ActionScript 2.0 :: Visible To Invisible After Idle
Dec 30, 2009how to make a clip invisible after 4 seconds of idle.
View 16 Replieshow to make a clip invisible after 4 seconds of idle.
View 16 RepliesHow would i make it so when the user is moving their mouse the mouse is visible. But once it stops moving for about 2 seconds it turns invisible (and visible again once the user moves it)?
View 2 Replieswell i m here to ask a "simple" doubdt i think, i wanna duplica a movieClip and acess it in diferent X positons, and how can i put my mc visible in some frames and invisble in others? i ve tryed mc.visible = false but it didnt work :S
View 1 RepliesI want a movie clip to be visible for 3 seconds then invisible then visible again after 3 seconds.
View 4 RepliesI have a map of states state when a particular state is clicked on, the fla centers on and zooms to that state. When you click on a state a unique ID is pulled from an xml. Using this ID, I can then call all the counties that are part of this state through the county's xml which is also loaded on my stage.or example if I click on Arizona, it zooms and I get a trace of all the instance names of the counties within Arizona.
//call all instance names of Arizona counties
cldcnfips=(cntXml.Records.Record.(STATE_FIPS==cldstfips).afips.children());
trace(cldcnfips);
[code]......
I have a file where everything is on frame one, and I have a nav bar. I want there to be a couple of buttons showing up below the main nav bar when one nav button is clicked, then disappearing when any of the other buttons are clicked.
View 1 RepliesI have a flash and want to make it only visible when loading 100%. In frame 1 I write stage.visible = fault; or this.visible=fault;
it doesn't work ! the flash still display !
I have got some images that i have loaded flash from another website.
i have used the tween function to make it move about. i would like to know if there is a way to have many images in the same symbol and change there visiblility so that you can only see one at a time. when i use
Code:
_root.images.image1._visible = false
_root.images.images2._visible = true
[Code].....
This may well just be because it can't be done but here goes.Does anyone know of a way that I can make a MoviecClip "visible=false" whilst stopping just one of its children's, children's, children...etc from also going invisible.I am aware that it can be done by setting them all individually but this will take a lot of code (and I like tidy code...and I'm lazy), and I am reluctant to use a loop as it will interrupt the animation that is going on at the time.
View 2 RepliesIf there an object is placed on the stage named square and with the document class Main an object was added to square with addchild,if I wanted the square to not be visible but still be the parent while the new object added to square was made visible, how would you accomplish that?
My Trials: It seems if you set the parent to false visibility and then try to set the child visibility to true it disregards that request because the parent visibility overrides it, so the entire movieclip object remains completely invisible.It seems you can make a child become invisible while the parent is visible, but I want to do the opposite.
I have a simple FLA that pans through an image up/down/left/right. There are several hotspots (transparent buttons) that popup simple captions when the user rolls over them and launches a URL when clicked.
The captions are actually one caption that I dynamically write text to, size, and _x, _y locate when the rollover event occurs.
The caption (cap) is a rectangle and text box MC symbol which is grouped with the graphic and buttons as another MC symbol. It all works great, panning, captions.
The problem is, when the mouse is first moved, the caption box appears over the graphic. I want it invisible until a rollover occurs. I have tried a setup function action in the first frame that performs cap._visible = false;, which did not solve it. That syntax works fine following the first rollout.
on (rollOver) {
cap.desc.text = "Mr Reynolds";
cap._width = 7*cap.desc.text.length;
[Code].....
Is there anyway a Dispaly Object can make its parent invisble = visible=false,
But the child remains visible?
Just trying to save on re-writing a batch of code so its the normal parent child relationship.
I am creating a thumnail bar having the thumnail of the images, it has the default visible thumbs of 7 images, while the others must be hidden on the right of the bar. I used the code in AS3 to add thumbs in to the bar, the first 7 were fine, but the others still appearred visible and cover the bar border.My thumbBar is simply a rectangle and what i really did was to thumbBar.addChild(thumb). But all the thumbs appeared visible, first 7 thumbs stayed inside the rectange but the others were outside.How can I make the others invisible and turn them visible only when i use with the MouseOver Event.
View 3 RepliesThis is a very simple thing I want to do: show informational popups when an area of the screen is rolled over. I was able to get this working in action script 3 with MouseEventListener and the visible =true/false property but can't seem to get it working correctly in AS2.
View 2 RepliesI'm sure this question has been discussed before? I'm wondering how I can make this particular scrollbar invisible when the text inside is short and visible when the text is longer? What would be the AS for this? I'll attach my file to this post!!
View 2 Replieshow I can make this particular scrollbar invisible when the text inside is short and visible when the text is longer?
View 3 RepliesI have a movie clip named circle_mc(see the image on the link below) and a mask object(movie clip) which determines visible area of the circle. User can change the portion which is visible (extend the red area and make it red+blue, gray area is invisible). I need to find proportion of visible area to invisible area (red+blue/gray) so that I can calculate angle.
View 1 RepliesIs there any ways to set a movie clip(item2) invisible but set another movie clip which located inside item2 visible?
View 1 RepliesIs it possible to create a invisible mc with in 2 other invisible mc's and if so would there be any complications. Im trying to do something similar and it gets to the second layer but then doesnt want to load the third inv-mc. Like loading an external swf to a container mc then in that same mc have another external load and then another.
View 3 RepliesI have looked all over, but I cannot find an example of this. I have a kiosk movie, and I want it to return to Frame 1 if no one uses it for a couple minutes.
View 2 RepliesMy question is: Set parentSprite.visible = false will make all children in parentSprite all invisible, right? And is there any way to just make parentSprite itself invisible without effecting it's children?
View 2 RepliesI want to click on an object and make it appear and disappear. As the object is rectangular, I figured putting a white button the same size on a white background on a layer underneath the object would do this, but I can't seem to make it happen.I'm a complete novice, frustrated as I've been trying to achieve this all day and I'm sure it should be pretty simple, but could you give me the idiots guide. I know how to name an instance, make an object, script in actions on a separate layer. I would like to draw the button myself and give it an instance rather than drag it off the button component (as I can't work out how to make the component button white, change its size etc.!)
View 5 RepliesCode:
my_Dyn_Txt1._visible = false
cb1.onRelease=function()[code]....
When the checkbox (cb1) is clicked the "my_Dyn_Txt1" is visible. The problem I'm having is - when I move forwad and back in my frames the checkboxes which were clicked are not visible due to
Code:
my_Dyn_Txt1._visible = false
How can I make ("my_Dyn_Txt1"), a clicked checkbox STAY VISIBLE even after I move forwad and back in my FLA frames?
I would like to detect if a movie is idle: fully loaded and no use interaction and no other functions are running... Then will call to run some layout optimization functions
View 5 RepliesI m making a wbt where i want to display a message box if there is no interaction for some time (lets say 2 min). The scenario is there will be some voice over & text which ask the user to click on smthng or drag & drop intr. so i need to check once the voice is over whether student has done some interaction or if its in idle state. if state is idle then display some text box or message asking user to click or something.
View 2 Replieswhen you iterate through an array using for / each, assuming the elements in the array are primitive types, the looping var takes on the type and value of each item, but is not a reference to the item.
Code:
var arr:Object = {a:1,b:2,c:3};
for each (var a:int in arr) {
a++;
[code]...
This differs from the behavior of PHP5, for example, where even though most objects are passed by reference automatically, objects within foreach loops are treated as copies unless specifically passed as &references like
PHP Code:
foreach ($arr as $key=>&$b) {}
Is there any way to get AS3 to do the decent thing and give you a choice whether subarrays are passed as references or not, without resorting to making ByteArray copies of your objects for every iteration of a loop?
the flash player seems to spend about 5msec (and sometimes more) idling at the end of every frame.this happens on a wide range of workloads and a wide range of targetted framerate.this seems to happen even when the flash player is not keeping up with the targetted framerate. using a profiler that shows what each of the CPU cores is doing, i notice that soon after returning from my frame handler, all four cores start executing (i assume to render) for a few msec, then 3 of the cores go idle while the main core finishes, then the main core goes idle and all 4 core remain that way for about 5msec.this is running flash player 10.3, windows 7, firefox, but i have seen similar idles in other environments
View 1 Replieswhen the mouse is idle, dynamically create a circle and scale . the scaling has to depend on the mouse idle time.. so here i couldn't scale the circle, but all other are done. am put the code here.
CODE.................
import flash.display.MovieClip;
import fl.transitions.Tween;
import fl.motion.Tweenables;
[Code].....
How can I tell when a user has been idle for say 5 minutes on my Flex app? When I say "idle" I mean the user has not interacted with the application at all.
View 5 Replieshow to detect mouse is ideal for 3 or 4 sec.if it is than a flag will set true.[code]
View 7 Replies