I'm making a intro for kids and i loaded the .swf using the loader concept in action script.3.0. and m confused how to export this files which can be played when user insert the cd/dvd in cd/dvd rom.like we can find some interactive cds like movies or games..etc!!so how can i render in this way which can be interactive apart from swf!
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
Using Flash CS5, when activating Export SWC in the Flash Publish Settings, I end up with a much bigger file (500 ko) than when the SWC is not activated (around 100 ko).
I am writing an article about CS5 and FXG and I really would like know whether Flash CS5 can export to FXG and read FXG files. It can do both or just export?
I'm developping a mobile application in Flash builder. So in Flash Builder Burrito , I was using the Flex Hero SDK 4.5.0 but they currently realesed the Flex4.5.0.20967.
I downloaded the zip file [URL]
I extracted it into a map on my C: drive. Then I opened my flash builder burrito. Added him by (Window>Flash Builder>Installed Flex SDK's. I his add and added my location.
This went very well. I changed my code with the new commands.
Next I wanted to test on my android phone but now my problem: I can't make any apk files anymore.
For those of you that use Flash like I do, as a drawing tool, then you may be disappointed to find that Flash CS5 no longer exports your graphics as .ai files. Your only options are .swf, .fxg, .bmp, .jpg, .gif, .png.Often I use Flash and Illustrator together. I'll draw in Flash and export to Illustrator. I mainly use Illustrator when I need text on a curved line. Then I bring that text back in to Flash.
It's odd because one time I just typed in .ai into the filename and it did indeed create an .ai file. However, just now, I tried to do that again and it won't work for me. ALSO... I upgrade from Flash CS3 to CS5 ultimately skipping CS4. The problem is, CS5 only let's you save to legacy CS4. So my CS3 version can't open my CS4 or CS5 files.
I have this function within my flash program that allows a person to make notes, at the moment they notes are just saved from a dynamic textfield to variable and hover around in flash output space, now I really need to get it so that when they click 'save' it exports the text from flash and saves it onto the users computer. I really don't want to use fscommand... and I know it can be done with PHP but trying to find a suitable tutorial is harder than I thought... so I would wondering if anyone could recommend a good tutorial or has done it before and can give some tips?
After looking at all of the Flash software types, I am confused as to what to download and try. I simply want to export AVI files to FLV. I do not want to do anything else with flash at this time.
I just recently finished the snowflake tutorial and made a very nice movie with some minor tweaks of my own into the coding, and I'm very new to flash (this being the first many experiences with it). I want to create a movie that I can make full screen without the task bar at the top (maybe in windows movie viewer or quicktime), but there is no option to play the movie, only to test. When I export the movie into an AVI files, nothing happens.
I made an application in Flex 4. When I export a release build, it generates a whole bunch of files. (including the skins used, etc, etc.)How do I make those plentiful files except the container HTML file, get compiled into a single SWF file?E.g.My folder should only contain:
my_app.swf my_app.html
But my_app.swf should still run like a normal Flex 4 app, only this time, all the files, images, skins, etc are inside that one SWF file.
I just upgraded from Flash CS3 to Flash CS5, and I've been playing with the various new features. However, I've just encountered an odd problem that I can't seem to find a solution to. In the past, I've made animated GIFs in CS3 by exporting them with the "Smooth" box unchecked. This was really convenient for me because not only could I export crisp pixel bitmaps from Flash, but I could edit it in another program later. I was planning on making some GIF animations via this process with the aid of the bone tool in CS4 and 5.
When I tried exporting frames of of a figure created with the bone tool in CS5, however, I got images that were fuzzy and often had distorted colors. After some time, I realized that this was because in CS3, I had exported the images from ActionScript 2 files, while the bone tool only works in ActionScript 3 files. Is it not possible to export "rough" GIFs from ActionScript 3 files, or is there a trick to doing that that I'm somehow missing?
I'm in the process of making a web page that'll successfully checked as XHTML 1.0 Transitional ([URL]), but as soon as I place in the fixit.js script under the flash object and view the page in IE, all the flash elements turn white. Quote:
[Code]...
Anyone knows how to place in flash files in xhtml files on IE without manually controls by clicking on the flash file.
I installed Flash CS4 Professional trial version for school use. It wouldn't install successfully. I deleted the font files the troubleshooting guide said to, tried again, but gave up. (I'm afraid to run regedit and mess up everything else I have loaded.) (I previously had the Fireworks CS4 trial version loaded, then uninstalled it.) My problem is this- I have it running, but it saves files and then they can't be opened, even if I use the save function often- it's worse when I create the file, test the movie and then save.If I try to open it again, it says "cannot open file." Once it opened a copy I had saved, and it appeared blank, even though it was 544 kb file size. I only need it for a few more days, one more assignment and I'm afraid my previous files are corrupt. I have Windows Vista Home Edition.
1) i have palced 2 flash file on my web page.if i stop the sound on this file then the sound on another flash movie placed on my web page also stops.i want both the files to be independent to each other and controlled separately
2)if i click on play it shows loading.even after it loads the file it doesnt change itz status. if i click again on play then itz status changes to play.my codes for flash.....
soundUrl = "test.mp3";
// create sound object, assign properties and events function createSoundObject(){[code].....
I've been trying to export my .fla as a .mov from the Export>Export Movie option in the File menu. It will start exporting but once the progress meter gets to the end it just stops and never finishes.
I don't think it has anything to do with:
A: multiple scenes
B: actionscript directing to each scene
C: movieclips
since I was doing the exact same thing in CS3 without a problem.
What i'm doing now in CS4 that I wasn't in the CS3 version:
A: Motion tweens
B: importing .ai files to my library
C: using symbols created for flash in illustrator from imported .ai files.
I am constructing a Flash animation and I was hoping to build it by scenes. These scenes would be individual SWF movies that I could import into my final Flash file in consequential order and when finished I would have a completed Flash Movie. There would be no interaction beyond Play/and replay. Where can I get information on how to construct this and is this a recomended way to do it?
I need to export a 60 animation from flash. It has text and image animation on the timeline, no actionscript. The swf file when published is 5 mb. When I export as an .mov, it is 768 mb. Also, there is some jumping and stuttering.
i used cs4 for around a week, and it hasnt crashed once until today and today it crashed because of a actionscript error when i tried to test it....so i fixed the error and tried to test it again.it doesnt work everytime i try testing or publish now, it just crashes no crash report, just disappear from the screen.
I have made a christmas card in flash - but I need to export it as an animated gif of it - which I can do easily enough - my proble is the quality - it defaults to screen 72dpi but if I want better resolution it increases not only the DPI but the actual file dimensions - mega large.How can I get around 150-200 DPI and retain the original canvas size?
If I write a flash application that sequences different sounds in flash, does anyone know a way through actionscript or a third party program to get flash to export an audio file?
I made a short animation, but i can't export it as .mov or .avi (well, actually i can! But if i do, it cuts the clip down to 0-1 sec!) I have the project here (only 6mb): [URL]
Every time I try to export from flash as a quicktime, in my exported file pieces of animation keep getting left behind as residue of some sort, and it's messing up the video. I've included a link to a youtube video of what I'm looking at, the video doesn't run real smoothly in youtube but I think it should be clear what the problem is.
I created a short animation using a series of photos stop-motion style, only about 18 frames long (as part of a larger project) Whenever i try to export it into SWF (Either CTRL+ENTER or the FILE>EXPORT method) the time it takes is super-fast, but no file is created. When the export was done with a previous successful export, it simply dissapeared
Can we save or export a workspace in flash CS5, so that in case you reinstall the flash, you can restore your workspace.Or use same workspace for multiple computers.