ActionScript 3.0 :: Flash Drag Object Along Cutom Pass?
Jun 1, 2010
I have a guide (curve, part of circle) and an object. I want this object to be draggable along the curve.The questions are:1) Is there any easy way like startDrag() function to solve this?2) Any other code? (I guess it should be some Math)I think some relation could be used here. For example, I drag along x, and I get the right y via some sin or cos relation. Or something like that..
I've been looking into custom event (listeners) for quite some time, but never succeeded in making one. There are so many different mehods, extending the Event class, but also Extending the EventDispatcher class, very confusing! I want to settle with this once and for all and learn the appriopate technique.
I'm having to pass data (originally read via an XML file loaded by the parent class) to a child class upon instantiation, and I can't decide which is the better method.I could parse the XML in the parent and throw the data into an Object and pass that object to the child class....or just pass the part it needs as an XMLList and let the child class do the parsing.Seems like a trivial decision, yes, but I'm not sure of longer-term implications.
I'm trying to get a link to an XML file passed from the Object Embed code into my Flash movie. (Not using SWFobject). I have 1 swf file that should be able to connect to 3 different XML files.
Below is the HTML code (I'm trying to get theXML path): <div class="left"> <h2>300 x 353 Green Accent Color</h2> <script type="text/javascript"> [Code] ..... Right now it's not loading the XML file from the param.
I have created a small banner for the homepage of a website for a company. The problem is that when they load the banner to their website the link no longer works. I have tested it myself and it works fine on my website. have the banner be clicked and open up in the same browser to another page on this website."define a way to pass link URL values into a flash object as a parameter."
"We need the functionality ASAP so can you start by working on this and creating a sample. It shouldn�t be too difficult as it is a fairly common requirement. Can you put together a basic example (it doesn�t need good graphics) that shows this idea working over " [URL]
I have a class (ImageLoader) that extends Sprite container and loads an external image to its instance. When i instantiate an object of this class from another (Main) class i want to have the dimensions (width, height) of the loaded image being known to this (Main) class. It seems that is difficult for me as the dimensions are known after the image compete loaded. But i don't know how to pass this information from completeHandler event handler to the Main class.
I have an object that has all the elements I would want to pass arguments: var args:Object = { 'dog', 11, myArray }; and I want to be able to pass the contents of args to doSomething without making any changes to doSomething (assume it's someone else's function) and I'd like to do it in a way that doesn't assume I will know anything about the contents of args.
i am wanting to know how much I can be sure that users of my website will not be able to pass bogus variables to my Flash movie. Basically I will have some features available to certain users and I realise that for the average user they will not know anything about how to send spoof vars but is it possible for someone to change the variables sent using SWFObject when a page loads and thus be able to use the functionality that I am trying to disable for them.I have a PHP (my_flash_movie.php) page that calls a function from an included globals.php file to determine if the user can see the restricted functionality is_ user_a_subscriber($_SESSION['user_id']); which returns 1 or 0. This 1 or 0 is then passed to Flash which enables or disables certain features. I dont want someone to be able to send a 1 instead of a 0 basically. This isnt a site where security is critical and the functionality that is disabled is not really critical either so wouldnt be too bad if this happened but im just curious about this and wondering if I should think of another way to pass these vars that might be more hidden.
I'm making an image revealer in flash, but I can't wrap my head around how to constrain the slider bar to the area_mc. Mainly in the mouseMoveHandler. Can someone please give me some pointers?[code]...
I am really pulling my hair out with this one. Flash game, container swf loads a img using the loader class. The image is the map which will be used on the levels. The problem im having is that I originaly had each level load the map image, convert to a bitmap, and us it to create x and y's for colision detection.
the problem was that the game was loading and sometimes the map image hadent loaded. It also ment that each level was loading the same image and if the above happened on the 3rd, 4th level it was very annoying. So I need a way to load the image in the parent, but have it available to the child, however it must be available as at bitmap to work.
What i'm trying to do is creating an array of objects, little squares that are positioned in a grid with coordinates and when i click on the coordinates i need to select only the elements which fit with the value. So, what i'm trying to do now is to pass a value to each element of the array but it doesn't work:
I am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat.. Below is my application.as file
I need to know how you drag an object into another object and when the click is released it goes to another frame, and if you release not touching the other object the draggable object will go back to the place it started in
The Context of the Problem.I'm working on a rotator banner in flash. I use an external xml file to pass the banners info (like info-text, link, image-path, priority, etc). Everything is going well so far. I'm loading the xml something like this:
var bannersXML:XML = new XML(); bannersXML.ignoreWhite = true; bannersXML.load("myBanners.xml");
The Problem itself.Now I need to construct this xml on-the-fly in php and somehow pass it to my flash object. So instead of read the external file I want my flash script receive an xml parameter it can work with.
I am trying to figure how to pass string value(url) from html form to embedded flex object.the only method i found so far is "addCallback" method described in [url]...
i only know AS2, and was not doing actionscript for a while. i can't pass the variable to the object, please check what's wrong with my script. i want to put a variable after the obj. so when it randomize, it pass the random number after the obj.
obj1._visible = false; obj2._visible = false; function reveal() {
I recently posted a .swf inside a new window with javascript. everything works fine on a PC, the movie will load on a mac. You should be able to click and drag to "spin" the object within the movie (it cycles a series of photos to give a 360 view), but when on a mac the cursor changes but images are not cycling. i'm sure it could be a number of different things but I'm unsure where to start.
I want to know if anyone has successfully printed something from Flex.
By successful I am talking about some sort of report or document or whatever.
I know its fairly simple to print a component(which is a bit cheap) from Flex by using the printJob() class and passing a component. But I want to pass an object like a list or XML to printJob().
I have the Class and the parameters of its contructor as an object. What I need to do is a function that returns an instance of this class, passing this parameters to the constructor.
This is the code: Some random and unmodifiable class:
public Foo { public function Foo(a:int, b:String) { // constructor } }
And some function (in some another class):
function bar(params:Object):* { var baz:Foo = new Foo(params.a, params.b); return baz; }
What I need to do is make this function generic, without pass params as parameter to Foo constructor because I can't modify it. Something like:
function bar2(clazz:Class, params:Object):* { var baz:* = new clazz(/*some magic way to transform params in comma separated parameters*/); return baz; }
I need to call a component and pass an object. Now I am using event initialize to pass into the method of component but it seem to execute only once as follows. Is there anyway that I can make it call every time it loads.[code]
I'm new to AS3 and I was making a game of chess. Basically whenever you click a square with a chess piece, I assumed it would be like java, and you'd be able to create an "ActionListener" that would pass a reference to a square that was clicked.
My question is this: How can I access this square object that was clicked in my array?[code]...
I've got this external class that I'm loading into a function, it traces. But then I try to use the already loaded class in another function it tells me that I'm trying to access something that's not defined[code]...
I have one movie clip that sits partially over top of another movie clip. The underlying movie clip has a ROLL_OVER effect on it. Is it possible for the mouse to somehow activate the ROLL_OVER only when the mouse cursor moves over a portion of the overlying movieclip when it's over top the underlying movie clip? In other words, the ROLL_OVER event should be triggered by the mouse cursor as through the overlying movie clip wasn't even there, when the mouse rolls over that area.
i need a way to use one object to drag another object in a movie.one object, when clicked and mouseover-ed onto another, should drag the other clip as well.and i've been reading that you can only drag one object at a time when it comes to as3.
I have instantiated an instance of a class that performs a URLload action. When that is complete I want to pass the loaded value to a textfield within the parent object. How do I pass the value out of the instantiated object to the parent object's textfield ?