the flash player seems to spend about 5msec (and sometimes more) idling at the end of every frame.this happens on a wide range of workloads and a wide range of targetted framerate.this seems to happen even when the flash player is not keeping up with the targetted framerate. using a profiler that shows what each of the CPU cores is doing, i notice that soon after returning from my frame handler, all four cores start executing (i assume to render) for a few msec, then 3 of the cores go idle while the main core finishes, then the main core goes idle and all 4 core remain that way for about 5msec.this is running flash player 10.3, windows 7, firefox, but i have seen similar idles in other environments
I have a site that is using 80 - 95 % CPU power, while sitting idle.
The rundown.... The site has selectable backgrounds, that are set on the main timeline. Most of the rest of the site resides inside of a MovieClip that sits on the main timeline. Before that movieClip loads, it uses about 4-15% CPU power to do everything including animations.
Once it stops on the Frame that has the main site MovieClip the CPU usage goes through the roof. However, even if I don't interact with it and it is just sitting there, stopped on a frame, no animations looping, and nothing loading. My CPU usage is nearing 100%. What is going on? And How can I make this use less power.
I have a site that is using 80 - 95 % CPU power, while sitting idle.
The rundown.... The site has selectable backgrounds, that are set on the main timeline. Most of the rest of the site resides inside of a MovieClip that sits on the main timeline. Before that movieClip loads, it uses about 4-15% CPU power to do everything including animations.
Once it stops on the Frame that has the main site MovieClip the CPU usage goes through the roof. However, even if I don't interact with it and it is just sitting there, stopped on a frame, no animations looping, and nothing loading. My CPU usage is nearing 100%. What is going on? And How can I make this use less power.
I have a Flash 10 program that locks up when running on a device, such as a netbook, that has a weak processor.Specifically, it goes into a state where it is doing very heavy processing within an ENTER_FRAME event handler following a mouse down event, and expects to stop doing this processing following a mouse up event. The problem is that, since there is no idle time left over following the frame event handlers, the mouse up event is never received, and consequently the process locks up in what amounts to an infinite loop. Yes I can do things like lower the frame rate and do what I can to reduce the processing taking place in each frame, but is there some iron clad way to break out of this? Is there some way to detect that no idle time exists? Or is there a way to force receipt of the interactive mouse events? Or could I, within the ENTER_FRAME code, detect the state of the mouse, up or down, without getting a mouse event?
I'm trying to run a function where after an amount of time of the mouse being idle a movieclip plays, then if the mouse moves another one plays. I have gotten my code to do this, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once. how do I do this?
I'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.
I have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
I'm trying to playback some sample data through the new real-time audio capabilities of Flash Player 10. I started with the example given at the bottom of this page on livedocs, which seems to work fine and plays a crystal clear tone.I assume that the two writeFloat's in the example write to the left and right audio channels respectively and that the data being written is 32 bit (because of the float).
However. I seem to be having trouble converting my old 8 bit audio data to a format that is understood by this interface. When I playback my sample data I can vaguely hear the sound I'm expecting but it is massively distorted. My sample data consists of raw 8 bit samples that ranges from 0..255 where 127 is silence.
I've been trying different conversion formulas but I seem to be missing some vital information regarding this conversion.
Has anyone seen a Flash video player out there that will load and play two videos at the same time, such as for comparing videos? A potential client is looking for something along the lines of this. I've not been able to locate anything out there,and I'm wondering if there's a usability reason for this...Obviously, you wouldn't want the audio playing for both at the same time, and the bandwidth issue for something like this might be a concern too. My feeling is that you wouldn't want to restrict a user to just playing both videos at once, but give them the option to play them separately or at the same time, with controls for each audio and playback.
I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play
i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:
I have looked all over, but I cannot find an example of this. I have a kiosk movie, and I want it to return to Frame 1 if no one uses it for a couple minutes.
I am using the flex flv player component and i want to be able to skip 5 seconds forward and backwards , at the moment from what i understand from the documents it is not acurate because the movie can only skip to keyframes sometimes making the skip 6 or 7 seconds. the same goes to cue points which the flv might miss the actual point if there is no keyframe there/ my question is there any other way to use the player in a more accurate manner ? since i see on the web players that can do these skipps
I know with a standard Flash FLV player you can get the pcent loaded of an flv. But can you know up to what time is currently loaded? I have a chapter selection drop down and would like to figure out when chapters are available to jump to.
I would like to detect if a movie is idle: fully loaded and no use interaction and no other functions are running... Then will call to run some layout optimization functions
I m making a wbt where i want to display a message box if there is no interaction for some time (lets say 2 min). The scenario is there will be some voice over & text which ask the user to click on smthng or drag & drop intr. so i need to check once the voice is over whether student has done some interaction or if its in idle state. if state is idle then display some text box or message asking user to click or something.
I want to develop a player , which shows images.URL...but I am so much confused about the progress bar or scrubber which can be moved or how to arrange with respect to time just like VIDEO Player every image will have to play 10 sec , so if 20 images , so there will be 200 sec.so how i should control this time bar or even when user move the scrubber, it moves to exact image with respect to time
when you iterate through an array using for / each, assuming the elements in the array are primitive types, the looping var takes on the type and value of each item, but is not a reference to the item.
Code: var arr:Object = {a:1,b:2,c:3}; for each (var a:int in arr) { a++;
[code]...
This differs from the behavior of PHP5, for example, where even though most objects are passed by reference automatically, objects within foreach loops are treated as copies unless specifically passed as &references like
PHP Code:
foreach ($arr as $key=>&$b) {}
Is there any way to get AS3 to do the decent thing and give you a choice whether subarrays are passed as references or not, without resorting to making ByteArray copies of your objects for every iteration of a loop?
when the mouse is idle, dynamically create a circle and scale . the scaling has to depend on the mouse idle time.. so here i couldn't scale the circle, but all other are done. am put the code here.
How can I tell when a user has been idle for say 5 minutes on my Flex app? When I say "idle" I mean the user has not interacted with the application at all.
I'm having a problem with the following code. It works perfect to attach a movie clip if the mouse is idle. The problem is there seems to be some sort of refreshing going on which is not allowing the movie clip to play past the first frame.
// Set time_out variable(flash time is in milliseconds) // .2*60*1000 = 30 seconds time_out = .05*60*1000; // Set a time variable for mouse movement _root.onMouseMove = function() { [Code] .....
I am trying to get an interval to start if the mouse is idle after a few minuets. The objective is once a user begins to use the flash program and stops the program will jump back to the main scene after a few moments of the mouse being idle. The interval also needs to stop and reset if the user begins moving the mouse again. This is my code thus far.
var duration:Number = 300000; var myInter:Number = setInterval(backtomain, duration); function backtomain():void { gotoAndPlay(1, "Scene 10"); clearInterval(myInter); } I am also up for learning the Timer Class if that is my only option.
I have looked all over, but I cannot find an example of this. I have a kiosk movie, and I want it to return to Frame 1 if no one uses it for a couple minutes. How to do this?
How would i make it so when the user is moving their mouse the mouse is visible. But once it stops moving for about 2 seconds it turns invisible (and visible again once the user moves it)?