to put a "Gotoandplay" type of code on the buttons so that the timeline would jump to the appropriate frame and play. (I put an "on(release) gotoandplay" on it the way I would put it on a button but it never responds. I have a couple of buttons that work fine with a "geturl". so I thought a "gotoandplay" would work fine. If this can be figured out in a way that I can easily use it for all buttons with just the frame number needing alteration, that would be best. After you click the splashpage door jpg, there will be a piece of paper on the floor. That is a button which should trigger the animation that starts at frame 114. When clicked, the page lifts up and spread open to two pages. But it never reacts
I'm trying to control the root timeline from a movie clip. On the last frame of the movie clip, I have:
MovieClip(root).gotoAndPlay (10);
which successfully brings me back to frame 10 on the main timeline. However, from here, none of the ActionScript that is on Frame 1 seems to work... the rollovers aren't working, except on those embedded in a separate movie clip.
But how should I adapt such to control a movieclip called mcGlider from a button on the main timeline.
btn1.addEventListener(MouseEvent.CLICK, btn1Click); function btn1Click(evt:MouseEvent):void { var url:String = "http://www.awebsite.com/awebpage.html";
I have a movie where on the main timeline stage I have placed a movie clip (Clip1) and a dynamic text field. I have a .txt document that contains a variable that will always be a number (Var1).
Currently, the dynamic text field reads Var1 and displays that number. This is great, but I want Var1 to be used in 2 places:
How can I get Clip1 to also read Var1 and, based on the number that is Var1, play a certain frame of Clip1?
I'd like it to go like this: If Var1 is <1000 then play frame1, If Var1 is =1000 and <2000 then play frame2, If Var1 is =2000 and <3000 then play frame3, and so on...
What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip.I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperate clip seems to evade me.
What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip. I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperate clip seems to evade me.
Re: Question: AS3 Button controling timeline of movie clip.
here is the coding I am using too:
but_shows.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); function onMouseDown(event:MouseEvent):void{ _root.mainContainer.gotoAndStop(2); }
it says that I have an error:
Symbol 'ribbon_menu', Layer 'actions', Frame 1, Line 20 1120: Access of undefined property _root.
but_shows is located in a movie clip called Ribbon_menu that is trying to go to and play x fram in a movieclip called mainContainer.
Both Ribbon_menu and mainContainer are located on the root timeline.
I wonder since the button scripting is located in Ribbon_menu and not the main timeline is the _root command confusing itself with the root of the stage, or the stage of the ribbon_menu movieclip!
I have created a website on the time line. There is actionscipt contolling which frame to play via a button. Within this button is a movieclip with a fade in using alpha on its own timeline with a stop(); at the end.The problem is I only want it to play when you first see it from moving to that page from the main timeline. Currently if i move over the button it plays the movie again which i dont want to happen. I do however want to retain the over states etc for the button.
Ive been having problems getting buttons within a movie clip to control the main timeline and switch scenes. Ive tried everything from _root.gotoAndPlay to with(_parent) and such.
So I have been trying to figure out a way to control multiple clips using the same "on press" & "on release" statements located on 1st frame of main timeline. A variable is being set to a value that correlates to the name of each movie clip as an interaction occurs.Ex: user clicks from a selection of buttons & depending on the button clicked it sets clipNum = "1" through "21".What I want is to have something like the following code that will give the user the ability to click and drag the clip with code on the main timeline similar to the following:
i made a slider that can control the blur of an image but now i just need to have two sliders. one can blur faster the other blur slower just like coarse and fine Focus of a microscope.
I am building a simple matching game that will allow a user to speed up. or slow down the delay between matching operations. I need to have the output of a slider place A parameter named "matchSpeed" into the "repeatCount" of a timer named "testMatchDelay:Timer". I have set a default value for "matchSpeed", but I can not get it into the "repeatCount" parameter of "testMatchDelay".
I've been following/combining a few tutorials across the Internet. I'm looking at controlling the speed of a video with a slider. I've currently got the slider working and the video on stage but I'm a little unsure as to the algorithm required to make such a slider work. The video I want to control needs to move from half speed, 0.5-1 on left half of the bar and to double speed 1-2 on the right hand side of the bar.
I have a flash movie playing some music, but the slider controlling the volume has become unresponsive. I have no idea why. msg me if you want the see the actionscript.
I tried to do text scrolling in AS3. Unfortunately, I cannot figure out how to do the slider part.below is the actionscript and attached is the FLA and SWF files.
var rect:Shape = new Shape(); rect.graphics.lineStyle(1, 0xffff0000); rect.graphics.beginFill(0xff00ff00);
the proper code that I should use to scroll images like a slideshow but i want it to keep going like on this site [URL] I figure the script below but it makes it keep going on.
I was hoping to use the slider component to control some parameters in a game. However, after clicking on the slider to adjust it, the arrow keys start controlling the slider and stop controlling the character in the game. Is there a way to disable arrow key control of flash's built in slider component?
I have been trying to find a way to make my flash slider bar work with the mouse wheel, but can't find how to integrate with the code I already have.
ActionScript Code: scrolling = function () { var scrollHeight:Number = scrollTrack._height; var contentHeight:Number = contentMain._height; var scrollFaceHeight:Number = scrollFace._height; var maskHeight:Number = maskedView._height; [Code] .....
Main_mc has a movie with a button movie and an animation movie. I want the button_mc to control my main_mc timeline. I want a btn when rollover play up to frame a and stop. Rollout play to end. If btn is clicked play and stop at frame a.
I followed infinite menu tutorial somewhat successfully but not quite for this effect:The graphic is 2400 pixels wide and the movie is 600 pixels wide. But, for some reason it's skipping, and not showing the full image:What do I need to change in the code to make it roll continuously showing everything? I'm just clue
I am creating a timeline for a website and there is a slider located at the top of the page where the years are defined on a line. The slider should be able to be moved by the clicking on it with the mouse and dragging it thus moving the timeline information directly below it from right to leftIf ANYONE knows any codeing or how to accomplis this in Flash CS3 actionscript2; If I am able to log onto my tempsite soon... I will upload what I have so far and post it in a reply thread. I have created the pieces of this puzzle in flash just as a motion tween to show the concept that I am trying to create. When the slider moves right to a greater year, the timeline image pans left. Vice versa