ActionScript 3.0 :: Drawing Letters As A Single-pixel Vector?
Dec 23, 2009
I want to create a game which uses a very basic font which is a single-pixel wide regardless of font size (similar to the font in classic Atari games such as Asteroids & Battlezone).Many, many, many years ago I had a programme on the BBC Micro (yeah, that many years ago) which drew letters, to whatever scale you wanted, as vector art. I was wondering whether anyone was aware of a similar library for Flash (or, alternatively, of an appropriate font which always scales to single-pixel width).
I want to create a particle system that spews into the air multiple copies of letters that eventually spell out a phrase.Since the final file will involve hitTestObject collisions, I think I'd need, as a first step, 10 non-dynamic MCs to create my phrase... loaded into, I'm guessing, an array? Something like: target_mc = ["H", "E", "L", "O", etc.]; Then, as a second step, I need a spewing mechanism, built around(?): addEventListener(Event.ENTER_FRAME,myFunction);
I've created a small pixel-font that I want to use in a Flash game. Each letter is 6 pixels tall, and 7 pixels wide. I've saved a PNG file with all the letters from A-Z lined up next to each other. Basically, I'd like to be able to have a system where I point to the PNG file and say "A is position (0,0) to (7,6), B is position (7,0) to (14, 6), etc" then render those individually on the screen as letters in my font.
I was inspired to do this by watching (the creator of Minecraft) Notch do it in a video of him making Megagun. So, has anyone done anything like this before? Is there a simple library that will let me do it already?
I have seen flash games where the player can actually draw objects. Meaning they have like a pen cursor in the game, and they can just start creating vector art. I have a game in mind where it might be a cool feature to have the user draw a few things. I bet this is a heavy subject so I am not asking for every bit of code I'd need to create something like this, but I have searched quite a lot for anything remotely brushing on this subject and clearly I have no idea what I should be punching into google.
I have a Sprite that I draw into using lineTo. Later the sprite is drawn into a bitmap to add to a mask. That works great. The issue is erasing the vectors in the Sprite once they are drawn.
To draw I just do something like: userDrawing.graphics.lineStyle(12,0x000000,1); userDrawing.graphics.lineTo(mouseX,mouseY)
I am working on Drawing API. There is a movieclip on stage which I am animating using Tween class. I just want to draw a line from the initial position of a the movieclip to it's final position. I can draw line, but I can see the lines being duplicated each time the enterframe runs. I just want a single line do be drawn from the movieclip's initial position to it's final position.
Here is my code
Code: import mx.transitions.Tween; import mx.transitions.easing.*; var myTween:Tween = new Tween(circ0_mc, "_x", Strong.easeOut, circ0_mc._x, 0, 2,
I am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32()
ActionScript Code: 1067: Implicit coercion of a value of type __AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them. <type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false"> <extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected. And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
Basically I've got a reasonably complex drawing object in a fla and I want to reproduce it in a class definition using the drawing api. However obviously this is a tedious task, so is there some trick or automated method of doing this?
Last time I needed to do this it was a drawing of an arrow and I ended up writing down x,y,width,height values for everything but this one has curves in it which I don't have experience with drawing anyway.
I cannot get this to work. Without the "var drawing", "var drawing being true or false" and the "if statement", it works fine. But I need to add the "var drawing" so that you can only draw if you turn it on by pressing the "draw_btn" button. Note, I do not get an error, the script "apparently" contains no errors. Here is the code:
ActionScript Code: var drawing = false _root.createEmptyMovieClip("myLine", 0);
I've created a drawing tool which allows the user to draw on the canvas, the problem is that if I try to draw over a movieclip nothing happens. Is there a way I can allow for the user to draw over movieclips? For example if I had a background of paper?
Here's the code I'm using for it:
// This code is for drawing the lines on the page //1. var drawingLine:MovieClip = new MovieClip(); addChildAt(drawingLine,0);
I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.
I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?
I need to draw on stage about 40,000 4x4 squares each a different color. The color is determined by an xml file. I have this working in as2 and have converted it to as3 the problem is the amount of time it takes to draw is causing cs4 to time out. I have extended the script time out to 60 seconds. In cs3 as2 it would draw the squares in about 15 seconds. I was hoping as3 cs4 would improve performance but seems to be the opposite. I have tried several methods such as adding children and various drawing variations. the bellow seems to work the best, but is still causing flash to crash.
I'm trying to find a way to add to the front and back of a word in a string based on the letters it starts with.
For example if I had a string "I think http://www.facebook.com/ is better than http://twitter.com" it would look for the instance of "http://" and give me "I think <b>http://www.facebook.com/</b> is better than <b>http://twitter.com</b>"
I am having problem with the text tool on flash version 8 the problem is that I am seen some blur letters when I preview my swf on explorer using dreamweaver version 8. I trying to find out what could cause the blurring the properties of the text is arial size 10 and verdana size 10. For example the period on the small i in some words look different.
Good technigue for finding out if a string has any letters?I'm not looking for a specific letter, I just want to search a string and find out if it has any letters.
I'm starting using the CS4 version of flash, and in my codes, every word is "missing" the last letter. It's not really missing, we just can't see it, or see only half of it. Did it ever happen to you? If so, how can I fix this?