My aim is to construct a search tool, but I need it to ignore "The" from company names, and from the search, just in case the user searched the company name with The and its not on the xml, and vice versa... you know how it is...Anyway, i basically need something like "ignoreLeft(4)"... 4 being T H E and a space... but ignoreLeft() doesn't exist...
ActionScript Code: //If the user searches with "the" if (Search.text.Left(4).toLowerCase() == "the"){[code]...........
The trouble is the XML file isnt ammedable so I have to make changes during the search, otherwise I could just remove "the" from the xml file...I know this is fictitious code, but this is how I would imagine it to sound?
i have a script that load pics (named as "1.jpg" "2.jpg" "3.jpg" ...) in a movieclip.to load pic i use a variable +[i]+.jpg and so with i++ i load others pics..but i need a way to restart "i" if there aren't no more pictures..
Im attempting to create a class which cleans all the mess it's done by itself. If i make some instances of this class in an external class, i want the base class remove itself, or in other words, if i linkage this class to any movieclip, i want to remove this movieclip not in the file I created it in, but rather would like it to automatically remove itself if i want it to. I don't know if it's even possible. A simple removeChild(this) isnt working.
I have made it this far with much help and all was working well until the xml changed. Sometimes the c_Result node does not exist and my c_points text box returns 'undefined'. I have tried if(c_points != undefined){ etc which works to a degree but I don't know how to make the text box blank if the node doesn't exist and load the c_Result node if it does.
import mx.styles.CSSStyleDeclaration; _global.styles.TextArea = new CSSStyleDeclaration(); _global.styles.TextArea.setStyle("backgroundColor" , "transparent");[code].......
if I put in the contentPath of a FLVPlayback component a file that doesn't exist, how can I catch an error event? (All files are loaded locally, without a FMS) I tried to dodge the problem using other events, but if the file doesn't exist, pretty much none of the events will work.
The first vid node contains a path to a logo graphic, I then need to check in my ActionScript if there is a logo there or not, and to do something if there is(display the logo) I can trace out the logo path so I thought I could run a simple if/else to check if there is anything in that node and if so to do something:
private function thumbOver(e:MouseEvent = null):void { trace(" ");
[code]....
Now I've tried everything, but it will always trace out "Does have a logo" no matter what I do. I tried:
if (tabData[tabID].video[e.target.id].@logo == "") if (tabData[tabID].video[e.target.id].@logo == null)
I'm doing a project using ActionScript 2 where I'm loading in text from an XML file to dynamic text boxes. I'm loading everything in on the first frame, but there are boxes that do not exist in the timeline until frame 5 or so. Is there anyway I can access those to set their text property from the first frame
I added a website preloader in a separate scene to the main frame of my website and scripted it to go to and Play the main scene or frame of the website when finished loading. I then put a command in the first frame of the main scene for the movie to stop (); at that point. The problem is that now the buttons on the main page don't respond to any behaviour commands to go to and stop at other frames in the main scene. I'm not sure if this is a conflict between the stop(); command in the main scene and the button behaviour command to go to and stop at another frame or an error with the way I'm identifying the scene and frame.
I am working through an audio player demonstration in the book "Foundation Actionscript 3.0". When I try to publish my AudioDemo_final.FLA file I get the following error, "Adobe Flash CS3 - Error creating flash movie file. Destination directory does not exist. Change your publish settings."The following is displayed in my output panel >> Error opening URL 'file:///C|/Sites/flashcoder.net/FAS3/Audio/AudioDemo%5Ffinal.swf'My file directory is set up like this:AudioDemo_final.flasong1.mp3com.fas3.smc (folder)Main.asSounds.as
_root.loadMovie(_root.gamename, _root.game); ... that is the code im using to load a movie into an empty mc on the main .swf This code is in a movie that is also loaded from an empty mc in my main .swf 'gamename' is defined in the _root movie and 'game' is the instance of the empty mc where I want it to load. However, when the swf loads, it just loads at 0,0 in my main .swf and not where the instance of game is located.
im trying to make a website based on a tutorial. when a certain button is clicked a selected page will load when the previuos page plays the OUT:label and hits the end label which are situated on the every pages mc timeline. Tyhe problem is that the function doesent work
the function is like this
Code: Select all kontakt_btn.addEventListener(MouseEvent.CLICK, newPage); function newPage(e:MouseEvent):void
I am executing a hittest when a chicken meets a crocodile; the chicken is afraid for the crocodile and turns back flying up in the air and back on the ground. In fact most of it works, allthough I can't get the wings to stop fluttering. As soon as the chicken returns on the ground, this must happen.This is the piece of code where it is about: (the function winger() is called once at the hittest)
[flash=]function winger() { var counter:int=0;[code].......
without the counter it works. changing it into an if-statement with the counter af the 2nd tweener, doens't work either.
I'm doing a simple array test...I thought I could have values in an array and then run it through a loop and have a IF this value equals "x" do whatever, ELSE do this.
I have the value on a button and it doesn't work.The loop runs but the IF ELSE statement doesn't do what I THOUGHT it should do. It runs every value through the script as if the IF ELSE statement doesn't matter. Am I missing something?Here's the flash code (see below):
var myArr:Array = new Array; myArr = ["red", "green","blue"]; function checkArr (checkTest){[code].....
Is it possible to load a .swf into an empty mc that is dynamically created, behind a layer on my main flash file?
I want the loaded .swf to load behind the interface buttons on my main flash file? Is that possible or do I need to put the interface buttons on a separate .swf and load that .swf in?
I'm loading an external swf into an empty mc called "emptyMC" on my main timeline. That loaded swf loads another swf into an empty mc called "view2" when a button is pressed. Code: on (release) { loadMovie("tabletennis.swf", "_root.emptyMC.view2"); } The above code isn't working right. I'm not sure how to target each empty MC in sequence in order for this to work.
When this code executes, flex just sets the selectedIndex to 0 and displays the first item in the dataProvider instead of leaving the text and prompt as the empty string "". How do I get around this? I need the text property to be "" unless the user selects another item in the combobox.
I'm making some kind of rssreader right now... everything goes really well but the only thing is that when i read data from xml i get some empty lines in my text. like this:BAJKONOER - De Europese ruimtevaartorganisatie ESA heeftwoensdagochtend de Europese ruimtesonde Venus Express gelanceerdit just stops after "heeft"... it seems like a normal return... but how do i get it out of my string?
I wrote a function within a function to control 2 Tweens.(the 2nd one isnt in the function, it's called)My problem is... is that it works for the first time.. the button is hovered over and all the other buttons show themselves and then disappear again, except the one you're over. Then I do it a 2nd time and it doesn't work. why is it only working right one time? and why isn't the if statement I put in the local function affecting the for loop? The 2nd time it takes the button you're hovering over with it and fades it out. (even though the if statement registers according to trace)this is the code
I have a movie clip on the main timeline that includes a button.When pressed, I want this button to conduct an if statement to check the contents of a textbox on the main timeline and if equal execute the statement.So far I have this but the text does not seem to 'read'. Do I need to pass the textbox contents into a string variable rather than read directly from what is in teh text?[code]
Is it possible to do a statement such as if(string == undefined) { }?I'm pulling the strings from XML. I'm just trying to not have to go through and put x=" " for each empty childNodes in the XML where this variable isn't necessary.